Newer
Older
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>LLVM Assembly Language Reference Manual</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="author" content="Chris Lattner">
<meta name="description"
content="LLVM Assembly Language Reference Manual.">
<link rel="stylesheet" href="llvm.css" type="text/css">
</head>
<body>
<div class="doc_title"> LLVM Language Reference Manual </div>
<li><a href="#abstract">Abstract</a></li>
<li><a href="#introduction">Introduction</a></li>
<li><a href="#identifiers">Identifiers</a></li>
<li><a href="#highlevel">High Level Structure</a>
<ol>
<li><a href="#modulestructure">Module Structure</a></li>
<li><a href="#linkage">Linkage Types</a></li>
<li><a href="#callingconv">Calling Conventions</a></li>
<li><a href="#globalvars">Global Variables</a></li>
<li><a href="#functionstructure">Function Structure</a></li>
</ol>
</li>
<li><a href="#t_primitive">Primitive Types</a>
<ol>
<li><a href="#t_classifications">Type Classifications</a></li>
<li><a href="#t_function">Function Type</a></li>
<li><a href="#t_pointer">Pointer Type</a></li>
<li><a href="#t_packed">Packed Type</a></li>
<li><a href="#constants">Constants</a>
<ol>
<li><a href="#simpleconstants">Simple Constants</a>
<li><a href="#aggregateconstants">Aggregate Constants</a>
<li><a href="#globalconstants">Global Variable and Function Addresses</a>
<li><a href="#undefvalues">Undefined Values</a>
<li><a href="#constantexprs">Constant Expressions</a>
</ol>
<li><a href="#instref">Instruction Reference</a>
<ol>
<li><a href="#terminators">Terminator Instructions</a>
<ol>
<li><a href="#i_ret">'<tt>ret</tt>' Instruction</a></li>
<li><a href="#i_br">'<tt>br</tt>' Instruction</a></li>
<li><a href="#i_switch">'<tt>switch</tt>' Instruction</a></li>
<li><a href="#i_invoke">'<tt>invoke</tt>' Instruction</a></li>
<li><a href="#i_unwind">'<tt>unwind</tt>' Instruction</a></li>
<li><a href="#i_unreachable">'<tt>unreachable</tt>' Instruction</a></li>
<li><a href="#i_add">'<tt>add</tt>' Instruction</a></li>
<li><a href="#i_sub">'<tt>sub</tt>' Instruction</a></li>
<li><a href="#i_mul">'<tt>mul</tt>' Instruction</a></li>
<li><a href="#i_div">'<tt>div</tt>' Instruction</a></li>
<li><a href="#i_rem">'<tt>rem</tt>' Instruction</a></li>
<li><a href="#i_setcc">'<tt>set<i>cc</i></tt>' Instructions</a></li>
<li><a href="#bitwiseops">Bitwise Binary Operations</a>
<ol>
<li><a href="#i_and">'<tt>and</tt>' Instruction</a></li>
<li><a href="#i_or">'<tt>or</tt>' Instruction</a></li>
<li><a href="#i_xor">'<tt>xor</tt>' Instruction</a></li>
<li><a href="#i_shl">'<tt>shl</tt>' Instruction</a></li>
<li><a href="#i_shr">'<tt>shr</tt>' Instruction</a></li>
<li><a href="#memoryops">Memory Access Operations</a>
<ol>
<li><a href="#i_malloc">'<tt>malloc</tt>' Instruction</a></li>
<li><a href="#i_free">'<tt>free</tt>' Instruction</a></li>
<li><a href="#i_alloca">'<tt>alloca</tt>' Instruction</a></li>
<li><a href="#i_load">'<tt>load</tt>' Instruction</a></li>
<li><a href="#i_store">'<tt>store</tt>' Instruction</a></li>
<li><a href="#i_getelementptr">'<tt>getelementptr</tt>' Instruction</a></li>
</ol>
</li>
<li><a href="#i_phi">'<tt>phi</tt>' Instruction</a></li>
<li><a href="#i_cast">'<tt>cast .. to</tt>' Instruction</a></li>
<li><a href="#i_select">'<tt>select</tt>' Instruction</a></li>
<li><a href="#i_call">'<tt>call</tt>' Instruction</a></li>
<li><a href="#i_vaarg">'<tt>vaarg</tt>' Instruction</a></li>
<li><a href="#intrinsics">Intrinsic Functions</a>
<ol>
<li><a href="#int_varargs">Variable Argument Handling Intrinsics</a>
<ol>
<li><a href="#i_va_start">'<tt>llvm.va_start</tt>' Intrinsic</a></li>
<li><a href="#i_va_end">'<tt>llvm.va_end</tt>' Intrinsic</a></li>
<li><a href="#i_va_copy">'<tt>llvm.va_copy</tt>' Intrinsic</a></li>
</ol>
</li>
<li><a href="#int_gc">Accurate Garbage Collection Intrinsics</a>
<ol>
<li><a href="#i_gcroot">'<tt>llvm.gcroot</tt>' Intrinsic</a></li>
<li><a href="#i_gcread">'<tt>llvm.gcread</tt>' Intrinsic</a></li>
<li><a href="#i_gcwrite">'<tt>llvm.gcwrite</tt>' Intrinsic</a></li>
</ol>
</li>
<li><a href="#int_codegen">Code Generator Intrinsics</a>
<ol>
<li><a href="#i_returnaddress">'<tt>llvm.returnaddress</tt>' Intrinsic</a></li>
<li><a href="#i_frameaddress">'<tt>llvm.frameaddress</tt>' Intrinsic</a></li>
<li><a href="#i_prefetch">'<tt>llvm.prefetch</tt>' Intrinsic</a></li>
Andrew Lenharth
committed
<li><a href="#i_pcmarker">'<tt>llvm.pcmarker</tt>' Intrinsic</a></li>
</ol>
</li>
<li><a href="#int_os">Operating System Intrinsics</a>
<ol>
<li><a href="#i_readport">'<tt>llvm.readport</tt>' Intrinsic</a></li>
<li><a href="#i_writeport">'<tt>llvm.writeport</tt>' Intrinsic</a></li>
<li><a href="#i_readio">'<tt>llvm.readio</tt>' Intrinsic</a></li>
<li><a href="#i_writeio">'<tt>llvm.writeio</tt>' Intrinsic</a></li>
Chris Lattner
committed
<li><a href="#int_libc">Standard C Library Intrinsics</a>
<ol>
<li><a href="#i_memcpy">'<tt>llvm.memcpy</tt>' Intrinsic</a></li>
<li><a href="#i_memmove">'<tt>llvm.memmove</tt>' Intrinsic</a></li>
<li><a href="#i_memset">'<tt>llvm.memset</tt>' Intrinsic</a></li>
<li><a href="#i_isunordered">'<tt>llvm.isunordered</tt>' Intrinsic</a></li>
Chris Lattner
committed
</ol>
</li>
<li><a href="#int_count">Bit counting Intrinsics</a>
<ol>
<li><a href="#int_ctpop">'<tt>llvm.ctpop</tt>' Intrinsic </a></li>
<li><a href="#int_ctlz">'<tt>llvm.ctlz</tt>' Intrinsic </a></li>
<li><a href="#int_cttz">'<tt>llvm.cttz</tt>' Intrinsic </a></li>
<li><a href="#int_debugger">Debugger intrinsics</a></li>
<div class="doc_author">
<p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a>
and <a href="mailto:vadve@cs.uiuc.edu">Vikram Adve</a></p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="abstract">Abstract </a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This document is a reference manual for the LLVM assembly language.
LLVM is an SSA based representation that provides type safety,
low-level operations, flexibility, and the capability of representing
'all' high-level languages cleanly. It is the common code
representation used throughout all phases of the LLVM compilation
strategy.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="introduction">Introduction</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>The LLVM code representation is designed to be used in three
different forms: as an in-memory compiler IR, as an on-disk bytecode
representation (suitable for fast loading by a Just-In-Time compiler),
and as a human readable assembly language representation. This allows
LLVM to provide a powerful intermediate representation for efficient
compiler transformations and analysis, while providing a natural means
to debug and visualize the transformations. The three different forms
of LLVM are all equivalent. This document describes the human readable
representation and notation.</p>
<p>The LLVM representation aims to be light-weight and low-level
while being expressive, typed, and extensible at the same time. It
aims to be a "universal IR" of sorts, by being at a low enough level
that high-level ideas may be cleanly mapped to it (similar to how
microprocessors are "universal IR's", allowing many source languages to
be mapped to them). By providing type information, LLVM can be used as
the target of optimizations: for example, through pointer analysis, it
Loading
Loading full blame...