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//===- EarlyCSE.cpp - Simple and fast CSE pass ----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass performs a simple dominator tree walk that eliminates trivially
// redundant instructions.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "early-cse"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Pass.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Support/RecyclingAllocator.h"
#include "llvm/ADT/ScopedHashTable.h"
using namespace llvm;
STATISTIC(NumSimplify, "Number of insts simplified or DCE'd");
STATISTIC(NumCSE, "Number of insts CSE'd");
STATISTIC(NumCSEMem, "Number of load and call insts CSE'd");
static unsigned getHash(const void *V) {
return DenseMapInfo<const void*>::getHashValue(V);
}
//===----------------------------------------------------------------------===//
// SimpleValue
//===----------------------------------------------------------------------===//
/// SimpleValue - Instances of this struct represent available values in the
/// scoped hash table.
Instruction *Inst;
bool isSentinel() const {
return Inst == DenseMapInfo<Instruction*>::getEmptyKey() ||
Inst == DenseMapInfo<Instruction*>::getTombstoneKey();
}
static bool canHandle(Instruction *Inst) {
return isa<CastInst>(Inst) || isa<BinaryOperator>(Inst) ||
isa<GetElementPtrInst>(Inst) || isa<CmpInst>(Inst) ||
isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst) ||
isa<ExtractValueInst>(Inst) || isa<InsertValueInst>(Inst);
static SimpleValue get(Instruction *I) {
SimpleValue X; X.Inst = I;
assert((X.isSentinel() || canHandle(I)) && "Inst can't be handled!");
return X;
}
};
}
namespace llvm {
// SimpleValue is POD.
template<> struct isPodLike<SimpleValue> {
static const bool value = true;
};
template<> struct DenseMapInfo<SimpleValue> {
static inline SimpleValue getEmptyKey() {
return SimpleValue::get(DenseMapInfo<Instruction*>::getEmptyKey());
static inline SimpleValue getTombstoneKey() {
return SimpleValue::get(DenseMapInfo<Instruction*>::getTombstoneKey());
static unsigned getHashValue(SimpleValue Val);
static bool isEqual(SimpleValue LHS, SimpleValue RHS);
unsigned DenseMapInfo<SimpleValue>::getHashValue(SimpleValue Val) {
Instruction *Inst = Val.Inst;
// Hash in all of the operands as pointers.
unsigned Res = 0;
for (unsigned i = 0, e = Inst->getNumOperands(); i != e; ++i)
Res ^= getHash(Inst->getOperand(i)) << i;
if (CastInst *CI = dyn_cast<CastInst>(Inst))
Res ^= getHash(CI->getType());
else if (CmpInst *CI = dyn_cast<CmpInst>(Inst))
Res ^= CI->getPredicate();
else if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(Inst)) {
for (ExtractValueInst::idx_iterator I = EVI->idx_begin(),
E = EVI->idx_end(); I != E; ++I)
Res ^= *I;
} else if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(Inst)) {
for (InsertValueInst::idx_iterator I = IVI->idx_begin(),
E = IVI->idx_end(); I != E; ++I)
Res ^= *I;
// nothing extra to hash in.
assert((isa<BinaryOperator>(Inst) || isa<GetElementPtrInst>(Inst) ||
isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst)) &&
"Invalid/unknown instruction");
// Mix in the opcode.
return (Res << 1) ^ Inst->getOpcode();
}
bool DenseMapInfo<SimpleValue>::isEqual(SimpleValue LHS, SimpleValue RHS) {
Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
if (LHS.isSentinel() || RHS.isSentinel())
return LHSI == RHSI;
if (LHSI->getOpcode() != RHSI->getOpcode()) return false;
return LHSI->isIdenticalTo(RHSI);
}
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//===----------------------------------------------------------------------===//
// MemoryValue
//===----------------------------------------------------------------------===//
namespace {
/// MemoryValue - Instances of this struct represent available load and call
/// values in the scoped hash table.
struct MemoryValue {
Instruction *Inst;
bool isSentinel() const {
return Inst == DenseMapInfo<Instruction*>::getEmptyKey() ||
Inst == DenseMapInfo<Instruction*>::getTombstoneKey();
}
static bool canHandle(Instruction *Inst) {
if (LoadInst *LI = dyn_cast<LoadInst>(Inst))
return !LI->isVolatile();
if (CallInst *CI = dyn_cast<CallInst>(Inst))
return CI->onlyReadsMemory();
return false;
}
static MemoryValue get(Instruction *I) {
MemoryValue X; X.Inst = I;
assert((X.isSentinel() || canHandle(I)) && "Inst can't be handled!");
return X;
}
};
}
namespace llvm {
// MemoryValue is POD.
template<> struct isPodLike<MemoryValue> {
static const bool value = true;
};
template<> struct DenseMapInfo<MemoryValue> {
static inline MemoryValue getEmptyKey() {
return MemoryValue::get(DenseMapInfo<Instruction*>::getEmptyKey());
}
static inline MemoryValue getTombstoneKey() {
return MemoryValue::get(DenseMapInfo<Instruction*>::getTombstoneKey());
}
static unsigned getHashValue(MemoryValue Val);
static bool isEqual(MemoryValue LHS, MemoryValue RHS);
};
}
unsigned DenseMapInfo<MemoryValue>::getHashValue(MemoryValue Val) {
Instruction *Inst = Val.Inst;
// Hash in all of the operands as pointers.
unsigned Res = 0;
for (unsigned i = 0, e = Inst->getNumOperands(); i != e; ++i)
Res ^= getHash(Inst->getOperand(i)) << i;
// Mix in the opcode.
return (Res << 1) ^ Inst->getOpcode();
}
bool DenseMapInfo<MemoryValue>::isEqual(MemoryValue LHS, MemoryValue RHS) {
Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
if (LHS.isSentinel() || RHS.isSentinel())
return LHSI == RHSI;
if (LHSI->getOpcode() != RHSI->getOpcode()) return false;
return LHSI->isIdenticalTo(RHSI);
}
//===----------------------------------------------------------------------===//
// EarlyCSE pass.
//===----------------------------------------------------------------------===//
namespace {
/// EarlyCSE - This pass does a simple depth-first walk over the dominator
/// tree, eliminating trivially redundant instructions and using instsimplify
/// to canonicalize things as it goes. It is intended to be fast and catch
/// obvious cases so that instcombine and other passes are more effective. It
/// is expected that a later pass of GVN will catch the interesting/hard
/// cases.
class EarlyCSE : public FunctionPass {
public:
const TargetData *TD;
DominatorTree *DT;
typedef RecyclingAllocator<BumpPtrAllocator,
ScopedHashTableVal<SimpleValue, Value*> > AllocatorTy;
typedef ScopedHashTable<SimpleValue, Value*, DenseMapInfo<SimpleValue>,
AllocatorTy> ScopedHTType;
/// AvailableValues - This scoped hash table contains the current values of
/// all of our simple scalar expressions. As we walk down the domtree, we
/// look to see if instructions are in this: if so, we replace them with what
/// we find, otherwise we insert them so that dominated values can succeed in
/// their lookup.
ScopedHTType *AvailableValues;
typedef ScopedHashTable<MemoryValue, std::pair<Value*, unsigned> > MemHTType;
/// AvailableMemValues - This scoped hash table contains the current values of
/// loads and other read-only memory values. This allows us to get efficient
/// access to dominating loads we we find a fully redundant load. In addition
/// to the most recent load, we keep track of a generation count of the read,
/// which is compared against the current generation count. The current
/// generation count is incremented after every possibly writing memory
/// operation, which ensures that we only CSE loads with other loads that have
/// no intervening store.
MemHTType *AvailableMemValues;
/// CurrentGeneration - This is the current generation of the memory value.
unsigned CurrentGeneration;
explicit EarlyCSE() : FunctionPass(ID) {
initializeEarlyCSEPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F);
private:
bool processNode(DomTreeNode *Node);
// This transformation requires dominator postdominator info
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<DominatorTree>();
AU.setPreservesCFG();
}
};
}
char EarlyCSE::ID = 0;
// createEarlyCSEPass - The public interface to this file.
FunctionPass *llvm::createEarlyCSEPass() {
return new EarlyCSE();
}
INITIALIZE_PASS_BEGIN(EarlyCSE, "early-cse", "Early CSE", false, false)
INITIALIZE_PASS_DEPENDENCY(DominatorTree)
INITIALIZE_PASS_END(EarlyCSE, "early-cse", "Early CSE", false, false)
bool EarlyCSE::processNode(DomTreeNode *Node) {
// Define a scope in the scoped hash table. When we are done processing this
// domtree node and recurse back up to our parent domtree node, this will pop
// off all the values we install.
ScopedHTType::ScopeTy Scope(*AvailableValues);
// Define a scope for the memory values so that anything we add will get
// popped when we recurse back up to our parent domtree node.
MemHTType::ScopeTy MemScope(*AvailableMemValues);
BasicBlock *BB = Node->getBlock();
// If this block has a single predecessor, then the predecessor is the parent
// of the domtree node and all of the live out memory values are still current
// in this block. If this block has multiple predecessors, then they could
// have invalidated the live-out memory values of our parent value. For now,
// just be conservative and invalidate memory if this block has multiple
// predecessors.
if (BB->getSinglePredecessor() == 0)
++CurrentGeneration;
bool Changed = false;
// See if any instructions in the block can be eliminated. If so, do it. If
// not, add them to AvailableValues.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) {
Instruction *Inst = I++;
// Dead instructions should just be removed.
if (isInstructionTriviallyDead(Inst)) {
DEBUG(dbgs() << "EarlyCSE DCE: " << *Inst << '\n');
Inst->eraseFromParent();
Changed = true;
continue;
}
// If the instruction can be simplified (e.g. X+0 = X) then replace it with
// its simpler value.
if (Value *V = SimplifyInstruction(Inst, TD, DT)) {
DEBUG(dbgs() << "EarlyCSE Simplify: " << *Inst << " to: " << *V << '\n');
Inst->replaceAllUsesWith(V);
Inst->eraseFromParent();
Changed = true;
continue;
}
// If this is a simple instruction that we can value number, process it.
if (SimpleValue::canHandle(Inst)) {
// See if the instruction has an available value. If so, use it.
if (Value *V = AvailableValues->lookup(SimpleValue::get(Inst))) {
DEBUG(dbgs() << "EarlyCSE CSE: " << *Inst << " to: " << *V << '\n');
Inst->replaceAllUsesWith(V);
Inst->eraseFromParent();
Changed = true;
++NumCSE;
continue;
}
// Otherwise, just remember that this value is available.
AvailableValues->insert(SimpleValue::get(Inst), Inst);
// If this is a read-only memory value, process it.
if (MemoryValue::canHandle(Inst)) {
// If we have an available version of this value, and if it is the right
// generation, replace this instruction.
std::pair<Value*, unsigned> InVal =
AvailableMemValues->lookup(MemoryValue::get(Inst));
if (InVal.first != 0 && InVal.second == CurrentGeneration) {
DEBUG(dbgs() << "EarlyCSE CSE MEM: " << *Inst << " to: "
<< *InVal.first << '\n');
if (!Inst->use_empty()) Inst->replaceAllUsesWith(InVal.first);
Inst->eraseFromParent();
Changed = true;
++NumCSEMem;
continue;
}
// Otherwise, remember that we have this instruction.
AvailableMemValues->insert(MemoryValue::get(Inst),
std::pair<Value*, unsigned>(Inst, CurrentGeneration));
continue;
}
// Okay, this isn't something we can CSE at all. Check to see if it is
// something that could modify memory. If so, our available memory values
// cannot be used so bump the generation count.
if (Inst->mayWriteToMemory())
++CurrentGeneration;
unsigned LiveOutGeneration = CurrentGeneration;
for (DomTreeNode::iterator I = Node->begin(), E = Node->end(); I != E; ++I) {
Changed |= processNode(*I);
// Pop any generation changes off the stack from the recursive walk.
CurrentGeneration = LiveOutGeneration;
}
return Changed;
}
bool EarlyCSE::runOnFunction(Function &F) {
TD = getAnalysisIfAvailable<TargetData>();
DT = &getAnalysis<DominatorTree>();
ScopedHTType AVTable;
AvailableValues = &AVTable;
MemHTType MemTable;
AvailableMemValues = &MemTable;
CurrentGeneration = 0;
return processNode(DT->getRootNode());