Newer
Older
__attribute((aligned(16))) float a[128];
union {int a[4]; __attribute((aligned(16))) float b[4];} b;
// CHECK: @a = {{.*}}zeroinitializer, align 16
// CHECK: @b = {{.*}}zeroinitializer, align 16
__attribute((aligned(16))) float a[128];
union {int a[4]; __attribute((aligned(16))) float b[4];} b;
// CHECK: @a = {{.*}}zeroinitializer, align 16
// CHECK: @b = {{.*}}zeroinitializer, align 16