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#include "clang/Analysis/PathSensitive/ConstraintManager.h"
#include "clang/Analysis/PathSensitive/GRState.h"
#include "llvm/Support/Compiler.h"
using namespace clang;
namespace {
// BasicConstraintManager only tracks equality and inequality constraints of
// constants and integer variables.
class VISIBILITY_HIDDEN BasicConstraintManager : public ConstraintManager {
typedef llvm::ImmutableMap<SymbolID, GRState::IntSetTy> ConstNotEqTy;
typedef llvm::ImmutableMap<SymbolID, const llvm::APSInt*> ConstEqTy;
GRStateManager& StateMgr;
public:
BasicConstraintManager(GRStateManager& statemgr) : StateMgr(statemgr) {}
virtual const GRState* Assume(const GRState* St, RVal Cond,
bool Assumption, bool& isFeasible);
const GRState* Assume(const GRState* St, LVal Cond, bool Assumption,
bool& isFeasible);
const GRState* AssumeAux(const GRState* St, LVal Cond,bool Assumption,
bool& isFeasible);
const GRState* Assume(const GRState* St, NonLVal Cond, bool Assumption,
bool& isFeasible);
const GRState* AssumeAux(const GRState* St, NonLVal Cond, bool Assumption,
bool& isFeasible);
const GRState* AssumeSymInt(const GRState* St, bool Assumption,
const SymIntConstraint& C, bool& isFeasible);
const GRState* AssumeSymNE(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible);
const GRState* AssumeSymEQ(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible);
const GRState* AssumeSymLT(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible);
const GRState* AssumeSymGT(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible);
const GRState* AssumeSymGE(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible);
const GRState* AssumeSymLE(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible);
};
} // end anonymous namespace
ConstraintManager* clang::CreateBasicConstraintManager(GRStateManager& StateMgr)
{
return new BasicConstraintManager(StateMgr);
}
const GRState* BasicConstraintManager::Assume(const GRState* St, RVal Cond,
bool Assumption, bool& isFeasible) {
if (Cond.isUnknown()) {
isFeasible = true;
return St;
}
if (isa<NonLVal>(Cond))
return Assume(St, cast<NonLVal>(Cond), Assumption, isFeasible);
else
return Assume(St, cast<LVal>(Cond), Assumption, isFeasible);
}
const GRState* BasicConstraintManager::Assume(const GRState* St, LVal Cond,
bool Assumption, bool& isFeasible) {
St = AssumeAux(St, Cond, Assumption, isFeasible);
// TF->EvalAssume(*this, St, Cond, Assumption, isFeasible)
return St;
}
const GRState* BasicConstraintManager::AssumeAux(const GRState* St, LVal Cond,
bool Assumption, bool& isFeasible) {
BasicValueFactory& BasicVals = StateMgr.getBasicVals();
switch (Cond.getSubKind()) {
default:
assert (false && "'Assume' not implemented for this LVal.");
return St;
case lval::SymbolValKind:
if (Assumption)
return AssumeSymNE(St, cast<lval::SymbolVal>(Cond).getSymbol(),
BasicVals.getZeroWithPtrWidth(), isFeasible);
else
return AssumeSymEQ(St, cast<lval::SymbolVal>(Cond).getSymbol(),
BasicVals.getZeroWithPtrWidth(), isFeasible);
case lval::DeclValKind:
case lval::FuncValKind:
case lval::GotoLabelKind:
case lval::StringLiteralValKind:
isFeasible = Assumption;
return St;
case lval::FieldOffsetKind:
return AssumeAux(St, cast<lval::FieldOffset>(Cond).getBase(),
Assumption, isFeasible);
case lval::ArrayOffsetKind:
return AssumeAux(St, cast<lval::ArrayOffset>(Cond).getBase(),
Assumption, isFeasible);
case lval::ConcreteIntKind: {
bool b = cast<lval::ConcreteInt>(Cond).getValue() != 0;
isFeasible = b ? Assumption : !Assumption;
return St;
}
} // end switch
}
const GRState*
BasicConstraintManager::Assume(const GRState* St, NonLVal Cond, bool Assumption,
bool& isFeasible) {
St = AssumeAux(St, Cond, Assumption, isFeasible);
// TF->EvalAssume() does nothing now.
return St;
}
const GRState*
BasicConstraintManager::AssumeAux(const GRState* St,NonLVal Cond,
bool Assumption, bool& isFeasible) {
BasicValueFactory& BasicVals = StateMgr.getBasicVals();
SymbolManager& SymMgr = StateMgr.getSymbolManager();
switch (Cond.getSubKind()) {
default:
assert(false && "'Assume' not implemented for this NonLVal");
case nonlval::SymbolValKind: {
nonlval::SymbolVal& SV = cast<nonlval::SymbolVal>(Cond);
SymbolID sym = SV.getSymbol();
if (Assumption)
return AssumeSymNE(St, sym, BasicVals.getValue(0, SymMgr.getType(sym)),
isFeasible);
else
return AssumeSymEQ(St, sym, BasicVals.getValue(0, SymMgr.getType(sym)),
isFeasible);
}
case nonlval::SymIntConstraintValKind:
return
AssumeSymInt(St, Assumption,
cast<nonlval::SymIntConstraintVal>(Cond).getConstraint(),
isFeasible);
case nonlval::ConcreteIntKind: {
bool b = cast<nonlval::ConcreteInt>(Cond).getValue() != 0;
isFeasible = b ? Assumption : !Assumption;
return St;
}
case nonlval::LValAsIntegerKind:
return AssumeAux(St, cast<nonlval::LValAsInteger>(Cond).getLVal(),
Assumption, isFeasible);
} // end switch
}
const GRState*
BasicConstraintManager::AssumeSymInt(const GRState* St, bool Assumption,
const SymIntConstraint& C, bool& isFeasible) {
switch (C.getOpcode()) {
default:
// No logic yet for other operators.
isFeasible = true;
return St;
case BinaryOperator::EQ:
if (Assumption)
return AssumeSymEQ(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymNE(St, C.getSymbol(), C.getInt(), isFeasible);
case BinaryOperator::NE:
if (Assumption)
return AssumeSymNE(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymEQ(St, C.getSymbol(), C.getInt(), isFeasible);
case BinaryOperator::GE:
if (Assumption)
return AssumeSymGE(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymLT(St, C.getSymbol(), C.getInt(), isFeasible);
case BinaryOperator::LE:
if (Assumption)
return AssumeSymLE(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymGT(St, C.getSymbol(), C.getInt(), isFeasible);
} // end switch
}
const GRState*
BasicConstraintManager::AssumeSymNE(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// First, determine if sym == X, where X != V.
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = (*X != V);
return St;
}
// Second, determine if sym != V.
if (St->isNotEqual(sym, V)) {
isFeasible = true;
return St;
}
// If we reach here, sym is not a constant and we don't know if it is != V.
// Make that assumption.
isFeasible = true;
return StateMgr.AddNE(St, sym, V);
}
const GRState*
BasicConstraintManager::AssumeSymEQ(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// First, determine if sym == X, where X != V.
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = *X == V;
return St;
}
// Second, determine if sym != V.
if (St->isNotEqual(sym, V)) {
isFeasible = false;
return St;
}
// If we reach here, sym is not a constant and we don't know if it is == V.
// Make that assumption.
isFeasible = true;
return StateMgr.AddEQ(St, sym, V);
}
// These logic will be handled in another ConstraintManager.
const GRState*
BasicConstraintManager::AssumeSymLT(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// FIXME: For now have assuming x < y be the same as assuming sym != V;
return AssumeSymNE(St, sym, V, isFeasible);
}
const GRState*
BasicConstraintManager::AssumeSymGT(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// FIXME: For now have assuming x > y be the same as assuming sym != V;
return AssumeSymNE(St, sym, V, isFeasible);
}
const GRState*
BasicConstraintManager::AssumeSymGE(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// FIXME: Primitive logic for now. Only reject a path if the value of
// sym is a constant X and !(X >= V).
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = *X >= V;
return St;
}
isFeasible = true;
return St;
}
const GRState*
BasicConstraintManager::AssumeSymLE(const GRState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// FIXME: Primitive logic for now. Only reject a path if the value of
// sym is a constant X and !(X <= V).
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = *X <= V;
return St;
}
isFeasible = true;
return St;
}