The LLDB Debugger

Getting Started

Here's a short precis of how to run lldb if you are familiar with the gdb command set. We will first start with some details on lldb command structure to help orient you.

Command Structure

Unlike gdb's command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:

<noun> <verb< [-options [option-value]] [argument [argument...]]

The command line parsing is done before command execution, so it is uniform across all the commands. The command syntax is very simple, basically arguments, options and option values are all white-space separated. If you need to put a backslash or double-quote character in an argument you back-slash it in the argument. That makes the command syntax more regular, but it also means you may have to quote some arguments in lldb that you wouldn't in gdb.

Options can be placed anywhere on the command line, but if the arguments begin with a "-" then you have to tell lldb that you're done with options for the current command by adding an option termination: "--" So for instance if you want to launch a process and give the "process launch" command the "--stop-at-entry" option, yet you want the process you are about to launch to be launched with the arguments "-program_arg value", you would type:

(lldb) process launch --stop-at-entry -- -program_arg value

We also tried to reduce the number of special purpose argument parsers, which sometimes forces the user to be a little more explicit about stating their intentions. The first instance you'll note of this is the breakpoint command. In gdb, to set a breakpoint, you might enter one of:

(gdb) break foo.c:12
(gdb) break foo

if foo is a function. As time went on, the parser that tells foo.c:12 from foo from foo.c::foo (which means the function foo in the file foo.c) got more and more complex and bizarre, and especially in C++ there are times where there's really no way to specify the function you want to break on. The lldb commands are more verbose but also more precise and allow for intellegent auto completion.

To set the same file and line breakpoint in LLDB you can enter either of:

(lldb) breakpoint set --file foo.c --line 12
(lldb) breakpoint set -f foo.c -l 12

To set a breakpoint on a function named foo in LLDB you can enter either of:

(lldb) breakpoint set --name foo
(lldb) breakpoint set -n foo

Setting breakpoints by name is event more specialized in LLDB as you can specify that you want to set a breakpoint at a function by method name. To set a breakpoint on all C++ methods named foo you can entier either of:

(lldb) breakpoint set --method foo
(lldb) breakpoint set -M foo

To set a breakpoint Objective C selectors named alignLeftEdges: you can entier either of:

(lldb) breakpoint set --selector alignLeftEdges:
(lldb) breakpoint set -S alignLeftEdges:

You can limit any breakpoints to a specific executable image by using the "--shlib <path>" ("-s <path>" for short):

(lldb) breakpoint set --shlib foo.dylib --name foo
(lldb) breakpoint set -s foo.dylib -n foo

Suggestions on more interesting primitives of this sort are also very welcome.

Just like gdb, the lldb command interpreter does a shortest unique string match on command names, so the following two commands will both execute the same command:

(lldb) breakpoint set -n "-[SKTGraphicView alignLeftEdges:]"
(lldb) b s -n "-[SKTGraphicView alignLeftEdges:]"

lldb also supports command completion for source file names, symbol names, file names, etc. Completion is initiated by a hitting a TAB. Individual options in a command can have different completers, so for instance the "--file <path>" option in "breakpoint" completes to source files, the "--shlib <path>" option to currently loaded shared libraries, etc. We can even do things like if you specify "--shlib <path>", and are completing on "--file <path>", we will only list source files in the shared library specified by "--shlib <path>".

The individual commands are pretty extensively documented, using the help command. And there is an apropos command that will search the help for a particular word and dump a summary help string for each matching command.

Finally, there is a mechanism to construct aliases for commonly used commands. So for instance if you get annoyed typing:

(lldb) breakpoint set --file foo.c --line 12

you can do:

(lldb) command alias bfl breakpoint set -f %1 -l %2
(lldb) bfl foo.c 12

We have added a few aliases for commonly used commands (e.g. "step", "next" and "continue") but we haven't tried to be exhaustive because in our experience it is more convenient to make the basic commands unique down to a letter or two, and then learn these sequences than fill the namespace with lots of aliases, and then have to type them all the way out.

However, users are free to customize lldb's command set however they like, and since lldb reads the file ~/.lldbinit at startup, you can store all your aliases there and they will be generally available to you. Your aliases are also documented in the help command so you can remind yourself of what you've set up.

lldb also has a built-in Python interpreter, which is accessible by the "script" command. All the functionality of the debugger is available as classes in the Python interpreter, so the more complex commands that in gdb you would introduce with the "define" command can be done by writing Python functions using the lldb-Python library, then loading the scripts into your running session and accessing them with the "script" command.

Loading a program into lldb

First we need to set the program to debug. As with gdb, you can start lldb and specify the file you wish to debug on the command line:

$ lldb /Projects/Sketch/build/Debug/Sketch.app
Current executable set to '/Projects/Sketch/build/Debug/Sketch.app' (x86_64).

or you can specify it after the fact with the "file" command:

$ lldb
(lldb) file /Projects/Sketch/build/Debug/Sketch.app
Current executable set to '/Projects/Sketch/build/Debug/Sketch.app' (x86_64).

Setting breakpoints

We've discussed how to set breakpoints above. You can use help breakpoint set to see all the options for breakpoint setting. For instance, we might do:

(lldb) breakpoint set --selector alignLeftEdges:
Breakpoint created: 1: name = 'alignLeftEdges:', locations = 1, resolved = 1

You can find out about the breakpoints you've set with:

(lldb) breakpoint list
Current breakpoints:
1: name = 'alignLeftEdges:', locations = 1, resolved = 1
  1.1: where = Sketch`-[SKTGraphicView alignLeftEdges:] + 33 at /Projects/Sketch/SKTGraphicView.m:1405, address = 0x0000000100010d5b, resolved, hit count = 0 

Note that each logical breakpoint can have multiple locations. The logical breakpoint has an integer id, and it's locations have an id within their parent breakpoint (the two are joined by a ".", e.g. 1.1 in the example above.)

Also the breakpoints remain live so that if another shared library were to be loaded that had another implementation of the "alignLeftEdges:" selector, the new location would be added to breakpoint 1 (e.g. a "1.2" breakpoint would be set on the newly loaded selector).

The other piece of information in the breakpoint listing is whether the breakpoint location was resolved or not. A location gets resolved when the file address it corresponds to gets loaded into the program you are debugging. For instance if you set a breakpoint in a shared library that then gets unloaded, that breakpoint location will remain, but it will no longer be resolved.

One other thing to note for gdb users is that lldb acts like gdb with:

(gdb) set breakpoint pending on

That is, lldb should always make a breakpoint from your specification, even if it couldn't find any locations that match the specification. You can tell whether the expression was resolved or not by checking the locations field in "breakpoint list", and we report the breakpoint as "pending" when you set it so you can tell you've made a typo more easily, if that was indeed the reason no locations were found:

(lldb) breakpoint set --file foo.c --line 12
Breakpoint created: 2: file ='foo.c', line = 12, locations = 0 (pending)
WARNING: Unable to resolve breakpoint to any actual locations.

You can delete, disable, set conditions and ignore counts either on all the locations generated by your logical breakpoint, or on particular locations your specification resolved to. For instance if we wanted to add a command to print a backtrace when we hit this breakpoint we could do:

(lldb) breakpoint command add --commands 1.1
Enter your debugger command(s). Type 'DONE' to end.
> bt
> DONE

The "--command" option specifies that the breakpoint command is a set of lldb commmand interpreter commands. Use "--script" if you want to implement your breakpoint command using the Python script instead.

Starting or attaching to your Program

To launch a program in lldb we use the "process launch" command or one of its built in aliases:

(lldb) process launch
(lldb) run
(lldb) r

You can also attach to a process by process ID or process name. When attaching to a process by name, lldb also supports the "--waitfor" option which waits for the next process that has that name to show up, and attaches to it

(lldb) process attach --pid 123
(lldb) process attach --name Sketch
(lldb) process attach --name Sketch --waitfor

After you launch or attach to a process, your process might stop somewhere:

(lldb) process attach -p 12345
Process 46915 Attaching
Process 46915 Stopped
1 of 3 threads stopped with reasons:
* thread #1: tid = 0x2c03, 0x00007fff85cac76a, where = libSystem.B.dylib`__getdirentries64 + 10, stop reason = signal = SIGSTOP, queue = com.apple.main-thread

Note the line that says "1 of 3 threads stopped with reasons:" and the lines that follow it. In a multi-threaded environment it is very common for more than one thread to hit your breakpoint(s) before the kernel actually returns control to the debugger. In that case, you will see all the threads that stopped for some interesting reason listed in the stop message.

Controlling your Program

After launching, we can continue until we hit our breakpoint. The primitive commands for process control all exist under the "thread" command:

(lldb) thread continue
Resuming thread 0x2c03 in process 46915
Resuming process 46915
(lldb)

At present you can only operate on one thread at a time, but the design will ultimately support saying "step over the function in Thread 1, and step into the function in Thread 2, and continue Thread 3" etc. When we eventually support keeping some threads running while others are stopped this will be particularly important. For convenience, however, all the stepping commands have easy aliases. So "thread continue" is just "c", etc.

The other program stepping commands are pretty much the same as in gdb. You've got:

(lldb) thread step-in    // The same as gdb's "step" or "s" 
(lldb) thread step-over  // The same as gdb's "next" or "n"
(lldb) thread step-out   // The same as gdb's "finish" or "f"

By default, lldb does defined aliases to all common gdb process control commands ("s", "step", "n", "next", "finish"). If we have missed any, please add them to your ~/.lldbinit file using the "command alias" command.

lldb also supported the step by instruction versions:

(lldb) thread step-inst       // The same as gdb's "stepi" / "si"
(lldb) thread step-over-inst  // The same as gdb's "nexti" / "ni"

Finally, lldb has a run until line or frame exit stepping mode:

(lldb) thread until 100

This command will run the thread in the current frame till it reaches line 100 in this frame or stops if it leaves the current frame. This is a pretty close equivalent to gdb's "until" command.

A process, by default, will shared the lldb terminal with the inferior process. When in this mode, much like when debugging with gdb, when the process is running anything you type will go to the STDIN of the inferior process. To interrupt your inferior program, type CTRL+C.

If you attach to a process, or launch a process with the "--no-stdin option, the command interpreter is always available to enter commands. This might be a little disconcerting to gdb users when always have an (lldb) prompt. This allows you to set a breakpoint, etc without having to explicitly interrupt the program you are debugging:

(lldb) process continue
(lldb) breakpoint set --name stop_here

There are many commands that won't work while running, and the command interpreter should do a good job of letting you know when this is the case. If you find any instances where the command interpreter isn't doing its job, please file a bug. This way of operation will set us up for a future debugging mode called thread centric debugging. This mode will allow us to run all threads and only stop the threads that are at breakpoints or have exceptions or signals.

There command commands that currently work while running include interrupting the process to halt execution ("process interrupt"), getting the process status ("process status"), breakpoint setting and clearing (" breakpoint [set|clear|enable|disable|list] ..."), and memory reading and writing (" memory [read|write] ...").

Examining Thread State

Once you've stopped, lldb will choose a current thread, usually the one that stopped "for a reason", and a current frame in that thread. Many the commands for inspecting state work on this current thread/frame.

To inspect the current state of your process, you can start with the threads:

(lldb) thread list
Process 46915 state is Stopped
* thread #1: tid = 0x2c03, 0x00007fff85cac76a, where = libSystem.B.dylib`__getdirentries64 + 10, stop reason = signal = SIGSTOP, queue = com.apple.main-thread
  thread #2: tid = 0x2e03, 0x00007fff85cbb08a, where = libSystem.B.dylib`kevent + 10, queue = com.apple.libdispatch-manager
  thread #3: tid = 0x2f03, 0x00007fff85cbbeaa, where = libSystem.B.dylib`__workq_kernreturn + 10

The * indicates that Thread 1 is the current thread. To get a backtrace for that thread, do:

(lldb) thread backtrace
thread #1: tid = 0x2c03, stop reason = breakpoint 1.1, queue = com.apple.main-thread
 frame #0: 0x0000000100010d5b, where = Sketch`-[SKTGraphicView alignLeftEdges:] + 33 at /Projects/Sketch/SKTGraphicView.m:1405
 frame #1: 0x00007fff8602d152, where = AppKit`-[NSApplication sendAction:to:from:] + 95
 frame #2: 0x00007fff860516be, where = AppKit`-[NSMenuItem _corePerformAction] + 365
 frame #3: 0x00007fff86051428, where = AppKit`-[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 121
 frame #4: 0x00007fff860370c1, where = AppKit`-[NSMenu performKeyEquivalent:] + 272
 frame #5: 0x00007fff86035e69, where = AppKit`-[NSApplication _handleKeyEquivalent:] + 559
 frame #6: 0x00007fff85f06aa1, where = AppKit`-[NSApplication sendEvent:] + 3630
 frame #7: 0x00007fff85e9d922, where = AppKit`-[NSApplication run] + 474
 frame #8: 0x00007fff85e965f8, where = AppKit`NSApplicationMain + 364
 frame #9: 0x0000000100015ae3, where = Sketch`main + 33 at /Projects/Sketch/SKTMain.m:11
 frame #10: 0x0000000100000f20, where = Sketch`start + 52

You can also provide a list of threads to backtrace, or the keyword "all" to see all threads:

(lldb) thread backtrace all

Examining Stack Frame State

The most convenient way to inspect a frame's arguments and local variables is to use the "frame variable" command:

(lldb) frame variable
self = (SKTGraphicView *) 0x0000000100208b40
_cmd = (struct objc_selector *) 0x000000010001bae1
sender = (id) 0x00000001001264e0
selection = (NSArray *) 0x00000001001264e0
i = (NSUInteger) 0x00000001001264e0
c = (NSUInteger) 0x00000001001253b0

As you see above, if you don't specify any variable names, all arguments and locals will be shown. If give "frame variable" some arguments, they should be the name of locals or paths to children of the variables:

(lldb) frame variable self
(SKTGraphicView *) self = 0x0000000100208b40
(lldb) frame variable self.isa
(struct objc_class *) self.isa = 0x0000000100023730

The "frame variable" command is not a full expression parser but it does support a few simple operations like &, *, ->, [] (no overloaded operators). The array brackets can be used on pointers to treat pointers as arrays:

(lldb) frame variable *self
(SKTGraphicView *) self = 0x0000000100208b40
(NSView) NSView = {
(NSResponder) NSResponder = {
...

(lldb) frame variable &self
(SKTGraphicView **) &self = 0x0000000100304ab

(lldb) frame variable argv[0]
(char const *) argv[0] = 0x00007fff5fbffaf8 "/Projects/Sketch/build/Debug/Sketch.app/Contents/MacOS/Sketch"

The frame variable command will also perform "object printing" operations on variables (currently we only support NSPrintForDebugger) with:

(lldb) frame variable -o self (SKTGraphicView *) self = 0x0000000100208b40 <SKTGraphicView: 0x100208b40>

You can select another frame to view with by selecting a frame with the "frame select"

(lldb) frame select 9 frame #9: 0x0000000100015ae3, where = Sketch`function1 + 33 at /Projects/Sketch/SKTFunctions.m:11

If you need to view more complex data or change program data, you can use the general "expression" command. It takes an expression and evaluates it in the scope of the currently selected frame. For instance:

(lldb) expr self
$0 = (SKTGraphicView *) 0x0000000100135430
(lldb) expr self = 0x00
$1 = (SKTGraphicView *) 0x0000000000000000
(lldb) frame var self
(SKTGraphicView *) self = 0x0000000000000000

You can also call functions:

(lldb) expr (int) printf ("I have a pointer 0x%llx.\n", self)
$2 = (int) 22
I have a pointer 0x0.

One thing to note from this example is that lldb commands can be defined to take "raw" input. "expression" is one of these. So in the expression command, you don't have to quote your whole expression, nor backslash protect quotes, etc...

Finally, the results of the expressions are stored in persistent variables (of the form $[0-9]+) that you can use in further expressions, like:

(lldb) expr self = $0
$4 = (SKTGraphicView *) 0x0000000100135430