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//= ValueState.cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This files defines SymbolID, VarBindKey, and ValueState.
//
//===----------------------------------------------------------------------===//
#include "ValueState.h"
using namespace clang;
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bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {
// First, retrieve the NE-set associated with the given symbol.
ConstantNotEqTy::TreeTy* T = Data->ConstantNotEq.SlimFind(sym);
if (!T)
return false;
// Second, see if V is present in the NE-set.
return T->getValue().second.contains(&V);
}
const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
ConstantEqTy::TreeTy* T = Data->ConstantEq.SlimFind(sym);
return T ? T->getValue().second : NULL;
}
RValue ValueStateManager::GetValue(const StateTy& St, const LValue& LV,
QualType* T) {
if (isa<UnknownVal>(LV))
return UnknownVal();
switch (LV.getSubKind()) {
case lval::DeclValKind: {
StateTy::VarBindingsTy::TreeTy* T =
St.getImpl()->VarBindings.SlimFind(cast<lval::DeclVal>(LV).getDecl());
return T ? T->getValue().second : UnknownVal();
// FIXME: We should bind how far a "ContentsOf" will go...
case lval::SymbolValKind: {
const lval::SymbolVal& SV = cast<lval::SymbolVal>(LV);
assert (T);
if (T->getTypePtr()->isPointerType())
return lval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol()));
else
return nonlval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol()));
}
default:
assert (false && "Invalid LValue.");
break;
}
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ValueStateManager::StateTy
ValueStateManager::AddNE(StateTy St, SymbolID sym, const llvm::APSInt& V) {
// First, retrieve the NE-set associated with the given symbol.
ValueState::ConstantNotEqTy::TreeTy* T =
St.getImpl()->ConstantNotEq.SlimFind(sym);
ValueState::IntSetTy S = T ? T->getValue().second : ISetFactory.GetEmptySet();
// Now add V to the NE set.
S = ISetFactory.Add(S, &V);
// Create a new state with the old binding replaced.
ValueStateImpl NewStateImpl = *St.getImpl();
NewStateImpl.ConstantNotEq = CNEFactory.Add(NewStateImpl.ConstantNotEq,
sym, S);
// Get the persistent copy.
return getPersistentState(NewStateImpl);
}
ValueStateManager::StateTy
ValueStateManager::AddEQ(StateTy St, SymbolID sym, const llvm::APSInt& V) {
// Create a new state with the old binding replaced.
ValueStateImpl NewStateImpl = *St.getImpl();
NewStateImpl.ConstantEq = CEFactory.Add(NewStateImpl.ConstantEq, sym, &V);
// Get the persistent copy.
return getPersistentState(NewStateImpl);
}
RValue ValueStateManager::GetValue(const StateTy& St, Stmt* S, bool* hasVal) {
for (;;) {
switch (S->getStmtClass()) {
// ParenExprs are no-ops.
case Stmt::ParenExprClass:
S = cast<ParenExpr>(S)->getSubExpr();
continue;
// DeclRefExprs can either evaluate to an LValue or a Non-LValue
// (assuming an implicit "load") depending on the context. In this
// context we assume that we are retrieving the value contained
// within the referenced variables.
case Stmt::DeclRefExprClass:
return GetValue(St, lval::DeclVal(cast<DeclRefExpr>(S)->getDecl()));
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// Integer literals evaluate to an RValue. Simply retrieve the
// RValue for the literal.
case Stmt::IntegerLiteralClass:
return NonLValue::GetValue(ValMgr, cast<IntegerLiteral>(S));
// Casts where the source and target type are the same
// are no-ops. We blast through these to get the descendant
// subexpression that has a value.
case Stmt::ImplicitCastExprClass: {
ImplicitCastExpr* C = cast<ImplicitCastExpr>(S);
if (C->getType() == C->getSubExpr()->getType()) {
S = C->getSubExpr();
continue;
}
break;
}
case Stmt::CastExprClass: {
CastExpr* C = cast<CastExpr>(S);
if (C->getType() == C->getSubExpr()->getType()) {
S = C->getSubExpr();
continue;
}
break;
}
// Handle all other Stmt* using a lookup.
default:
break;
};
break;
}
StateTy::VarBindingsTy::TreeTy* T =
St.getImpl()->VarBindings.SlimFind(S);
if (T) {
if (hasVal) *hasVal = true;
return T->getValue().second;
}
else {
if (hasVal) *hasVal = false;
}
LValue ValueStateManager::GetLValue(const StateTy& St, Stmt* S) {
while (ParenExpr* P = dyn_cast<ParenExpr>(S))
S = P->getSubExpr();
if (DeclRefExpr* DR = dyn_cast<DeclRefExpr>(S))
return lval::DeclVal(DR->getDecl());
if (UnaryOperator* U = dyn_cast<UnaryOperator>(S))
if (U->getOpcode() == UnaryOperator::Deref)
return cast<LValue>(GetValue(St, U->getSubExpr()));
return cast<LValue>(GetValue(St, S));
}
ValueStateManager::StateTy
ValueStateManager::SetValue(StateTy St, Stmt* S, bool isBlkExpr,
const RValue& V) {
assert (S);
return V.isKnown() ? Add(St, VarBindKey(S, isBlkExpr), V) : St;
}
ValueStateManager::StateTy
ValueStateManager::SetValue(StateTy St, const LValue& LV, const RValue& V) {
switch (LV.getSubKind()) {
case lval::DeclValKind:
return V.isKnown() ? Add(St, cast<lval::DeclVal>(LV).getDecl(), V)
: Remove(St, cast<lval::DeclVal>(LV).getDecl());
default:
assert ("SetValue for given LValue type not yet implemented.");
return St;
}
}
ValueStateManager::StateTy
ValueStateManager::Remove(StateTy St, VarBindKey K) {
// Create a new state with the old binding removed.
ValueStateImpl NewStateImpl = *St.getImpl();
NewStateImpl.VarBindings =
VBFactory.Remove(NewStateImpl.VarBindings, K);
// Get the persistent copy.
return getPersistentState(NewStateImpl);
ValueStateManager::StateTy
ValueStateManager::Add(StateTy St, VarBindKey K, const RValue& V) {
// Create a new state with the old binding removed.
ValueStateImpl NewStateImpl = *St.getImpl();
NewStateImpl.VarBindings =
VBFactory.Add(NewStateImpl.VarBindings, K, V);
// Get the persistent copy.
return getPersistentState(NewStateImpl);
}
ValueStateManager::StateTy
ValueStateManager::getInitialState() {
// Create a state with empty variable bindings.
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ValueStateImpl StateImpl(VBFactory.GetEmptyMap(),
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CNEFactory.GetEmptyMap(),
CEFactory.GetEmptyMap());
return getPersistentState(StateImpl);
}
ValueStateManager::StateTy
ValueStateManager::getPersistentState(const ValueStateImpl &State) {
llvm::FoldingSetNodeID ID;
State.Profile(ID);
void* InsertPos;
if (ValueStateImpl* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
return I;
ValueStateImpl* I = (ValueStateImpl*) Alloc.Allocate<ValueStateImpl>();
new (I) ValueStateImpl(State);
StateSet.InsertNode(I, InsertPos);
return I;
}