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//===-- llvm/CodeGen/Rewriter.cpp -  Rewriter -----------------------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "virtregrewriter"
#include "VirtRegRewriter.h"
#include "llvm/Support/Compiler.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <algorithm>
using namespace llvm;

STATISTIC(NumDSE     , "Number of dead stores elided");
STATISTIC(NumDSS     , "Number of dead spill slots removed");
STATISTIC(NumCommutes, "Number of instructions commuted");
STATISTIC(NumDRM     , "Number of re-materializable defs elided");
STATISTIC(NumStores  , "Number of stores added");
STATISTIC(NumPSpills , "Number of physical register spills");
STATISTIC(NumOmitted , "Number of reloads omited");
STATISTIC(NumAvoided , "Number of reloads deemed unnecessary");
STATISTIC(NumCopified, "Number of available reloads turned into copies");
STATISTIC(NumReMats  , "Number of re-materialization");
STATISTIC(NumLoads   , "Number of loads added");
STATISTIC(NumReused  , "Number of values reused");
STATISTIC(NumDCE     , "Number of copies elided");
STATISTIC(NumSUnfold , "Number of stores unfolded");
STATISTIC(NumModRefUnfold, "Number of modref unfolded");

namespace {
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  enum RewriterName { local, trivial };
}

static cl::opt<RewriterName>
RewriterOpt("rewriter",
            cl::desc("Rewriter to use: (default: local)"),
            cl::Prefix,
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            cl::values(clEnumVal(local,   "local rewriter"),
                       clEnumValEnd),
            cl::init(local));

VirtRegRewriter::~VirtRegRewriter() {}


 
/// This class is intended for use with the new spilling framework only. It
/// rewrites vreg def/uses to use the assigned preg, but does not insert any
/// spill code.
struct VISIBILITY_HIDDEN TrivialRewriter : public VirtRegRewriter {

  bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM,
                            LiveIntervals* LIs) {
    DOUT << "********** REWRITE MACHINE CODE **********\n";
    DOUT << "********** Function: " << MF.getFunction()->getName() << '\n';
    MachineRegisterInfo *mri = &MF.getRegInfo();

    bool changed = false;

    for (LiveIntervals::iterator liItr = LIs->begin(), liEnd = LIs->end();
         liItr != liEnd; ++liItr) {

      if (TargetRegisterInfo::isVirtualRegister(liItr->first)) {
        if (VRM.hasPhys(liItr->first)) {
          unsigned preg = VRM.getPhys(liItr->first);
          mri->replaceRegWith(liItr->first, preg);
          mri->setPhysRegUsed(preg);
          changed = true;
        }
      }
      else {
        if (!liItr->second->empty()) {
          mri->setPhysRegUsed(liItr->first);
        }
      }
    }
    
    return changed;
  }

};

// ************************************************************************ //

/// AvailableSpills - As the local rewriter is scanning and rewriting an MBB
/// from top down, keep track of which spill slots or remat are available in
/// each register.
///
/// Note that not all physregs are created equal here.  In particular, some
/// physregs are reloads that we are allowed to clobber or ignore at any time.
/// Other physregs are values that the register allocated program is using
/// that we cannot CHANGE, but we can read if we like.  We keep track of this
/// on a per-stack-slot / remat id basis as the low bit in the value of the
/// SpillSlotsAvailable entries.  The predicate 'canClobberPhysReg()' checks
/// this bit and addAvailable sets it if.
class VISIBILITY_HIDDEN AvailableSpills {
  const TargetRegisterInfo *TRI;
  const TargetInstrInfo *TII;

  // SpillSlotsOrReMatsAvailable - This map keeps track of all of the spilled
  // or remat'ed virtual register values that are still available, due to
  // being loaded or stored to, but not invalidated yet.
  std::map<int, unsigned> SpillSlotsOrReMatsAvailable;

  // PhysRegsAvailable - This is the inverse of SpillSlotsOrReMatsAvailable,
  // indicating which stack slot values are currently held by a physreg.  This
  // is used to invalidate entries in SpillSlotsOrReMatsAvailable when a
  // physreg is modified.
  std::multimap<unsigned, int> PhysRegsAvailable;

  void disallowClobberPhysRegOnly(unsigned PhysReg);

  void ClobberPhysRegOnly(unsigned PhysReg);
public:
  AvailableSpills(const TargetRegisterInfo *tri, const TargetInstrInfo *tii)
    : TRI(tri), TII(tii) {
  }

  /// clear - Reset the state.
  void clear() {
    SpillSlotsOrReMatsAvailable.clear();
    PhysRegsAvailable.clear();
  }

  const TargetRegisterInfo *getRegInfo() const { return TRI; }

  /// getSpillSlotOrReMatPhysReg - If the specified stack slot or remat is
  /// available in a physical register, return that PhysReg, otherwise
  /// return 0.
  unsigned getSpillSlotOrReMatPhysReg(int Slot) const {
    std::map<int, unsigned>::const_iterator I =
      SpillSlotsOrReMatsAvailable.find(Slot);
    if (I != SpillSlotsOrReMatsAvailable.end()) {
      return I->second >> 1;  // Remove the CanClobber bit.
    }
    return 0;
  }

  /// addAvailable - Mark that the specified stack slot / remat is available
  /// in the specified physreg.  If CanClobber is true, the physreg can be
  /// modified at any time without changing the semantics of the program.
  void addAvailable(int SlotOrReMat, unsigned Reg, bool CanClobber = true) {
    // If this stack slot is thought to be available in some other physreg, 
    // remove its record.
    ModifyStackSlotOrReMat(SlotOrReMat);

    PhysRegsAvailable.insert(std::make_pair(Reg, SlotOrReMat));
    SpillSlotsOrReMatsAvailable[SlotOrReMat]= (Reg << 1) |
                                              (unsigned)CanClobber;

    if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
      DOUT << "Remembering RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1;
    else
      DOUT << "Remembering SS#" << SlotOrReMat;
    DOUT << " in physreg " << TRI->getName(Reg) << "\n";
  }

  /// canClobberPhysRegForSS - Return true if the spiller is allowed to change
  /// the value of the specified stackslot register if it desires. The
  /// specified stack slot must be available in a physreg for this query to
  /// make sense.
  bool canClobberPhysRegForSS(int SlotOrReMat) const {
    assert(SpillSlotsOrReMatsAvailable.count(SlotOrReMat) &&
           "Value not available!");
    return SpillSlotsOrReMatsAvailable.find(SlotOrReMat)->second & 1;
  }

  /// canClobberPhysReg - Return true if the spiller is allowed to clobber the
  /// physical register where values for some stack slot(s) might be
  /// available.
  bool canClobberPhysReg(unsigned PhysReg) const {
    std::multimap<unsigned, int>::const_iterator I =
      PhysRegsAvailable.lower_bound(PhysReg);
    while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
      int SlotOrReMat = I->second;
      I++;
      if (!canClobberPhysRegForSS(SlotOrReMat))
        return false;
    }
    return true;
  }

  /// disallowClobberPhysReg - Unset the CanClobber bit of the specified
  /// stackslot register. The register is still available but is no longer
  /// allowed to be modifed.
  void disallowClobberPhysReg(unsigned PhysReg);

  /// ClobberPhysReg - This is called when the specified physreg changes
  /// value.  We use this to invalidate any info about stuff that lives in
  /// it and any of its aliases.
  void ClobberPhysReg(unsigned PhysReg);

  /// ModifyStackSlotOrReMat - This method is called when the value in a stack
  /// slot changes.  This removes information about which register the
  /// previous value for this slot lives in (as the previous value is dead
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