//===- JumpThreading.cpp - Thread control through conditional blocks ------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the Jump Threading pass. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "jump-threading" #include "llvm/Transforms/Scalar.h" #include "llvm/IntrinsicInst.h" #include "llvm/Pass.h" #include "llvm/ADT/Statistic.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Compiler.h" #include "llvm/Support/Debug.h" using namespace llvm; //STATISTIC(NumThreads, "Number of jumps threaded"); static cl::opt Threshold("jump-threading-threshold", cl::desc("Max block size to duplicate for jump threading"), cl::init(6), cl::Hidden); namespace { /// This pass performs 'jump threading', which looks at blocks that have /// multiple predecessors and multiple successors. If one or more of the /// predecessors of the block can be proven to always jump to one of the /// successors, we forward the edge from the predecessor to the successor by /// duplicating the contents of this block. /// /// An example of when this can occur is code like this: /// /// if () { ... /// X = 4; /// } /// if (X < 3) { /// /// In this case, the unconditional branch at the end of the first if can be /// revectored to the false side of the second if. /// class VISIBILITY_HIDDEN JumpThreading : public FunctionPass { public: static char ID; // Pass identification JumpThreading() : FunctionPass((intptr_t)&ID) {} bool runOnFunction(Function &F); bool ThreadBlock(BasicBlock &BB); }; char JumpThreading::ID = 0; RegisterPass X("jump-threading", "Jump Threading"); } // Public interface to the Jump Threading pass FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); } /// runOnFunction - Top level algorithm. /// bool JumpThreading::runOnFunction(Function &F) { DOUT << "Jump threading on function '" << F.getNameStart() << "'\n"; bool Changed = false; for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) Changed |= ThreadBlock(*I); return Changed; } /// getJumpThreadDuplicationCost - Return the cost of duplicating this block to /// thread across it. static unsigned getJumpThreadDuplicationCost(const BasicBlock &BB) { BasicBlock::const_iterator I = BB.begin(); /// Ignore PHI nodes, these will be flattened when duplication happens. while (isa(*I)) ++I; // Sum up the cost of each instruction until we get to the terminator. Don't // include the terminator because the copy won't include it. unsigned Size = 0; for (; !isa(I); ++I) { // Debugger intrinsics don't incur code size. if (isa(I)) continue; // If this is a pointer->pointer bitcast, it is free. if (isa(I) && isa(I->getType())) continue; // All other instructions count for at least one unit. ++Size; // Calls are more expensive. If they are non-intrinsic calls, we model them // as having cost of 4. If they are a non-vector intrinsic, we model them // as having cost of 2 total, and if they are a vector intrinsic, we model // them as having cost 1. if (const CallInst *CI = dyn_cast(I)) { if (!isa(CI)) Size += 3; else if (isa(CI->getType())) Size += 1; } } // Threading through a switch statement is particularly profitable. If this // block ends in a switch, decrease its cost to make it more likely to happen. if (isa(I)) Size = Size > 6 ? Size-6 : 0; return Size; } /// ThreadBlock - If there are any predecessors whose control can be threaded /// through to a successor, transform them now. bool JumpThreading::ThreadBlock(BasicBlock &BB) { // If there is only one predecessor or successor, then there is nothing to do. if (BB.getTerminator()->getNumSuccessors() == 1 || BB.getSinglePredecessor()) return false; // See if this block ends with a branch of switch. If so, see if the // condition is a phi node. If so, and if an entry of the phi node is a // constant, we can thread the block. Value *Condition; if (BranchInst *BI = dyn_cast(BB.getTerminator())) Condition = BI->getCondition(); else if (SwitchInst *SI = dyn_cast(BB.getTerminator())) Condition = SI->getCondition(); else return false; // Must be an invoke. // See if this is a phi node in the current block. PHINode *PN = dyn_cast(Condition); if (!PN || PN->getParent() != &BB) return false; // See if the phi node has any constant values. If so, we can determine where // the corresponding predecessor will branch. unsigned PredNo = ~0U; for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { if (isa(PN->getIncomingValue(i))) { PredNo = i; break; } } // If no incoming value has a constant, we don't know the destination of any // predecessors. if (PredNo == ~0U) return false; // See if the cost of duplicating this block is low enough. unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); if (JumpThreadCost > Threshold) { DOUT << " Not threading BB '" << BB.getNameStart() << "' - Cost is too high: " << JumpThreadCost << "\n"; return false; } DOUT << " Threading BB '" << BB.getNameStart() << "'. Cost is: " << JumpThreadCost << "\n"; return false; }