//===-- Transform/Utils/BasicBlockUtils.h - BasicBlock Utils ----*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of functions perform manipulations on basic blocks, and
// instructions contained within basic blocks.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_TRANSFORMS_UTILS_BASICBLOCK_H
#define LLVM_TRANSFORMS_UTILS_BASICBLOCK_H

// FIXME: Move to this file: BasicBlock::removePredecessor, BB::splitBasicBlock

#include "llvm/BasicBlock.h"
#include "llvm/Support/CFG.h"

namespace llvm {

class Instruction;
class Pass;

// ReplaceInstWithValue - Replace all uses of an instruction (specified by BI)
// with a value, then remove and delete the original instruction.
//
void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
                          BasicBlock::iterator &BI, Value *V);

// ReplaceInstWithInst - Replace the instruction specified by BI with the
// instruction specified by I.  The original instruction is deleted and BI is
// updated to point to the new instruction.
//
void ReplaceInstWithInst(BasicBlock::InstListType &BIL,
                         BasicBlock::iterator &BI, Instruction *I);

// ReplaceInstWithInst - Replace the instruction specified by From with the
// instruction specified by To.
//
void ReplaceInstWithInst(Instruction *From, Instruction *To);


// RemoveSuccessor - Change the specified terminator instruction such that its
// successor #SuccNum no longer exists.  Because this reduces the outgoing
// degree of the current basic block, the actual terminator instruction itself
// may have to be changed.  In the case where the last successor of the block is
// deleted, a return instruction is inserted in its place which can cause a
// suprising change in program behavior if it is not expected.
//
void RemoveSuccessor(TerminatorInst *TI, unsigned SuccNum);

/// isCriticalEdge - Return true if the specified edge is a critical edge.
/// Critical edges are edges from a block with multiple successors to a block
/// with multiple predecessors.
///
bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum,
                    bool AllowIdenticalEdges = false);

/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
/// split the critical edge.  This will update DominatorTree and
/// DominatorFrontier information if it is available, thus calling this pass
/// will not invalidate either of them. This returns true if the edge was split,
/// false otherwise.  
///
/// If MergeIdenticalEdges is true (the default), *all* edges from TI to the 
/// specified successor will be merged into the same critical edge block.  
/// This is most commonly interesting with switch instructions, which may 
/// have many edges to any one destination.  This ensures that all edges to that 
/// dest go to one block instead of each going to a different block, but isn't 
/// the standard definition of a "critical edge".
///
bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0,
                       bool MergeIdenticalEdges = false);

inline bool SplitCriticalEdge(BasicBlock *BB, succ_iterator SI, Pass *P = 0) {
  return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(), P);
}

/// SplitCriticalEdge - If the edge from *PI to BB is not critical, return
/// false.  Otherwise, split all edges between the two blocks and return true.
/// This updates all of the same analyses as the other SplitCriticalEdge
/// function.  If P is specified, it updates the analyses
/// described above.
inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI, Pass *P = 0) {
  bool MadeChange = false;
  TerminatorInst *TI = (*PI)->getTerminator();
  for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
    if (TI->getSuccessor(i) == Succ)
      MadeChange |= SplitCriticalEdge(TI, i, P);
  return MadeChange;
}

/// SplitCriticalEdge - If an edge from Src to Dst is critical, split the edge
/// and return true, otherwise return false.  This method requires that there be
/// an edge between the two blocks.  If P is specified, it updates the analyses
/// described above.
inline bool SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst, Pass *P = 0,
                              bool MergeIdenticalEdges = false) {
  TerminatorInst *TI = Src->getTerminator();
  unsigned i = 0;
  while (1) {
    assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
    if (TI->getSuccessor(i) == Dst)
      return SplitCriticalEdge(TI, i, P, MergeIdenticalEdges);
    ++i;
  }
}

/// SplitEdge -  Split the edge connecting specified block. Pass P must 
/// not be NULL. 
BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To, Pass *P);

/// SplitBlock - Split the specified block at the specified instruction - every
/// thing before SplitPt stays in Old and everything starting with SplitPt moves
/// to a new block.  The two blocks are joined by an unconditional branch and
/// the loop info is updated.
///
BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt, Pass *P);
} // End llvm namespace

#endif
