//= GRState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines SymbolID, ExprBindKey, and GRState* // //===----------------------------------------------------------------------===// #include "clang/Analysis/PathSensitive/GRStateTrait.h" #include "clang/Analysis/PathSensitive/GRState.h" #include "clang/Analysis/PathSensitive/GRTransferFuncs.h" #include "llvm/ADT/SmallSet.h" #include "llvm/Support/raw_ostream.h" using namespace clang; // Give the vtable for ConstraintManager somewhere to live. ConstraintManager::~ConstraintManager() {} GRStateManager::~GRStateManager() { for (std::vector::iterator I=Printers.begin(), E=Printers.end(); I!=E; ++I) delete *I; for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end(); I!=E; ++I) I->second.second(I->second.first); } //===----------------------------------------------------------------------===// // Basic symbolic analysis. This will eventually be refactored into a // separate component. //===----------------------------------------------------------------------===// typedef llvm::ImmutableMap ConstNotEqTy; typedef llvm::ImmutableMap ConstEqTy; static int ConstEqTyIndex = 0; static int ConstNotEqTyIndex = 0; namespace clang { template<> struct GRStateTrait : public GRStatePartialTrait { static inline void* GDMIndex() { return &ConstNotEqTyIndex; } }; template<> struct GRStateTrait : public GRStatePartialTrait { static inline void* GDMIndex() { return &ConstEqTyIndex; } }; } bool GRState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const { // Retrieve the NE-set associated with the given symbol. const ConstNotEqTy::data_type* T = get(sym); // See if V is present in the NE-set. return T ? T->contains(&V) : false; } bool GRState::isEqual(SymbolID sym, const llvm::APSInt& V) const { // Retrieve the EQ-set associated with the given symbol. const ConstEqTy::data_type* T = get(sym); // See if V is present in the EQ-set. return T ? **T == V : false; } const llvm::APSInt* GRState::getSymVal(SymbolID sym) const { const ConstEqTy::data_type* T = get(sym); return T ? *T : NULL; } const GRState* GRStateManager::RemoveDeadBindings(const GRState* St, Stmt* Loc, const LiveVariables& Liveness, DeadSymbolsTy& DSymbols) { // This code essentially performs a "mark-and-sweep" of the VariableBindings. // The roots are any Block-level exprs and Decls that our liveness algorithm // tells us are live. We then see what Decls they may reference, and keep // those around. This code more than likely can be made faster, and the // frequency of which this method is called should be experimented with // for optimum performance. DRoots.clear(); StoreManager::LiveSymbolsTy LSymbols; GRState NewSt = *St; NewSt.Env = EnvMgr.RemoveDeadBindings(NewSt.Env, Loc, Liveness, DRoots, LSymbols); // Clean up the store. DSymbols.clear(); NewSt.St = StMgr->RemoveDeadBindings(St->getStore(), Loc, Liveness, DRoots, LSymbols, DSymbols); GRStateRef state(getPersistentState(NewSt), *this); // Remove the dead symbols from the symbol tracker. // FIXME: Refactor into something else that manages symbol values. ConstEqTy CE = state.get(); ConstEqTy::Factory& CEFactory = state.get_context(); for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) { SymbolID sym = I.getKey(); if (!LSymbols.count(sym)) { DSymbols.insert(sym); CE = CEFactory.Remove(CE, sym); } } state = state.set(CE); ConstNotEqTy CNE = state.get(); ConstNotEqTy::Factory& CNEFactory = state.get_context(); for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) { SymbolID sym = I.getKey(); if (!LSymbols.count(sym)) { DSymbols.insert(sym); CNE = CNEFactory.Remove(CNE, sym); } } return state.set(CNE); } const GRState* GRStateManager::SetRVal(const GRState* St, LVal LV, RVal V) { Store OldStore = St->getStore(); Store NewStore = StMgr->SetRVal(OldStore, LV, V); if (NewStore == OldStore) return St; GRState NewSt = *St; NewSt.St = NewStore; return getPersistentState(NewSt); } const GRState* GRStateManager::AddDecl(const GRState* St, const VarDecl* VD, Expr* Ex, unsigned Count) { Store OldStore = St->getStore(); Store NewStore; if (Ex) NewStore = StMgr->AddDecl(OldStore, *this, VD, Ex, GetRVal(St, Ex), Count); else NewStore = StMgr->AddDecl(OldStore, *this, VD, Ex); if (NewStore == OldStore) return St; GRState NewSt = *St; NewSt.St = NewStore; return getPersistentState(NewSt); } const GRState* GRStateManager::Unbind(const GRState* St, LVal LV) { Store OldStore = St->getStore(); Store NewStore = StMgr->Remove(OldStore, LV); if (NewStore == OldStore) return St; GRState NewSt = *St; NewSt.St = NewStore; return getPersistentState(NewSt); } const GRState* GRStateManager::AddNE(const GRState* St, SymbolID sym, const llvm::APSInt& V) { GRStateRef state(St, *this); // First, retrieve the NE-set associated with the given symbol. ConstNotEqTy::data_type* T = state.get(sym); GRState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet(); // Now add V to the NE set. S = ISetFactory.Add(S, &V); // Create a new state with the old binding replaced. return state.set(sym, S); } const GRState* GRStateManager::AddEQ(const GRState* St, SymbolID sym, const llvm::APSInt& V) { // Create a new state with the old binding replaced. GRStateRef state(St, *this); return state.set(sym, &V); } const GRState* GRStateManager::getInitialState() { GRState StateImpl(EnvMgr.getInitialEnvironment(), StMgr->getInitialStore(*this), GDMFactory.GetEmptyMap()); return getPersistentState(StateImpl); } const GRState* GRStateManager::getPersistentState(GRState& State) { llvm::FoldingSetNodeID ID; State.Profile(ID); void* InsertPos; if (GRState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos)) return I; GRState* I = (GRState*) Alloc.Allocate(); new (I) GRState(State); StateSet.InsertNode(I, InsertPos); return I; } //===----------------------------------------------------------------------===// // State pretty-printing. //===----------------------------------------------------------------------===// void GRState::print(std::ostream& Out, StoreManager& StoreMgr, Printer** Beg, Printer** End, const char* nl, const char* sep) const { // Print the store. StoreMgr.print(getStore(), Out, nl, sep); // Print Subexpression bindings. bool isFirst = true; for (seb_iterator I = seb_begin(), E = seb_end(); I != E; ++I) { if (isFirst) { Out << nl << nl << "Sub-Expressions:" << nl; isFirst = false; } else { Out << nl; } Out << " (" << (void*) I.getKey() << ") "; I.getKey()->printPretty(Out); Out << " : "; I.getData().print(Out); } // Print block-expression bindings. isFirst = true; for (beb_iterator I = beb_begin(), E = beb_end(); I != E; ++I) { if (isFirst) { Out << nl << nl << "Block-level Expressions:" << nl; isFirst = false; } else { Out << nl; } Out << " (" << (void*) I.getKey() << ") "; I.getKey()->printPretty(Out); Out << " : "; I.getData().print(Out); } // Print equality constraints. // FIXME: Make just another printer do this. ConstEqTy CE = get(); if (!CE.isEmpty()) { Out << nl << sep << "'==' constraints:"; for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) { Out << nl << " $" << I.getKey(); llvm::raw_os_ostream OS(Out); OS << " : " << *I.getData(); } } // Print != constraints. // FIXME: Make just another printer do this. ConstNotEqTy CNE = get(); if (!CNE.isEmpty()) { Out << nl << sep << "'!=' constraints:"; for (ConstNotEqTy::iterator I = CNE.begin(), EI = CNE.end(); I!=EI; ++I) { Out << nl << " $" << I.getKey() << " : "; isFirst = true; IntSetTy::iterator J = I.getData().begin(), EJ = I.getData().end(); for ( ; J != EJ; ++J) { if (isFirst) isFirst = false; else Out << ", "; Out << *J; } } } // Print checker-specific data. for ( ; Beg != End ; ++Beg) (*Beg)->Print(Out, this, nl, sep); } void GRStateRef::printDOT(std::ostream& Out) const { print(Out, "\\l", "\\|"); } void GRStateRef::printStdErr() const { print(*llvm::cerr); } void GRStateRef::print(std::ostream& Out, const char* nl, const char* sep)const{ GRState::Printer **beg = Mgr->Printers.empty() ? 0 : &Mgr->Printers[0]; GRState::Printer **end = !beg ? 0 : beg + Mgr->Printers.size(); St->print(Out, *Mgr->StMgr, beg, end, nl, sep); } //===----------------------------------------------------------------------===// // Generic Data Map. //===----------------------------------------------------------------------===// void* const* GRState::FindGDM(void* K) const { return GDM.lookup(K); } void* GRStateManager::FindGDMContext(void* K, void* (*CreateContext)(llvm::BumpPtrAllocator&), void (*DeleteContext)(void*)) { std::pair& p = GDMContexts[K]; if (!p.first) { p.first = CreateContext(Alloc); p.second = DeleteContext; } return p.first; } const GRState* GRStateManager::addGDM(const GRState* St, void* Key, void* Data){ GRState::GenericDataMap M1 = St->getGDM(); GRState::GenericDataMap M2 = GDMFactory.Add(M1, Key, Data); if (M1 == M2) return St; GRState NewSt = *St; NewSt.GDM = M2; return getPersistentState(NewSt); } //===----------------------------------------------------------------------===// // Queries. //===----------------------------------------------------------------------===// bool GRStateManager::isEqual(const GRState* state, Expr* Ex, const llvm::APSInt& Y) { RVal V = GetRVal(state, Ex); if (lval::ConcreteInt* X = dyn_cast(&V)) return X->getValue() == Y; if (nonlval::ConcreteInt* X = dyn_cast(&V)) return X->getValue() == Y; if (nonlval::SymbolVal* X = dyn_cast(&V)) return state->isEqual(X->getSymbol(), Y); if (lval::SymbolVal* X = dyn_cast(&V)) return state->isEqual(X->getSymbol(), Y); return false; } bool GRStateManager::isEqual(const GRState* state, Expr* Ex, uint64_t x) { return isEqual(state, Ex, BasicVals.getValue(x, Ex->getType())); }