//===- DCE.cpp - Code to perform dead code elimination --------------------===// // // This file implements dead code elimination and basic block merging. // // Specifically, this: // * removes definitions with no uses (including unused constants) // * removes basic blocks with no predecessors // * merges a basic block into its predecessor if there is only one and the // predecessor only has one successor. // // TODO: This should REALLY be recursive instead of iterative. Right now, we // scan linearly through values, removing unused ones as we go. The problem is // that this may cause other earlier values to become unused. To make sure that // we get them all, we iterate until things stop changing. Instead, when // removing a value, recheck all of its operands to see if they are now unused. // Piece of cake, and more efficient as well. // //===----------------------------------------------------------------------===// #include "llvm/Module.h" #include "llvm/Method.h" #include "llvm/BasicBlock.h" #include "llvm/iTerminators.h" #include "llvm/Opt/AllOpts.h" struct ConstPoolDCE { enum { EndOffs = 0 }; static bool isDCEable(const Value *) { return true; } }; struct BasicBlockDCE { enum { EndOffs = 1 }; static bool isDCEable(const Instruction *I) { return !I->hasSideEffects(); } }; template static bool RemoveUnusedDefs(ValueHolder &Vals, DCEController DCEControl) { bool Changed = false; typedef ValueHolder Container; int Offset = DCEController::EndOffs; for (Container::iterator DI = Vals.begin(); DI != Vals.end()-Offset; ) { // Look for un"used" definitions... if ((*DI)->use_empty() && DCEController::isDCEable(*DI)) { // Bye bye delete Vals.remove(DI); Changed = true; } else { DI++; } } return Changed; } bool DoRemoveUnusedConstants(SymTabValue *S) { bool Changed = false; ConstantPool &CP = S->getConstantPool(); for (ConstantPool::plane_iterator PI = CP.begin(); PI != CP.end(); ++PI) Changed |= RemoveUnusedDefs(**PI, ConstPoolDCE()); return Changed; } static void ReplaceUsesWithConstant(Instruction *I) { // Get the method level constant pool ConstantPool &CP = I->getParent()->getParent()->getConstantPool(); ConstPoolVal *CPV = 0; ConstantPool::PlaneType *P; if (!CP.getPlane(I->getType(), P)) { // Does plane exist? // Yes, is it empty? if (!P->empty()) CPV = P->front(); } if (CPV == 0) { // We don't have an existing constant to reuse. Just add one. CPV = ConstPoolVal::getNullConstant(I->getType()); // Create a new constant // Add the new value to the constant pool... CP.insert(CPV); } // Make all users of this instruction reference the constant instead I->replaceAllUsesWith(CPV); } static bool DoDCEPass(Method *M) { Method::BasicBlocksType::iterator BBIt; Method::BasicBlocksType &BBs = M->getBasicBlocks(); bool Changed = false; // Loop through now and remove instructions that have no uses... for (BBIt = BBs.begin(); BBIt != BBs.end(); BBIt++) Changed |= RemoveUnusedDefs((*BBIt)->getInstList(), BasicBlockDCE()); // Scan through and remove basic blocks that have no predecessors (except, // of course, the first one. :) (so skip first block) // for (BBIt = BBs.begin(), ++BBIt; BBIt != BBs.end(); BBIt++) { BasicBlock *BB = *BBIt; assert(BB->getTerminator() && "Degenerate basic block encountered!"); // Empty bb??? if (BB->pred_begin() == BB->pred_end() && !BB->hasConstantPoolReferences()) { while (!BB->getInstList().empty()) { Instruction *I = BB->getInstList().front(); // If this instruction is used, replace uses with an arbitrary // constant value. Because control flow can't get here, we don't care // what we replace the value with. if (!I->use_empty()) ReplaceUsesWithConstant(I); // Remove the instruction from the basic block BasicBlock::InstListType::iterator f = BB->getInstList().begin(); delete BB->getInstList().remove(f); } delete BBs.remove(BBIt); ++BBIt; // remove puts use on the previous block, we want the next one Changed = true; } } // Loop through an merge basic blocks into their predecessor if there is only // one, and if there is only one successor of the predecessor. // for (BBIt = BBs.begin(); BBIt != BBs.end(); BBIt++) { BasicBlock *BB = *BBIt; // Is there exactly one predecessor to this block? BasicBlock::pred_iterator PI(BB->pred_begin()); if (PI != BB->pred_end() && ++PI == BB->pred_end() && !BB->hasConstantPoolReferences()) { BasicBlock *Pred = *BB->pred_begin(); TerminatorInst *Term = Pred->getTerminator(); if (Term == 0) continue; // Err... malformed basic block! // Is it an unconditional branch? if (Term->getInstType() != Instruction::Br || !((BranchInst*)Term)->isUnconditional()) continue; // Nope, maybe next time... Changed = true; // Make all branches to the predecessor now point to the successor... Pred->replaceAllUsesWith(BB); // Move all definitions in the predecessor to the successor... BasicBlock::InstListType::iterator DI = Pred->getInstList().end(); assert(Pred->getTerminator() && "Degenerate basic block encountered!"); // Empty bb??? delete Pred->getInstList().remove(--DI); // Remove terminator while (Pred->getInstList().begin() != (DI = Pred->getInstList().end())) { Instruction *Def = Pred->getInstList().remove(--DI); // Remove from end BB->getInstList().push_front(Def); // Add to front... } // Remove basic block from the method... BBs.remove(Pred); // Always inherit predecessors name if it exists... if (Pred->hasName()) BB->setName(Pred->getName()); // So long you waste of a basic block you... delete Pred; } } // Remove unused constants Changed |= DoRemoveUnusedConstants(M); return Changed; } // It is possible that we may require multiple passes over the code to fully // eliminate dead code. Iterate until we are done. // bool DoDeadCodeElimination(Method *M) { bool Changed = false; while (DoDCEPass(M)) Changed = true; return Changed; } bool DoDeadCodeElimination(Module *C) { bool Val = ApplyOptToAllMethods(C, DoDeadCodeElimination); while (DoRemoveUnusedConstants(C)) Val = true; return Val; }