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Chris Lattner authored
shld is a very high latency operation. Instead of emitting it for shifts of
two or three, open code the equivalent operation which is faster on athlon
and P4 (by a substantial margin).

For example, instead of compiling this:

long long X2(long long Y) { return Y << 2; }

to:

X3_2:
        movl 4(%esp), %eax
        movl 8(%esp), %edx
        shldl $2, %eax, %edx
        shll $2, %eax
        ret

Compile it to:

X2:
        movl 4(%esp), %eax
        movl 8(%esp), %ecx
        movl %eax, %edx
        shrl $30, %edx
        leal (%edx,%ecx,4), %edx
        shll $2, %eax
        ret

Likewise, for << 3, compile to:

X3:
        movl 4(%esp), %eax
        movl 8(%esp), %ecx
        movl %eax, %edx
        shrl $29, %edx
        leal (%edx,%ecx,8), %edx
        shll $3, %eax
        ret

This matches icc, except that icc open codes the shifts as adds on the P4.

llvm-svn: 17707
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