//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the VirtRegMap class. // // It also contains implementations of the the Spiller interface, which, given a // virtual register map and a machine function, eliminates all virtual // references by replacing them with physical register references - adding spill // code as necessary. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "spiller" #include "VirtRegMap.h" #include "llvm/Function.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/SSARegMap.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/STLExtras.h" using namespace llvm; namespace { Statistic<> NumSpills("spiller", "Number of register spills"); Statistic<> NumStores("spiller", "Number of stores added"); Statistic<> NumLoads ("spiller", "Number of loads added"); enum SpillerName { simple, local }; cl::opt SpillerOpt("spiller", cl::desc("Spiller to use: (default: simple)"), cl::Prefix, cl::values(clEnumVal(simple, " simple spiller"), clEnumVal(local, " local spiller"), clEnumValEnd), cl::init(simple)); } //===----------------------------------------------------------------------===// // VirtRegMap implementation //===----------------------------------------------------------------------===// void VirtRegMap::grow() { Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg()); Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg()); } int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) { assert(MRegisterInfo::isVirtualRegister(virtReg)); assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && "attempt to assign stack slot to already spilled register"); const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg); int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(), RC->getAlignment()); Virt2StackSlotMap[virtReg] = frameIndex; ++NumSpills; return frameIndex; } void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) { assert(MRegisterInfo::isVirtualRegister(virtReg)); assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && "attempt to assign stack slot to already spilled register"); Virt2StackSlotMap[virtReg] = frameIndex; } void VirtRegMap::virtFolded(unsigned virtReg, MachineInstr* oldMI, MachineInstr* newMI) { // move previous memory references folded to new instruction MI2VirtMapTy::iterator i, e; std::vector regs; for (tie(i, e) = MI2VirtMap.equal_range(oldMI); i != e; ) { regs.push_back(i->second); MI2VirtMap.erase(i++); } for (unsigned i = 0, e = regs.size(); i != e; ++i) MI2VirtMap.insert(std::make_pair(newMI, i)); // add new memory reference MI2VirtMap.insert(std::make_pair(newMI, virtReg)); } void VirtRegMap::print(std::ostream &OS) const { const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo(); OS << "********** REGISTER MAP **********\n"; for (unsigned i = MRegisterInfo::FirstVirtualRegister, e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) { if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG) OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n"; } for (unsigned i = MRegisterInfo::FirstVirtualRegister, e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT) OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n"; OS << '\n'; } void VirtRegMap::dump() const { print(std::cerr); } //===----------------------------------------------------------------------===// // Simple Spiller Implementation //===----------------------------------------------------------------------===// Spiller::~Spiller() {} namespace { struct SimpleSpiller : public Spiller { bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM); }; } bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF, const VirtRegMap& VRM) { DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n"); DEBUG(std::cerr << "********** Function: " << MF.getFunction()->getName() << '\n'); const TargetMachine& TM = MF.getTarget(); const MRegisterInfo& MRI = *TM.getRegisterInfo(); // LoadedRegs - Keep track of which vregs are loaded, so that we only load // each vreg once (in the case where a spilled vreg is used by multiple // operands). This is always smaller than the number of operands to the // current machine instr, so it should be small. std::vector LoadedRegs; for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); MBBI != E; ++MBBI) { DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n"); MachineBasicBlock &MBB = *MBBI; for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end(); MII != E; ++MII) { MachineInstr &MI = *MII; for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { MachineOperand &MOP = MI.getOperand(i); if (MOP.isRegister() && MOP.getReg() && MRegisterInfo::isVirtualRegister(MOP.getReg())){ unsigned VirtReg = MOP.getReg(); unsigned PhysReg = VRM.getPhys(VirtReg); if (VRM.hasStackSlot(VirtReg)) { int StackSlot = VRM.getStackSlot(VirtReg); if (MOP.isUse() && std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg) == LoadedRegs.end()) { MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot); LoadedRegs.push_back(VirtReg); ++NumLoads; DEBUG(std::cerr << '\t'; prior(MII)->print(std::cerr, &TM)); } if (MOP.isDef()) { MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, VRM.getStackSlot(VirtReg)); ++NumStores; } } MI.SetMachineOperandReg(i, PhysReg); } } DEBUG(std::cerr << '\t'; MI.print(std::cerr, &TM)); LoadedRegs.clear(); } } return true; } //===----------------------------------------------------------------------===// // Local Spiller Implementation //===----------------------------------------------------------------------===// namespace { class LocalSpiller : public Spiller { typedef std::vector Phys2VirtMap; typedef std::vector PhysFlag; typedef DenseMap Virt2MI; MachineFunction *MF; const TargetMachine *TM; const TargetInstrInfo *TII; const MRegisterInfo *MRI; const VirtRegMap *VRM; Phys2VirtMap p2vMap_; PhysFlag dirty_; Virt2MI lastDef_; public: bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM); private: void vacateJustPhysReg(MachineBasicBlock& MBB, MachineBasicBlock::iterator MII, unsigned PhysReg); void vacatePhysReg(MachineBasicBlock& MBB, MachineBasicBlock::iterator MII, unsigned PhysReg) { vacateJustPhysReg(MBB, MII, PhysReg); for (const unsigned* as = MRI->getAliasSet(PhysReg); *as; ++as) vacateJustPhysReg(MBB, MII, *as); } void handleUse(MachineBasicBlock& MBB, MachineBasicBlock::iterator MII, unsigned VirtReg, unsigned PhysReg) { // check if we are replacing a previous mapping if (p2vMap_[PhysReg] != VirtReg) { vacatePhysReg(MBB, MII, PhysReg); p2vMap_[PhysReg] = VirtReg; // load if necessary if (VRM->hasStackSlot(VirtReg)) { MRI->loadRegFromStackSlot(MBB, MII, PhysReg, VRM->getStackSlot(VirtReg)); ++NumLoads; DEBUG(std::cerr << "added: "; prior(MII)->print(std::cerr, TM)); lastDef_[VirtReg] = MII; } } } void handleDef(MachineBasicBlock& MBB, MachineBasicBlock::iterator MII, unsigned VirtReg, unsigned PhysReg) { // check if we are replacing a previous mapping if (p2vMap_[PhysReg] != VirtReg) vacatePhysReg(MBB, MII, PhysReg); p2vMap_[PhysReg] = VirtReg; dirty_[PhysReg] = true; lastDef_[VirtReg] = MII; } void eliminateVirtRegsInMBB(MachineBasicBlock& MBB); }; } bool LocalSpiller::runOnMachineFunction(MachineFunction &mf, const VirtRegMap &vrm) { MF = &mf; TM = &MF->getTarget(); TII = TM->getInstrInfo(); MRI = TM->getRegisterInfo(); VRM = &vrm; p2vMap_.assign(MRI->getNumRegs(), 0); dirty_.assign(MRI->getNumRegs(), false); DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n"); DEBUG(std::cerr << "********** Function: " << MF->getFunction()->getName() << '\n'); for (MachineFunction::iterator MBB = MF->begin(), E = MF->end(); MBB != E; ++MBB) { lastDef_.grow(MF->getSSARegMap()->getLastVirtReg()); DEBUG(std::cerr << MBB->getBasicBlock()->getName() << ":\n"); eliminateVirtRegsInMBB(*MBB); // clear map, dirty flag and last ref p2vMap_.assign(p2vMap_.size(), 0); dirty_.assign(dirty_.size(), false); lastDef_.clear(); } return true; } void LocalSpiller::vacateJustPhysReg(MachineBasicBlock& MBB, MachineBasicBlock::iterator MII, unsigned PhysReg) { unsigned VirtReg = p2vMap_[PhysReg]; if (dirty_[PhysReg] && VRM->hasStackSlot(VirtReg)) { assert(lastDef_[VirtReg] && "virtual register is mapped " "to a register and but was not defined!"); MachineBasicBlock::iterator lastDef = lastDef_[VirtReg]; MachineBasicBlock::iterator nextLastRef = next(lastDef); MRI->storeRegToStackSlot(*lastDef->getParent(), nextLastRef, PhysReg, VRM->getStackSlot(VirtReg)); ++NumStores; DEBUG(std::cerr << "added: "; prior(nextLastRef)->print(std::cerr, TM); std::cerr << "after: "; lastDef->print(std::cerr, TM)); lastDef_[VirtReg] = 0; } p2vMap_[PhysReg] = 0; dirty_[PhysReg] = false; } void LocalSpiller::eliminateVirtRegsInMBB(MachineBasicBlock &MBB) { for (MachineBasicBlock::iterator MI = MBB.begin(), E = MBB.end(); MI != E; ++MI) { // if we have references to memory operands make sure // we clear all physical registers that may contain // the value of the spilled virtual register VirtRegMap::MI2VirtMapTy::const_iterator i, e; for (tie(i, e) = VRM->getFoldedVirts(MI); i != e; ++i) { if (VRM->hasPhys(i->second)) vacateJustPhysReg(MBB, MI, VRM->getPhys(i->second)); } // rewrite all used operands for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand& op = MI->getOperand(i); if (op.isRegister() && op.getReg() && op.isUse() && MRegisterInfo::isVirtualRegister(op.getReg())) { unsigned VirtReg = op.getReg(); unsigned PhysReg = VRM->getPhys(VirtReg); handleUse(MBB, MI, VirtReg, PhysReg); MI->SetMachineOperandReg(i, PhysReg); // mark as dirty if this is def&use if (op.isDef()) { dirty_[PhysReg] = true; lastDef_[VirtReg] = MI; } } } // spill implicit physical register defs const TargetInstrDescriptor& tid = TII->get(MI->getOpcode()); for (const unsigned* id = tid.ImplicitDefs; *id; ++id) vacatePhysReg(MBB, MI, *id); // spill explicit physical register defs for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand& op = MI->getOperand(i); if (op.isRegister() && op.getReg() && !op.isUse() && MRegisterInfo::isPhysicalRegister(op.getReg())) vacatePhysReg(MBB, MI, op.getReg()); } // rewrite def operands (def&use was handled with the // uses so don't check for those here) for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand& op = MI->getOperand(i); if (op.isRegister() && op.getReg() && !op.isUse()) if (MRegisterInfo::isPhysicalRegister(op.getReg())) vacatePhysReg(MBB, MI, op.getReg()); else { unsigned PhysReg = VRM->getPhys(op.getReg()); handleDef(MBB, MI, op.getReg(), PhysReg); MI->SetMachineOperandReg(i, PhysReg); } } DEBUG(std::cerr << '\t'; MI->print(std::cerr, TM)); } for (unsigned i = 1, e = p2vMap_.size(); i != e; ++i) vacateJustPhysReg(MBB, MBB.getFirstTerminator(), i); } llvm::Spiller* llvm::createSpiller() { switch (SpillerOpt) { default: assert(0 && "Unreachable!"); case local: return new LocalSpiller(); case simple: return new SimpleSpiller(); } }