//= ValueState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines SymbolID, ExprBindKey, and ValueState* // //===----------------------------------------------------------------------===// #include "clang/Analysis/PathSensitive/ValueState.h" #include "llvm/ADT/SmallSet.h" using namespace clang; bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const { // Retrieve the NE-set associated with the given symbol. const ConstNotEqTy::data_type* T = ConstNotEq.lookup(sym); // See if V is present in the NE-set. return T ? T->contains(&V) : false; } const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const { ConstEqTy::data_type* T = ConstEq.lookup(sym); return T ? *T : NULL; } ValueState* ValueStateManager::RemoveDeadBindings(ValueState* St, Stmt* Loc, const LiveVariables& Liveness, DeadSymbolsTy& DeadSymbols) { // This code essentially performs a "mark-and-sweep" of the VariableBindings. // The roots are any Block-level exprs and Decls that our liveness algorithm // tells us are live. We then see what Decls they may reference, and keep // those around. This code more than likely can be made faster, and the // frequency of which this method is called should be experimented with // for optimum performance. llvm::SmallVector WList; llvm::SmallPtrSet Marked; llvm::SmallSet MarkedSymbols; ValueState NewSt = *St; // Drop bindings for subexpressions. NewSt.Env = EnvMgr.RemoveSubExprBindings(NewSt.Env); // Iterate over the block-expr bindings. for (ValueState::beb_iterator I = St->beb_begin(), E = St->beb_end(); I!=E ; ++I) { Expr* BlkExpr = I.getKey(); if (Liveness.isLive(Loc, BlkExpr)) { RVal X = I.getData(); if (isa(X)) { lval::DeclVal LV = cast(X); WList.push_back(LV.getDecl()); } for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); SI != SE; ++SI) { MarkedSymbols.insert(*SI); } } else { RVal X = I.getData(); if (X.isUndef() && cast(X).getData()) continue; NewSt.Env = EnvMgr.RemoveBlkExpr(NewSt.Env, BlkExpr); } } // Iterate over the variable bindings. for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I) if (Liveness.isLive(Loc, I.getKey())) { WList.push_back(I.getKey()); RVal X = I.getData(); for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); SI != SE; ++SI) { MarkedSymbols.insert(*SI); } } // Perform the mark-and-sweep. while (!WList.empty()) { ValueDecl* V = WList.back(); WList.pop_back(); if (Marked.count(V)) continue; Marked.insert(V); RVal X = GetRVal(St, lval::DeclVal(cast(V))); for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); SI != SE; ++SI) { MarkedSymbols.insert(*SI); } if (!isa(X)) continue; const lval::DeclVal& LVD = cast(X); WList.push_back(LVD.getDecl()); } // Remove dead variable bindings. DeadSymbols.clear(); for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I) if (!Marked.count(I.getKey())) { NewSt.VarBindings = Remove(NewSt, I.getKey()); RVal X = I.getData(); for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); SI != SE; ++SI) if (!MarkedSymbols.count(*SI)) DeadSymbols.insert(*SI); } // Remove dead symbols. for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I) { SymbolID sym = I.getKey(); if (!MarkedSymbols.count(sym)) { DeadSymbols.insert(sym); NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, sym); } } for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E;++I){ SymbolID sym = I.getKey(); if (!MarkedSymbols.count(sym)) { DeadSymbols.insert(sym); NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, sym); } } return getPersistentState(NewSt); } RVal ValueStateManager::GetRVal(ValueState* St, LVal LV, QualType T) { if (isa(LV)) return UnknownVal(); assert (!isa(LV)); switch (LV.getSubKind()) { case lval::DeclValKind: { ValueState::VarBindingsTy::data_type* T = St->VarBindings.lookup(cast(LV).getDecl()); return T ? *T : UnknownVal(); } // FIXME: We should limit how far a "ContentsOf" will go... case lval::SymbolValKind: { // FIXME: This is a broken representation of memory, and is prone // to crashing the analyzer when addresses to symbolic values are // passed through casts. We need a better representation of symbolic // memory (or just memory in general); probably we should do this // as a plugin class (similar to GRTransferFuncs). #if 0 const lval::SymbolVal& SV = cast(LV); assert (T.getTypePtr()); // Punt on "symbolic" function pointers. if (T->isFunctionType()) return UnknownVal(); if (T->isPointerType()) return lval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol())); else return nonlval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol())); #endif return UnknownVal(); } case lval::ConcreteIntKind: // Some clients may call GetRVal with such an option simply because // they are doing a quick scan through their LVals (potentially to // invalidate their bindings). Just return Undefined. return UndefinedVal(); case lval::ArrayOffsetKind: case lval::FieldOffsetKind: return UnknownVal(); case lval::FuncValKind: return LV; case lval::StringLiteralValKind: // FIXME: Implement better support for fetching characters from strings. return UnknownVal(); default: assert (false && "Invalid LVal."); break; } return UnknownVal(); } ValueState* ValueStateManager::AddNE(ValueState* St, SymbolID sym, const llvm::APSInt& V) { // First, retrieve the NE-set associated with the given symbol. ValueState::ConstNotEqTy::data_type* T = St->ConstNotEq.lookup(sym); ValueState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet(); // Now add V to the NE set. S = ISetFactory.Add(S, &V); // Create a new state with the old binding replaced. ValueState NewSt = *St; NewSt.ConstNotEq = CNEFactory.Add(NewSt.ConstNotEq, sym, S); // Get the persistent copy. return getPersistentState(NewSt); } ValueState* ValueStateManager::AddEQ(ValueState* St, SymbolID sym, const llvm::APSInt& V) { // Create a new state with the old binding replaced. ValueState NewSt = *St; NewSt.ConstEq = CEFactory.Add(NewSt.ConstEq, sym, &V); // Get the persistent copy. return getPersistentState(NewSt); } ValueState* ValueStateManager::SetRVal(ValueState* St, LVal LV, RVal V) { switch (LV.getSubKind()) { case lval::DeclValKind: return V.isUnknown() ? UnbindVar(St, cast(LV).getDecl()) : BindVar(St, cast(LV).getDecl(), V); default: assert ("SetRVal for given LVal type not yet implemented."); return St; } } void ValueStateManager::BindVar(ValueState& StImpl, VarDecl* D, RVal V) { StImpl.VarBindings = VBFactory.Add(StImpl.VarBindings, D, V); } ValueState* ValueStateManager::BindVar(ValueState* St, VarDecl* D, RVal V) { // Create a new state with the old binding removed. ValueState NewSt = *St; NewSt.VarBindings = VBFactory.Add(NewSt.VarBindings, D, V); // Get the persistent copy. return getPersistentState(NewSt); } ValueState* ValueStateManager::UnbindVar(ValueState* St, VarDecl* D) { // Create a new state with the old binding removed. ValueState NewSt = *St; NewSt.VarBindings = VBFactory.Remove(NewSt.VarBindings, D); // Get the persistent copy. return getPersistentState(NewSt); } void ValueStateManager::Unbind(ValueState& StImpl, LVal LV) { if (isa(LV)) StImpl.VarBindings = VBFactory.Remove(StImpl.VarBindings, cast(LV).getDecl()); } ValueState* ValueStateManager::getInitialState() { // Create a state with empty variable bindings. ValueState StateImpl(EnvMgr.getInitialEnvironment(), VBFactory.GetEmptyMap(), CNEFactory.GetEmptyMap(), CEFactory.GetEmptyMap()); return getPersistentState(StateImpl); } ValueState* ValueStateManager::getPersistentState(ValueState& State) { llvm::FoldingSetNodeID ID; State.Profile(ID); void* InsertPos; if (ValueState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos)) return I; ValueState* I = (ValueState*) Alloc.Allocate(); new (I) ValueState(State); StateSet.InsertNode(I, InsertPos); return I; } void ValueState::printDOT(std::ostream& Out, CheckerStatePrinter* P) const { print(Out, P, "\\l", "\\|"); } void ValueState::printStdErr(CheckerStatePrinter* P) const { print(*llvm::cerr, P); } void ValueState::print(std::ostream& Out, CheckerStatePrinter* P, const char* nl, const char* sep) const { // Print Variable Bindings Out << "Variables:" << nl; bool isFirst = true; for (vb_iterator I = vb_begin(), E = vb_end(); I != E; ++I) { if (isFirst) isFirst = false; else Out << nl; Out << ' ' << I.getKey()->getName() << " : "; I.getData().print(Out); } // Print Subexpression bindings. isFirst = true; for (seb_iterator I = seb_begin(), E = seb_end(); I != E; ++I) { if (isFirst) { Out << nl << nl << "Sub-Expressions:" << nl; isFirst = false; } else { Out << nl; } Out << " (" << (void*) I.getKey() << ") "; I.getKey()->printPretty(Out); Out << " : "; I.getData().print(Out); } // Print block-expression bindings. isFirst = true; for (beb_iterator I = beb_begin(), E = beb_end(); I != E; ++I) { if (isFirst) { Out << nl << nl << "Block-level Expressions:" << nl; isFirst = false; } else { Out << nl; } Out << " (" << (void*) I.getKey() << ") "; I.getKey()->printPretty(Out); Out << " : "; I.getData().print(Out); } // Print equality constraints. if (!ConstEq.isEmpty()) { Out << nl << sep << "'==' constraints:"; for (ConstEqTy::iterator I = ConstEq.begin(), E = ConstEq.end(); I!=E; ++I) { Out << nl << " $" << I.getKey() << " : " << I.getData()->toString(); } } // Print != constraints. if (!ConstNotEq.isEmpty()) { Out << nl << sep << "'!=' constraints:"; for (ConstNotEqTy::iterator I = ConstNotEq.begin(), EI = ConstNotEq.end(); I != EI; ++I) { Out << nl << " $" << I.getKey() << " : "; isFirst = true; IntSetTy::iterator J = I.getData().begin(), EJ = I.getData().end(); for ( ; J != EJ; ++J) { if (isFirst) isFirst = false; else Out << ", "; Out << (*J)->toString(); } } } // Print checker-specific data. if (P && CheckerState) P->PrintCheckerState(Out, CheckerState, nl, sep); }