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//===----- ExactHazardRecognizer.cpp - hazard recognizer -------- ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This implements a hazard recognizer using the instructions itineraries
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// defined for the current target.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "post-RA-sched"
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#include "ExactHazardRecognizer.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Target/TargetInstrItineraries.h"
using namespace llvm;
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ExactHazardRecognizer::
ExactHazardRecognizer(const InstrItineraryData &LItinData) :
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ScheduleHazardRecognizer(), ItinData(LItinData)
{
// Determine the maximum depth of any itinerary. This determines the
// depth of the scoreboard. We always make the scoreboard at least 1
// cycle deep to avoid dealing with the boundary condition.
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unsigned ScoreboardDepth = 1;
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if (!ItinData.isEmpty()) {
for (unsigned idx = 0; ; ++idx) {
if (ItinData.isEndMarker(idx))
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break;
const InstrStage *IS = ItinData.beginStage(idx);
const InstrStage *E = ItinData.endStage(idx);
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unsigned ItinDepth = 0;
for (; IS != E; ++IS)
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ItinDepth += IS->getCycles();
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ScoreboardDepth = std::max(ScoreboardDepth, ItinDepth);
}
}
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Scoreboard.reset(ScoreboardDepth);
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<< ScoreboardDepth << '\n');
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}
void ExactHazardRecognizer::Reset() {
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Scoreboard.reset();
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}
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void ExactHazardRecognizer::ScoreBoard::dump() const {
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unsigned last = Depth - 1;
while ((last > 0) && ((*this)[last] == 0))
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last--;
for (unsigned i = 0; i <= last; i++) {
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unsigned FUs = (*this)[i];
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for (int j = 31; j >= 0; j--)
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}
}
ExactHazardRecognizer::HazardType ExactHazardRecognizer::getHazardType(SUnit *SU) {
if (ItinData.isEmpty())
return NoHazard;
unsigned cycle = 0;
// Use the itinerary for the underlying instruction to check for
// free FU's in the scoreboard at the appropriate future cycles.
unsigned idx = SU->getInstr()->getDesc().getSchedClass();
for (const InstrStage *IS = ItinData.beginStage(idx),
*E = ItinData.endStage(idx); IS != E; ++IS) {
// We must find one of the stage's units free for every cycle the
// stage is occupied. FIXME it would be more accurate to find the
// same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < Scoreboard.getDepth()) &&
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[cycle + i];
DEBUG(dbgs() << "*** Hazard in cycle " << (cycle + i) << ", ");
DEBUG(dbgs() << "SU(" << SU->NodeNum << "): ");
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}
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// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
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}
return NoHazard;
}
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void ExactHazardRecognizer::EmitInstruction(SUnit *SU) {
if (ItinData.isEmpty())
return;
unsigned cycle = 0;
// Use the itinerary for the underlying instruction to reserve FU's
// in the scoreboard at the appropriate future cycles.
unsigned idx = SU->getInstr()->getDesc().getSchedClass();
for (const InstrStage *IS = ItinData.beginStage(idx),
*E = ItinData.endStage(idx); IS != E; ++IS) {
// We must reserve one of the stage's units for every cycle the
// stage is occupied. FIXME it would be more accurate to reserve
// the same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < Scoreboard.getDepth()) &&
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[cycle + i];
// reduce to a single unit
unsigned freeUnit = 0;
do {
freeUnit = freeUnits;
freeUnits = freeUnit & (freeUnit - 1);
} while (freeUnits);
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Scoreboard[cycle + i] |= freeUnit;
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}
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// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
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}
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DEBUG(Scoreboard.dump());
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}
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void ExactHazardRecognizer::AdvanceCycle() {
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Scoreboard[0] = 0;
Scoreboard.advance();