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//===- DCE.cpp - Code to perform dead code elimination --------------------===//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//===----------------------------------------------------------------------===//
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//
// This file implements dead inst elimination and dead code elimination.
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//
// Dead Inst Elimination performs a single pass over the function removing
// instructions that are obviously dead.  Dead Code Elimination is similar, but
// it rechecks instructions that were used by removed instructions to see if
// they are newly dead.
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//
//===----------------------------------------------------------------------===//

#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Instruction.h"
#include "llvm/Support/InstIterator.h"
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#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(DIEEliminated, "Number of insts removed by DIE pass");
STATISTIC(DCEEliminated, "Number of insts removed");
  //===--------------------------------------------------------------------===//
  // DeadInstElimination pass implementation
  //
  struct DeadInstElimination : public BasicBlockPass {
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    static char ID; // Pass identification, replacement for typeid
    DeadInstElimination() : BasicBlockPass(ID) {
      initializeDeadInstEliminationPass(*PassRegistry::getPassRegistry());
    }
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    virtual bool runOnBasicBlock(BasicBlock &BB) {
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      for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); ) {
        Instruction *Inst = DI++;
        if (isInstructionTriviallyDead(Inst)) {
          Inst->eraseFromParent();
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        }
      }
    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
char DeadInstElimination::ID = 0;
INITIALIZE_PASS(DeadInstElimination, "die",
                "Dead Instruction Elimination", false, false)
Pass *llvm::createDeadInstEliminationPass() {
  //===--------------------------------------------------------------------===//
  // DeadCodeElimination pass implementation
  //
  struct DCE : public FunctionPass {
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    static char ID; // Pass identification, replacement for typeid
    DCE() : FunctionPass(ID) {
      initializeDCEPass(*PassRegistry::getPassRegistry());
    }
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    virtual bool runOnFunction(Function &F);
     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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    }
INITIALIZE_PASS(DCE, "dce", "Dead Code Elimination", false, false)
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bool DCE::runOnFunction(Function &F) {
  // Start out with all of the instructions in the worklist...
  std::vector<Instruction*> WorkList;
  for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i)
    WorkList.push_back(&*i);
  // Loop over the worklist finding instructions that are dead.  If they are
  // dead make them drop all of their uses, making other instructions
  // potentially dead, and work until the worklist is empty.
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  //
  bool MadeChange = false;
  while (!WorkList.empty()) {
    Instruction *I = WorkList.back();
    WorkList.pop_back();
    if (isInstructionTriviallyDead(I)) {       // If the instruction is dead.
      // Loop over all of the values that the instruction uses, if there are
      // instructions being used, add them to the worklist, because they might
      // go dead after this one is removed.
      //
      for (User::op_iterator OI = I->op_begin(), E = I->op_end(); OI != E; ++OI)
        if (Instruction *Used = dyn_cast<Instruction>(*OI))
      // Remove the instruction.
      I->eraseFromParent();

      // Remove the instruction from the worklist if it still exists in it.
      for (std::vector<Instruction*>::iterator WI = WorkList.begin();
      MadeChange = true;
      ++DCEEliminated;
  return MadeChange;
FunctionPass *llvm::createDeadCodeEliminationPass() {