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AllocatorTest.cpp 2.64 KiB
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//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#include "llvm/Support/Allocator.h"

#include "gtest/gtest.h"

using namespace llvm;

namespace {

TEST(AllocatorTest, Basics) {
  BumpPtrAllocator Alloc;
  int *a = (int*)Alloc.Allocate(sizeof(int), 0);
  int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
  int *c = (int*)Alloc.Allocate(sizeof(int), 0);
  *a = 1;
  b[0] = 2;
  b[9] = 2;
  *c = 3;
  EXPECT_EQ(1, *a);
  EXPECT_EQ(2, b[0]);
  EXPECT_EQ(2, b[9]);
  EXPECT_EQ(3, *c);
  EXPECT_EQ(1U, Alloc.GetNumSlabs());
}

// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
  BumpPtrAllocator Alloc(4096, 4096);
  Alloc.Allocate(3000, 0);
  EXPECT_EQ(1U, Alloc.GetNumSlabs());
  Alloc.Allocate(3000, 0);
  EXPECT_EQ(2U, Alloc.GetNumSlabs());
  Alloc.Allocate(3000, 0);
  EXPECT_EQ(3U, Alloc.GetNumSlabs());
}

// Allocate enough bytes to create two slabs, reset the allocator, and do it
// again.
TEST(AllocatorTest, TestReset) {
  BumpPtrAllocator Alloc(4096, 4096);
  Alloc.Allocate(3000, 0);
  EXPECT_EQ(1U, Alloc.GetNumSlabs());
  Alloc.Allocate(3000, 0);
  EXPECT_EQ(2U, Alloc.GetNumSlabs());
  Alloc.Reset();
  EXPECT_EQ(1U, Alloc.GetNumSlabs());
  Alloc.Allocate(3000, 0);
  EXPECT_EQ(1U, Alloc.GetNumSlabs());
  Alloc.Allocate(3000, 0);
  EXPECT_EQ(2U, Alloc.GetNumSlabs());
}

// Test some allocations at varying alignments.
TEST(AllocatorTest, TestAlignment) {
  BumpPtrAllocator Alloc;
  uintptr_t a;
  a = (uintptr_t)Alloc.Allocate(1, 2);
  EXPECT_EQ(0U, a & 1);
  a = (uintptr_t)Alloc.Allocate(1, 4);
  EXPECT_EQ(0U, a & 3);
  a = (uintptr_t)Alloc.Allocate(1, 8);
  EXPECT_EQ(0U, a & 7);
  a = (uintptr_t)Alloc.Allocate(1, 16);
  EXPECT_EQ(0U, a & 15);
  a = (uintptr_t)Alloc.Allocate(1, 32);
  EXPECT_EQ(0U, a & 31);
  a = (uintptr_t)Alloc.Allocate(1, 64);
  EXPECT_EQ(0U, a & 63);
  a = (uintptr_t)Alloc.Allocate(1, 128);
  EXPECT_EQ(0U, a & 127);
}

// Test allocating just over the slab size.  This tests a bug where before the
// allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest, TestOverflow) {
  BumpPtrAllocator Alloc(4096, 4096);

  // Fill the slab right up until the end pointer.
  Alloc.Allocate(4096 - sizeof(MemSlab), 0);
  EXPECT_EQ(1U, Alloc.GetNumSlabs());

  // If we dont't allocate a new slab, then we will have overflowed.
  Alloc.Allocate(1, 0);
  EXPECT_EQ(2U, Alloc.GetNumSlabs());
}

}  // anonymous namespace