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RegAllocGreedy.cpp 36.1 KiB
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//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the RAGreedy function pass for register allocation in
// optimized builds.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "regalloc"
#include "LiveIntervalUnion.h"
#include "LiveRangeEdit.h"
#include "RegAllocBase.h"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "VirtRegRewriter.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineLoopRanges.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterCoalescer.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"

using namespace llvm;

static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
                                       createGreedyRegisterAllocator);

namespace {
class RAGreedy : public MachineFunctionPass, public RegAllocBase {
  // context
  MachineFunction *MF;
  BitVector ReservedRegs;

  // analyses
  LiveStacks *LS;
  MachineDominatorTree *DomTree;
  MachineLoopInfo *Loops;
  MachineLoopRanges *LoopRanges;
  EdgeBundles *Bundles;
  SpillPlacement *SpillPlacer;
  // state
  std::auto_ptr<Spiller> SpillerInstance;
  // splitting state.

  /// All basic blocks where the current register is live.
  SmallVector<SpillPlacement::BlockConstraint, 8> SpillConstraints;

  /// Additional information about basic blocks where the current variable is
  /// live. Such a block will look like one of these templates:
  ///
  ///  1. |   o---x   | Internal to block. Variable is only live in this block.
  ///  2. |---x       | Live-in, kill.
  ///  3. |       o---| Def, live-out.
  ///  4. |---x   o---| Live-in, kill, def, live-out.
  ///  5. |---o---o---| Live-through with uses or defs.
  ///  6. |-----------| Live-through without uses. Transparent.
  ///
  struct BlockInfo {
    SlotIndex FirstUse;   ///< First instr using current reg.
    SlotIndex LastUse;    ///< Last instr using current reg.
    SlotIndex Kill;       ///< Interval end point inside block.
    SlotIndex Def;        ///< Interval start point inside block.
    bool Uses;            ///< Current reg has uses or defs in block.
    bool LiveThrough;     ///< Live in whole block (Templ 5. or 6. above).
    bool LiveIn;          ///< Current reg is live in.
    bool LiveOut;         ///< Current reg is live out.

    // Per-interference pattern scratch data.
    bool OverlapEntry;    ///< Interference overlaps entering interval.
    bool OverlapExit;     ///< Interference overlaps exiting interval.
  };

  /// Basic blocks where var is live. This array is parallel to
  /// SpillConstraints.
  SmallVector<BlockInfo, 8> LiveBlocks;

public:
  RAGreedy();

  /// Return the pass name.
  virtual const char* getPassName() const {
  }

  /// RAGreedy analysis usage.
  virtual void getAnalysisUsage(AnalysisUsage &AU) const;

  virtual void releaseMemory();

  virtual Spiller &spiller() { return *SpillerInstance; }

  virtual float getPriority(LiveInterval *LI);
  virtual unsigned selectOrSplit(LiveInterval&,
                                 SmallVectorImpl<LiveInterval*>&);

  /// Perform register allocation.
  virtual bool runOnMachineFunction(MachineFunction &mf);

  static char ID;
  bool checkUncachedInterference(LiveInterval&, unsigned);
  LiveInterval *getSingleInterference(LiveInterval&, unsigned);
  bool reassignVReg(LiveInterval &InterferingVReg, unsigned OldPhysReg);
  bool reassignInterferences(LiveInterval &VirtReg, unsigned PhysReg);
  float calcInterferenceWeight(LiveInterval&, unsigned);
  void calcLiveBlockInfo(LiveInterval&);
  float calcInterferenceInfo(LiveInterval&, unsigned);
  float calcGlobalSplitCost(const BitVector&);
  void splitAroundRegion(LiveInterval&, unsigned, const BitVector&,
                         SmallVectorImpl<LiveInterval*>&);
  unsigned tryReassign(LiveInterval&, AllocationOrder&);
  unsigned tryRegionSplit(LiveInterval&, AllocationOrder&,
                          SmallVectorImpl<LiveInterval*>&);
  unsigned trySplit(LiveInterval&, AllocationOrder&,
                    SmallVectorImpl<LiveInterval*>&);
  unsigned trySpillInterferences(LiveInterval&, AllocationOrder&,
                                 SmallVectorImpl<LiveInterval*>&);
};
} // end anonymous namespace

char RAGreedy::ID = 0;

FunctionPass* llvm::createGreedyRegisterAllocator() {
  return new RAGreedy();
}

RAGreedy::RAGreedy(): MachineFunctionPass(ID) {
  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
  initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
  initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
  initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
  initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
  initializeLiveStacksPass(*PassRegistry::getPassRegistry());
  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
  initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
  initializeMachineLoopRangesPass(*PassRegistry::getPassRegistry());
  initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
  initializeEdgeBundlesPass(*PassRegistry::getPassRegistry());
  initializeSpillPlacementPass(*PassRegistry::getPassRegistry());
}

void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const {
  AU.setPreservesCFG();
  AU.addRequired<AliasAnalysis>();
  AU.addPreserved<AliasAnalysis>();
  AU.addRequired<LiveIntervals>();
  AU.addPreserved<SlotIndexes>();
  if (StrongPHIElim)
    AU.addRequiredID(StrongPHIEliminationID);
  AU.addRequiredTransitive<RegisterCoalescer>();
  AU.addRequired<CalculateSpillWeights>();
  AU.addRequired<LiveStacks>();
  AU.addPreserved<LiveStacks>();
  AU.addRequired<MachineDominatorTree>();
  AU.addPreserved<MachineDominatorTree>();
  AU.addRequired<MachineLoopInfo>();
  AU.addPreserved<MachineLoopInfo>();
  AU.addRequired<MachineLoopRanges>();
  AU.addPreserved<MachineLoopRanges>();
  AU.addRequired<VirtRegMap>();
  AU.addPreserved<VirtRegMap>();
  AU.addRequired<EdgeBundles>();
  AU.addRequired<SpillPlacement>();
  MachineFunctionPass::getAnalysisUsage(AU);
}

void RAGreedy::releaseMemory() {
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