//===-- BranchFolding.cpp - Fold machine code branch instructions ---------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass forwards branches to unconditional branches to make them branch
// directly to the target block.  This pass often results in dead MBB's, which
// it then removes.
//
// Note that this pass must be run after register allocation, it cannot handle
// SSA form.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "branchfolding"
#include "BranchFolding.h"
#include "llvm/Function.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineJumpTableInfo.h"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <algorithm>
using namespace llvm;

STATISTIC(NumDeadBlocks, "Number of dead blocks removed");
STATISTIC(NumBranchOpts, "Number of branches optimized");
STATISTIC(NumTailMerge , "Number of block tails merged");
static cl::opt<cl::boolOrDefault> FlagEnableTailMerge("enable-tail-merge",
                              cl::init(cl::BOU_UNSET), cl::Hidden);
// Throttle for huge numbers of predecessors (compile speed problems)
static cl::opt<unsigned>
TailMergeThreshold("tail-merge-threshold",
          cl::desc("Max number of predecessors to consider tail merging"),
          cl::init(150), cl::Hidden);

// Heuristic for tail merging (and, inversely, tail duplication).
// TODO: This should be replaced with a target query.
static cl::opt<unsigned>
TailMergeSize("tail-merge-size",
          cl::desc("Min number of instructions to consider tail merging"),
                              cl::init(3), cl::Hidden);

namespace {
  /// BranchFolderPass - Wrap branch folder in a machine function pass.
  class BranchFolderPass : public MachineFunctionPass,
                           public BranchFolder {
  public:
    static char ID;
    explicit BranchFolderPass(bool defaultEnableTailMerge)
      : MachineFunctionPass(&ID), BranchFolder(defaultEnableTailMerge) {}

    virtual bool runOnMachineFunction(MachineFunction &MF);
    virtual const char *getPassName() const { return "Control Flow Optimizer"; }
  };
}

char BranchFolderPass::ID = 0;

FunctionPass *llvm::createBranchFoldingPass(bool DefaultEnableTailMerge) {
  return new BranchFolderPass(DefaultEnableTailMerge);
}

bool BranchFolderPass::runOnMachineFunction(MachineFunction &MF) {
  return OptimizeFunction(MF,
                          MF.getTarget().getInstrInfo(),
                          MF.getTarget().getRegisterInfo(),
                          getAnalysisIfAvailable<MachineModuleInfo>());
}


BranchFolder::BranchFolder(bool defaultEnableTailMerge) {
  switch (FlagEnableTailMerge) {
  case cl::BOU_UNSET: EnableTailMerge = defaultEnableTailMerge; break;
  case cl::BOU_TRUE: EnableTailMerge = true; break;
  case cl::BOU_FALSE: EnableTailMerge = false; break;
  }
}

/// RemoveDeadBlock - Remove the specified dead machine basic block from the
/// function, updating the CFG.
void BranchFolder::RemoveDeadBlock(MachineBasicBlock *MBB) {
  assert(MBB->pred_empty() && "MBB must be dead!");
  DEBUG(errs() << "\nRemoving MBB: " << *MBB);

  MachineFunction *MF = MBB->getParent();
  // drop all successors.
  while (!MBB->succ_empty())
    MBB->removeSuccessor(MBB->succ_end()-1);

  // If there are any labels in the basic block, unregister them from
  // MachineModuleInfo.
  if (MMI && !MBB->empty()) {
    for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
         I != E; ++I) {
      if (I->isLabel())
        // The label ID # is always operand #0, an immediate.
        MMI->InvalidateLabel(I->getOperand(0).getImm());
    }
  }

  // Remove the block.
  MF->erase(MBB);
}

/// OptimizeImpDefsBlock - If a basic block is just a bunch of implicit_def
/// followed by terminators, and if the implicitly defined registers are not
/// used by the terminators, remove those implicit_def's. e.g.
/// BB1:
///   r0 = implicit_def
///   r1 = implicit_def
///   br
/// This block can be optimized away later if the implicit instructions are
/// removed.
bool BranchFolder::OptimizeImpDefsBlock(MachineBasicBlock *MBB) {
  SmallSet<unsigned, 4> ImpDefRegs;
  MachineBasicBlock::iterator I = MBB->begin();
  while (I != MBB->end()) {
    if (I->getOpcode() != TargetInstrInfo::IMPLICIT_DEF)
      break;
    unsigned Reg = I->getOperand(0).getReg();
    ImpDefRegs.insert(Reg);
    for (const unsigned *SubRegs = TRI->getSubRegisters(Reg);
         unsigned SubReg = *SubRegs; ++SubRegs)
      ImpDefRegs.insert(SubReg);
    ++I;
  }
  if (ImpDefRegs.empty())
    return false;

  MachineBasicBlock::iterator FirstTerm = I;
  while (I != MBB->end()) {
    if (!TII->isUnpredicatedTerminator(I))
      return false;
    // See if it uses any of the implicitly defined registers.
    for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
      MachineOperand &MO = I->getOperand(i);
      if (!MO.isReg() || !MO.isUse())
        continue;
      unsigned Reg = MO.getReg();
      if (ImpDefRegs.count(Reg))
        return false;
    }
    ++I;
  }

  I = MBB->begin();
  while (I != FirstTerm) {
    MachineInstr *ImpDefMI = &*I;
    ++I;
    MBB->erase(ImpDefMI);
  }

  return true;
}

/// OptimizeFunction - Perhaps branch folding, tail merging and other
/// CFG optimizations on the given function.
bool BranchFolder::OptimizeFunction(MachineFunction &MF,
                                    const TargetInstrInfo *tii,
                                    const TargetRegisterInfo *tri,
                                    MachineModuleInfo *mmi) {
  if (!tii) return false;

  TII = tii;
  TRI = tri;
  MMI = mmi;

  RS = TRI->requiresRegisterScavenging(MF) ? new RegScavenger() : NULL;

  // Fix CFG.  The later algorithms expect it to be right.
  bool MadeChange = false;
  for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; I++) {
    MachineBasicBlock *MBB = I, *TBB = 0, *FBB = 0;
    SmallVector<MachineOperand, 4> Cond;
    if (!TII->AnalyzeBranch(*MBB, TBB, FBB, Cond, true))
      MadeChange |= MBB->CorrectExtraCFGEdges(TBB, FBB, !Cond.empty());
    MadeChange |= OptimizeImpDefsBlock(MBB);
  }


  bool MadeChangeThisIteration = true;
  while (MadeChangeThisIteration) {
    MadeChangeThisIteration = false;
    MadeChangeThisIteration |= TailMergeBlocks(MF);
    MadeChangeThisIteration |= OptimizeBranches(MF);
    MadeChange |= MadeChangeThisIteration;
  }

  // See if any jump tables have become mergable or dead as the code generator
  // did its thing.
  MachineJumpTableInfo *JTI = MF.getJumpTableInfo();
  const std::vector<MachineJumpTableEntry> &JTs = JTI->getJumpTables();
  if (!JTs.empty()) {
    // Figure out how these jump tables should be merged.
    std::vector<unsigned> JTMapping;
    JTMapping.reserve(JTs.size());

    // We always keep the 0th jump table.
    JTMapping.push_back(0);

    // Scan the jump tables, seeing if there are any duplicates.  Note that this
    // is N^2, which should be fixed someday.
    for (unsigned i = 1, e = JTs.size(); i != e; ++i) {
      if (JTs[i].MBBs.empty())
        JTMapping.push_back(i);
      else
        JTMapping.push_back(JTI->getJumpTableIndex(JTs[i].MBBs));
    }

    // If a jump table was merge with another one, walk the function rewriting
    // references to jump tables to reference the new JT ID's.  Keep track of
    // whether we see a jump table idx, if not, we can delete the JT.
    BitVector JTIsLive(JTs.size());
    for (MachineFunction::iterator BB = MF.begin(), E = MF.end();
         BB != E; ++BB) {
      for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end();
           I != E; ++I)
        for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op) {
          MachineOperand &Op = I->getOperand(op);
          if (!Op.isJTI()) continue;
          unsigned NewIdx = JTMapping[Op.getIndex()];
          Op.setIndex(NewIdx);

          // Remember that this JT is live.
          JTIsLive.set(NewIdx);
        }
    }

    // Finally, remove dead jump tables.  This happens either because the
    // indirect jump was unreachable (and thus deleted) or because the jump
    // table was merged with some other one.
    for (unsigned i = 0, e = JTIsLive.size(); i != e; ++i)
      if (!JTIsLive.test(i)) {
        JTI->RemoveJumpTable(i);
        MadeChange = true;
      }
  }

  delete RS;
  return MadeChange;
}

//===----------------------------------------------------------------------===//
//  Tail Merging of Blocks
//===----------------------------------------------------------------------===//

/// HashMachineInstr - Compute a hash value for MI and its operands.
static unsigned HashMachineInstr(const MachineInstr *MI) {
  unsigned Hash = MI->getOpcode();
  for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
    const MachineOperand &Op = MI->getOperand(i);

    // Merge in bits from the operand if easy.
    unsigned OperandHash = 0;
    switch (Op.getType()) {
    case MachineOperand::MO_Register:          OperandHash = Op.getReg(); break;
    case MachineOperand::MO_Immediate:         OperandHash = Op.getImm(); break;
    case MachineOperand::MO_MachineBasicBlock:
      OperandHash = Op.getMBB()->getNumber();
      break;
    case MachineOperand::MO_FrameIndex:
    case MachineOperand::MO_ConstantPoolIndex:
    case MachineOperand::MO_JumpTableIndex:
      OperandHash = Op.getIndex();
      break;
    case MachineOperand::MO_GlobalAddress:
    case MachineOperand::MO_ExternalSymbol:
      // Global address / external symbol are too hard, don't bother, but do
      // pull in the offset.
      OperandHash = Op.getOffset();
      break;
    default: break;
    }

    Hash += ((OperandHash << 3) | Op.getType()) << (i&31);
  }
  return Hash;
}

/// HashEndOfMBB - Hash the last few instructions in the MBB.  For blocks
/// with no successors, we hash two instructions, because cross-jumping
/// only saves code when at least two instructions are removed (since a
/// branch must be inserted).  For blocks with a successor, one of the
/// two blocks to be tail-merged will end with a branch already, so
/// it gains to cross-jump even for one instruction.
static unsigned HashEndOfMBB(const MachineBasicBlock *MBB,
                             unsigned minCommonTailLength) {
  MachineBasicBlock::const_iterator I = MBB->end();
  if (I == MBB->begin())
    return 0;   // Empty MBB.

  --I;
  unsigned Hash = HashMachineInstr(I);

  if (I == MBB->begin() || minCommonTailLength == 1)
    return Hash;   // Single instr MBB.

  --I;
  // Hash in the second-to-last instruction.
  Hash ^= HashMachineInstr(I) << 2;
  return Hash;
}

/// ComputeCommonTailLength - Given two machine basic blocks, compute the number
/// of instructions they actually have in common together at their end.  Return
/// iterators for the first shared instruction in each block.
static unsigned ComputeCommonTailLength(MachineBasicBlock *MBB1,
                                        MachineBasicBlock *MBB2,
                                        MachineBasicBlock::iterator &I1,
                                        MachineBasicBlock::iterator &I2) {
  I1 = MBB1->end();
  I2 = MBB2->end();

  unsigned TailLen = 0;
  while (I1 != MBB1->begin() && I2 != MBB2->begin()) {
    --I1; --I2;
    if (!I1->isIdenticalTo(I2) ||
        // FIXME: This check is dubious. It's used to get around a problem where
        // people incorrectly expect inline asm directives to remain in the same
        // relative order. This is untenable because normal compiler
        // optimizations (like this one) may reorder and/or merge these
        // directives.
        I1->getOpcode() == TargetInstrInfo::INLINEASM) {
      ++I1; ++I2;
      break;
    }
    ++TailLen;
  }
  return TailLen;
}

/// ReplaceTailWithBranchTo - Delete the instruction OldInst and everything
/// after it, replacing it with an unconditional branch to NewDest.  This
/// returns true if OldInst's block is modified, false if NewDest is modified.
void BranchFolder::ReplaceTailWithBranchTo(MachineBasicBlock::iterator OldInst,
                                           MachineBasicBlock *NewDest) {
  MachineBasicBlock *OldBB = OldInst->getParent();

  // Remove all the old successors of OldBB from the CFG.
  while (!OldBB->succ_empty())
    OldBB->removeSuccessor(OldBB->succ_begin());

  // Remove all the dead instructions from the end of OldBB.
  OldBB->erase(OldInst, OldBB->end());

  // If OldBB isn't immediately before OldBB, insert a branch to it.
  if (++MachineFunction::iterator(OldBB) != MachineFunction::iterator(NewDest))
    TII->InsertBranch(*OldBB, NewDest, 0, SmallVector<MachineOperand, 0>());
  OldBB->addSuccessor(NewDest);
  ++NumTailMerge;
}

/// SplitMBBAt - Given a machine basic block and an iterator into it, split the
/// MBB so that the part before the iterator falls into the part starting at the
/// iterator.  This returns the new MBB.
MachineBasicBlock *BranchFolder::SplitMBBAt(MachineBasicBlock &CurMBB,
                                            MachineBasicBlock::iterator BBI1) {
  MachineFunction &MF = *CurMBB.getParent();

  // Create the fall-through block.
  MachineFunction::iterator MBBI = &CurMBB;
  MachineBasicBlock *NewMBB =MF.CreateMachineBasicBlock(CurMBB.getBasicBlock());
  CurMBB.getParent()->insert(++MBBI, NewMBB);

  // Move all the successors of this block to the specified block.
  NewMBB->transferSuccessors(&CurMBB);

  // Add an edge from CurMBB to NewMBB for the fall-through.
  CurMBB.addSuccessor(NewMBB);

  // Splice the code over.
  NewMBB->splice(NewMBB->end(), &CurMBB, BBI1, CurMBB.end());

  // For targets that use the register scavenger, we must maintain LiveIns.
  if (RS) {
    RS->enterBasicBlock(&CurMBB);
    if (!CurMBB.empty())
      RS->forward(prior(CurMBB.end()));
    BitVector RegsLiveAtExit(TRI->getNumRegs());
    RS->getRegsUsed(RegsLiveAtExit, false);
    for (unsigned int i = 0, e = TRI->getNumRegs(); i != e; i++)
      if (RegsLiveAtExit[i])
        NewMBB->addLiveIn(i);
  }

  return NewMBB;
}

/// EstimateRuntime - Make a rough estimate for how long it will take to run
/// the specified code.
static unsigned EstimateRuntime(MachineBasicBlock::iterator I,
                                MachineBasicBlock::iterator E) {
  unsigned Time = 0;
  for (; I != E; ++I) {
    const TargetInstrDesc &TID = I->getDesc();
    if (TID.isCall())
      Time += 10;
    else if (TID.mayLoad() || TID.mayStore())
      Time += 2;
    else
      ++Time;
  }
  return Time;
}

// CurMBB needs to add an unconditional branch to SuccMBB (we removed these
// branches temporarily for tail merging).  In the case where CurMBB ends
// with a conditional branch to the next block, optimize by reversing the
// test and conditionally branching to SuccMBB instead.
static void FixTail(MachineBasicBlock *CurMBB, MachineBasicBlock *SuccBB,
                    const TargetInstrInfo *TII) {
  MachineFunction *MF = CurMBB->getParent();
  MachineFunction::iterator I = next(MachineFunction::iterator(CurMBB));
  MachineBasicBlock *TBB = 0, *FBB = 0;
  SmallVector<MachineOperand, 4> Cond;
  if (I != MF->end() &&
      !TII->AnalyzeBranch(*CurMBB, TBB, FBB, Cond, true)) {
    MachineBasicBlock *NextBB = I;
    if (TBB == NextBB && !Cond.empty() && !FBB) {
      if (!TII->ReverseBranchCondition(Cond)) {
        TII->RemoveBranch(*CurMBB);
        TII->InsertBranch(*CurMBB, SuccBB, NULL, Cond);
        return;
      }
    }
  }
  TII->InsertBranch(*CurMBB, SuccBB, NULL, SmallVector<MachineOperand, 0>());
}

bool
BranchFolder::MergePotentialsElt::operator<(const MergePotentialsElt &o) const {
  if (getHash() < o.getHash())
    return true;
   else if (getHash() > o.getHash())
    return false;
  else if (getBlock()->getNumber() < o.getBlock()->getNumber())
    return true;
  else if (getBlock()->getNumber() > o.getBlock()->getNumber())
    return false;
  else {
    // _GLIBCXX_DEBUG checks strict weak ordering, which involves comparing
    // an object with itself.
#ifndef _GLIBCXX_DEBUG
    llvm_unreachable("Predecessor appears twice");
#endif
    return false;
  }
}

/// CountTerminators - Count the number of terminators in the given
/// block and set I to the position of the first non-terminator, if there
/// is one, or MBB->end() otherwise.
static unsigned CountTerminators(MachineBasicBlock *MBB,
                                 MachineBasicBlock::iterator &I) {
  I = MBB->end();
  unsigned NumTerms = 0;
  for (;;) {
    if (I == MBB->begin()) {
      I = MBB->end();
      break;
    }
    --I;
    if (!I->getDesc().isTerminator()) break;
    ++NumTerms;
  }
  return NumTerms;
}

/// ProfitableToMerge - Check if two machine basic blocks have a common tail
/// and decide if it would be profitable to merge those tails.  Return the
/// length of the common tail and iterators to the first common instruction
/// in each block.
static bool ProfitableToMerge(MachineBasicBlock *MBB1,
                              MachineBasicBlock *MBB2,
                              unsigned minCommonTailLength,
                              unsigned &CommonTailLen,
                              MachineBasicBlock::iterator &I1,
                              MachineBasicBlock::iterator &I2,
                              MachineBasicBlock *SuccBB,
                              MachineBasicBlock *PredBB) {
  CommonTailLen = ComputeCommonTailLength(MBB1, MBB2, I1, I2);
  MachineFunction *MF = MBB1->getParent();

  if (CommonTailLen == 0)
    return false;

  // It's almost always profitable to merge any number of non-terminator
  // instructions with the block that falls through into the common successor.
  if (MBB1 == PredBB || MBB2 == PredBB) {
    MachineBasicBlock::iterator I;
    unsigned NumTerms = CountTerminators(MBB1 == PredBB ? MBB2 : MBB1, I);
    if (CommonTailLen > NumTerms)
      return true;
  }

  // If one of the blocks can be completely merged and happens to be in
  // a position where the other could fall through into it, merge any number
  // of instructions, because it can be done without a branch.
  // TODO: If the blocks are not adjacent, move one of them so that they are?
  if (MBB1->isLayoutSuccessor(MBB2) && I2 == MBB2->begin())
    return true;
  if (MBB2->isLayoutSuccessor(MBB1) && I1 == MBB1->begin())
    return true;

  // If both blocks have an unconditional branch temporarily stripped out,
  // count that as an additional common instruction for the following
  // heuristics.
  unsigned EffectiveTailLen = CommonTailLen;
  if (SuccBB && MBB1 != PredBB && MBB2 != PredBB &&
      !MBB1->back().getDesc().isBarrier() &&
      !MBB2->back().getDesc().isBarrier())
    ++EffectiveTailLen;

  // Check if the common tail is long enough to be worthwhile.
  if (EffectiveTailLen >= minCommonTailLength)
    return true;

  // If we are optimizing for code size, 2 instructions in common is enough if
  // we don't have to split a block.  At worst we will be introducing 1 new
  // branch instruction, which is likely to be smaller than the 2
  // instructions that would be deleted in the merge.
  if (EffectiveTailLen >= 2 &&
      MF->getFunction()->hasFnAttr(Attribute::OptimizeForSize) &&
      (I1 == MBB1->begin() || I2 == MBB2->begin()))
    return true;

  return false;
}

/// ComputeSameTails - Look through all the blocks in MergePotentials that have
/// hash CurHash (guaranteed to match the last element).  Build the vector
/// SameTails of all those that have the (same) largest number of instructions
/// in common of any pair of these blocks.  SameTails entries contain an
/// iterator into MergePotentials (from which the MachineBasicBlock can be
/// found) and a MachineBasicBlock::iterator into that MBB indicating the
/// instruction where the matching code sequence begins.
/// Order of elements in SameTails is the reverse of the order in which
/// those blocks appear in MergePotentials (where they are not necessarily
/// consecutive).
unsigned BranchFolder::ComputeSameTails(unsigned CurHash,
                                        unsigned minCommonTailLength,
                                        MachineBasicBlock *SuccBB,
                                        MachineBasicBlock *PredBB) {
  unsigned maxCommonTailLength = 0U;
  SameTails.clear();
  MachineBasicBlock::iterator TrialBBI1, TrialBBI2;
  MPIterator HighestMPIter = prior(MergePotentials.end());
  for (MPIterator CurMPIter = prior(MergePotentials.end()),
                  B = MergePotentials.begin();
       CurMPIter != B && CurMPIter->getHash() == CurHash;
       --CurMPIter) {
    for (MPIterator I = prior(CurMPIter); I->getHash() == CurHash ; --I) {
      unsigned CommonTailLen;
      if (ProfitableToMerge(CurMPIter->getBlock(), I->getBlock(),
                            minCommonTailLength,
                            CommonTailLen, TrialBBI1, TrialBBI2,
                            SuccBB, PredBB)) {
        if (CommonTailLen > maxCommonTailLength) {
          SameTails.clear();
          maxCommonTailLength = CommonTailLen;
          HighestMPIter = CurMPIter;
          SameTails.push_back(SameTailElt(CurMPIter, TrialBBI1));
        }
        if (HighestMPIter == CurMPIter &&
            CommonTailLen == maxCommonTailLength)
          SameTails.push_back(SameTailElt(I, TrialBBI2));
      }
      if (I == B)
        break;
    }
  }
  return maxCommonTailLength;
}

/// RemoveBlocksWithHash - Remove all blocks with hash CurHash from
/// MergePotentials, restoring branches at ends of blocks as appropriate.
void BranchFolder::RemoveBlocksWithHash(unsigned CurHash,
                                        MachineBasicBlock *SuccBB,
                                        MachineBasicBlock *PredBB) {
  MPIterator CurMPIter, B;
  for (CurMPIter = prior(MergePotentials.end()), B = MergePotentials.begin();
       CurMPIter->getHash() == CurHash;
       --CurMPIter) {
    // Put the unconditional branch back, if we need one.
    MachineBasicBlock *CurMBB = CurMPIter->getBlock();
    if (SuccBB && CurMBB != PredBB)
      FixTail(CurMBB, SuccBB, TII);
    if (CurMPIter == B)
      break;
  }
  if (CurMPIter->getHash() != CurHash)
    CurMPIter++;
  MergePotentials.erase(CurMPIter, MergePotentials.end());
}

/// CreateCommonTailOnlyBlock - None of the blocks to be tail-merged consist
/// only of the common tail.  Create a block that does by splitting one.
unsigned BranchFolder::CreateCommonTailOnlyBlock(MachineBasicBlock *&PredBB,
                                             unsigned maxCommonTailLength) {
  unsigned commonTailIndex = 0;
  unsigned TimeEstimate = ~0U;
  for (unsigned i = 0, e = SameTails.size(); i != e; ++i) {
    // Use PredBB if possible; that doesn't require a new branch.
    if (SameTails[i].getBlock() == PredBB) {
      commonTailIndex = i;
      break;
    }
    // Otherwise, make a (fairly bogus) choice based on estimate of
    // how long it will take the various blocks to execute.
    unsigned t = EstimateRuntime(SameTails[i].getBlock()->begin(),
                                 SameTails[i].getTailStartPos());
    if (t <= TimeEstimate) {
      TimeEstimate = t;
      commonTailIndex = i;
    }
  }

  MachineBasicBlock::iterator BBI =
    SameTails[commonTailIndex].getTailStartPos();
  MachineBasicBlock *MBB = SameTails[commonTailIndex].getBlock();

  DEBUG(errs() << "\nSplitting BB#" << MBB->getNumber() << ", size "
               << maxCommonTailLength);

  MachineBasicBlock *newMBB = SplitMBBAt(*MBB, BBI);
  SameTails[commonTailIndex].setBlock(newMBB);
  SameTails[commonTailIndex].setTailStartPos(newMBB->begin());

  // If we split PredBB, newMBB is the new predecessor.
  if (PredBB == MBB)
    PredBB = newMBB;

  return commonTailIndex;
}

// See if any of the blocks in MergePotentials (which all have a common single
// successor, or all have no successor) can be tail-merged.  If there is a
// successor, any blocks in MergePotentials that are not tail-merged and
// are not immediately before Succ must have an unconditional branch to
// Succ added (but the predecessor/successor lists need no adjustment).
// The lone predecessor of Succ that falls through into Succ,
// if any, is given in PredBB.

bool BranchFolder::TryTailMergeBlocks(MachineBasicBlock *SuccBB,
                                      MachineBasicBlock *PredBB) {
  bool MadeChange = false;

  // Except for the special cases below, tail-merge if there are at least
  // this many instructions in common.
  unsigned minCommonTailLength = TailMergeSize;

  // If there's a successor block, there are some cases which don't require
  // new branching and as such are very likely to be profitable.
  if (SuccBB) {
    if (SuccBB->pred_size() == MergePotentials.size() &&
        !MergePotentials[0].getBlock()->empty()) {
      // If all the predecessors have at least one tail instruction in common,
      // merging is very likely to be a win since it won't require an increase
      // in static branches, and it will decrease the static instruction count.
      bool AllPredsMatch = true;
      MachineBasicBlock::iterator FirstNonTerm;
      unsigned MinNumTerms = CountTerminators(MergePotentials[0].getBlock(),
                                              FirstNonTerm);
      if (FirstNonTerm != MergePotentials[0].getBlock()->end()) {
        for (unsigned i = 1, e = MergePotentials.size(); i != e; ++i) {
          MachineBasicBlock::iterator OtherFirstNonTerm;
          unsigned NumTerms = CountTerminators(MergePotentials[0].getBlock(),
                                               OtherFirstNonTerm);
          if (NumTerms < MinNumTerms)
            MinNumTerms = NumTerms;
          if (OtherFirstNonTerm == MergePotentials[i].getBlock()->end() ||
              OtherFirstNonTerm->isIdenticalTo(FirstNonTerm)) {
            AllPredsMatch = false;
            break;
          }
        }

        // If they all have an instruction in common, do any amount of merging.
        if (AllPredsMatch)
          minCommonTailLength = MinNumTerms + 1;
      }
    }
  }

  DEBUG(errs() << "\nTryTailMergeBlocks: ";
        for (unsigned i = 0, e = MergePotentials.size(); i != e; ++i)
          errs() << "BB#" << MergePotentials[i].getBlock()->getNumber()
                 << (i == e-1 ? "" : ", ");
        errs() << "\n";
        if (SuccBB) {
          errs() << "  with successor BB#" << SuccBB->getNumber() << '\n';
          if (PredBB)
            errs() << "  which has fall-through from BB#"
                   << PredBB->getNumber() << "\n";
        }
        errs() << "Looking for common tails of at least "
               << minCommonTailLength << " instruction"
               << (minCommonTailLength == 1 ? "" : "s") << '\n';
       );

  // Sort by hash value so that blocks with identical end sequences sort
  // together.
  std::stable_sort(MergePotentials.begin(), MergePotentials.end());

  // Walk through equivalence sets looking for actual exact matches.
  while (MergePotentials.size() > 1) {
    unsigned CurHash = MergePotentials.back().getHash();

    // Build SameTails, identifying the set of blocks with this hash code
    // and with the maximum number of instructions in common.
    unsigned maxCommonTailLength = ComputeSameTails(CurHash,
                                                    minCommonTailLength,
                                                    SuccBB, PredBB);

    // If we didn't find any pair that has at least minCommonTailLength
    // instructions in common, remove all blocks with this hash code and retry.
    if (SameTails.empty()) {
      RemoveBlocksWithHash(CurHash, SuccBB, PredBB);
      continue;
    }

    // If one of the blocks is the entire common tail (and not the entry
    // block, which we can't jump to), we can treat all blocks with this same
    // tail at once.  Use PredBB if that is one of the possibilities, as that
    // will not introduce any extra branches.
    MachineBasicBlock *EntryBB = MergePotentials.begin()->getBlock()->
                                 getParent()->begin();
    unsigned commonTailIndex = SameTails.size();
    // If there are two blocks, check to see if one can be made to fall through
    // into the other.
    if (SameTails.size() == 2 &&
        SameTails[0].getBlock()->isLayoutSuccessor(SameTails[1].getBlock()) &&
        SameTails[1].tailIsWholeBlock())
      commonTailIndex = 1;
    else if (SameTails.size() == 2 &&
             SameTails[1].getBlock()->isLayoutSuccessor(
                                                     SameTails[0].getBlock()) &&
             SameTails[0].tailIsWholeBlock())
      commonTailIndex = 0;
    else {
      // Otherwise just pick one, favoring the fall-through predecessor if
      // there is one.
      for (unsigned i = 0, e = SameTails.size(); i != e; ++i) {
        MachineBasicBlock *MBB = SameTails[i].getBlock();
        if (MBB == EntryBB && SameTails[i].tailIsWholeBlock())
          continue;
        if (MBB == PredBB) {
          commonTailIndex = i;
          break;
        }
        if (SameTails[i].tailIsWholeBlock())
          commonTailIndex = i;
      }
    }

    if (commonTailIndex == SameTails.size() ||
        (SameTails[commonTailIndex].getBlock() == PredBB &&
         !SameTails[commonTailIndex].tailIsWholeBlock())) {
      // None of the blocks consist entirely of the common tail.
      // Split a block so that one does.
      commonTailIndex = CreateCommonTailOnlyBlock(PredBB, maxCommonTailLength);
    }

    MachineBasicBlock *MBB = SameTails[commonTailIndex].getBlock();
    // MBB is common tail.  Adjust all other BB's to jump to this one.
    // Traversal must be forwards so erases work.
    DEBUG(errs() << "\nUsing common tail in BB#" << MBB->getNumber()
                 << " for ");
    for (unsigned int i=0, e = SameTails.size(); i != e; ++i) {
      if (commonTailIndex == i)
        continue;
      DEBUG(errs() << "BB#" << SameTails[i].getBlock()->getNumber()
                   << (i == e-1 ? "" : ", "));
      // Hack the end off BB i, making it jump to BB commonTailIndex instead.
      ReplaceTailWithBranchTo(SameTails[i].getTailStartPos(), MBB);
      // BB i is no longer a predecessor of SuccBB; remove it from the worklist.
      MergePotentials.erase(SameTails[i].getMPIter());
    }
    DEBUG(errs() << "\n");
    // We leave commonTailIndex in the worklist in case there are other blocks
    // that match it with a smaller number of instructions.
    MadeChange = true;
  }
  return MadeChange;
}

bool BranchFolder::TailMergeBlocks(MachineFunction &MF) {

  if (!EnableTailMerge) return false;

  bool MadeChange = false;

  // First find blocks with no successors.
  MergePotentials.clear();
  for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) {
    if (I->succ_empty())
      MergePotentials.push_back(MergePotentialsElt(HashEndOfMBB(I, 2U), I));
  }

  // See if we can do any tail merging on those.
  if (MergePotentials.size() < TailMergeThreshold &&
      MergePotentials.size() >= 2)
    MadeChange |= TryTailMergeBlocks(NULL, NULL);

  // Look at blocks (IBB) with multiple predecessors (PBB).
  // We change each predecessor to a canonical form, by
  // (1) temporarily removing any unconditional branch from the predecessor
  // to IBB, and
  // (2) alter conditional branches so they branch to the other block
  // not IBB; this may require adding back an unconditional branch to IBB
  // later, where there wasn't one coming in.  E.g.
  //   Bcc IBB
  //   fallthrough to QBB
  // here becomes
  //   Bncc QBB
  // with a conceptual B to IBB after that, which never actually exists.
  // With those changes, we see whether the predecessors' tails match,
  // and merge them if so.  We change things out of canonical form and
  // back to the way they were later in the process.  (OptimizeBranches
  // would undo some of this, but we can't use it, because we'd get into
  // a compile-time infinite loop repeatedly doing and undoing the same
  // transformations.)

  for (MachineFunction::iterator I = next(MF.begin()), E = MF.end();
       I != E; ++I) {
    if (I->pred_size() >= 2 && I->pred_size() < TailMergeThreshold) {
      SmallPtrSet<MachineBasicBlock *, 8> UniquePreds;
      MachineBasicBlock *IBB = I;
      MachineBasicBlock *PredBB = prior(I);
      MergePotentials.clear();
      for (MachineBasicBlock::pred_iterator P = I->pred_begin(),
                                            E2 = I->pred_end();
           P != E2; ++P) {
        MachineBasicBlock *PBB = *P;
        // Skip blocks that loop to themselves, can't tail merge these.
        if (PBB == IBB)
          continue;
        // Visit each predecessor only once.
        if (!UniquePreds.insert(PBB))
          continue;
        MachineBasicBlock *TBB = 0, *FBB = 0;
        SmallVector<MachineOperand, 4> Cond;
        if (!TII->AnalyzeBranch(*PBB, TBB, FBB, Cond, true)) {
          // Failing case:  IBB is the target of a cbr, and
          // we cannot reverse the branch.
          SmallVector<MachineOperand, 4> NewCond(Cond);
          if (!Cond.empty() && TBB == IBB) {
            if (TII->ReverseBranchCondition(NewCond))
              continue;
            // This is the QBB case described above
            if (!FBB)
              FBB = next(MachineFunction::iterator(PBB));
          }
          // Failing case:  the only way IBB can be reached from PBB is via
          // exception handling.  Happens for landing pads.  Would be nice
          // to have a bit in the edge so we didn't have to do all this.
          if (IBB->isLandingPad()) {
            MachineFunction::iterator IP = PBB;  IP++;
            MachineBasicBlock *PredNextBB = NULL;
            if (IP != MF.end())
              PredNextBB = IP;
            if (TBB == NULL) {
              if (IBB != PredNextBB)      // fallthrough
                continue;
            } else if (FBB) {
              if (TBB != IBB && FBB != IBB)   // cbr then ubr
                continue;
            } else if (Cond.empty()) {
              if (TBB != IBB)               // ubr
                continue;
            } else {
              if (TBB != IBB && IBB != PredNextBB)  // cbr
                continue;
            }
          }
          // Remove the unconditional branch at the end, if any.
          if (TBB && (Cond.empty() || FBB)) {
            TII->RemoveBranch(*PBB);
            if (!Cond.empty())
              // reinsert conditional branch only, for now
              TII->InsertBranch(*PBB, (TBB == IBB) ? FBB : TBB, 0, NewCond);
          }
          MergePotentials.push_back(MergePotentialsElt(HashEndOfMBB(PBB, 1U),
                                                       *P));
        }
      }
      if (MergePotentials.size() >= 2)
        MadeChange |= TryTailMergeBlocks(IBB, PredBB);
      // Reinsert an unconditional branch if needed.
      // The 1 below can occur as a result of removing blocks in TryTailMergeBlocks.
      PredBB = prior(I);      // this may have been changed in TryTailMergeBlocks
      if (MergePotentials.size() == 1 &&
          MergePotentials.begin()->getBlock() != PredBB)
        FixTail(MergePotentials.begin()->getBlock(), IBB, TII);
    }
  }
  return MadeChange;
}

//===----------------------------------------------------------------------===//
//  Branch Optimization
//===----------------------------------------------------------------------===//

bool BranchFolder::OptimizeBranches(MachineFunction &MF) {
  bool MadeChange = false;

  // Make sure blocks are numbered in order
  MF.RenumberBlocks();

  for (MachineFunction::iterator I = ++MF.begin(), E = MF.end(); I != E; ) {
    MachineBasicBlock *MBB = I++;
    MadeChange |= OptimizeBlock(MBB);

    // If it is dead, remove it.
    if (MBB->pred_empty()) {
      RemoveDeadBlock(MBB);
      MadeChange = true;
      ++NumDeadBlocks;
    }
  }
  return MadeChange;
}


/// CanFallThrough - Return true if the specified block (with the specified
/// branch condition) can implicitly transfer control to the block after it by
/// falling off the end of it.  This should return false if it can reach the
/// block after it, but it uses an explicit branch to do so (e.g. a table jump).
///
/// True is a conservative answer.
///
bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB,
                                  bool BranchUnAnalyzable,
                                  MachineBasicBlock *TBB,
                                  MachineBasicBlock *FBB,
                                  const SmallVectorImpl<MachineOperand> &Cond) {
  MachineFunction::iterator Fallthrough = CurBB;
  ++Fallthrough;
  // If FallthroughBlock is off the end of the function, it can't fall through.
  if (Fallthrough == CurBB->getParent()->end())
    return false;

  // If FallthroughBlock isn't a successor of CurBB, no fallthrough is possible.
  if (!CurBB->isSuccessor(Fallthrough))
    return false;

  // If we couldn't analyze the branch, examine the last instruction.
  // If the block doesn't end in a known control barrier, assume fallthrough
  // is possible. The isPredicable check is needed because this code can be
  // called during IfConversion, where an instruction which is normally a
  // Barrier is predicated and thus no longer an actual control barrier. This
  // is over-conservative though, because if an instruction isn't actually
  // predicated we could still treat it like a barrier.
  if (BranchUnAnalyzable)
    return CurBB->empty() || !CurBB->back().getDesc().isBarrier() ||
           CurBB->back().getDesc().isPredicable();

  // If there is no branch, control always falls through.
  if (TBB == 0) return true;

  // If there is some explicit branch to the fallthrough block, it can obviously
  // reach, even though the branch should get folded to fall through implicitly.
  if (MachineFunction::iterator(TBB) == Fallthrough ||
      MachineFunction::iterator(FBB) == Fallthrough)
    return true;

  // If it's an unconditional branch to some block not the fall through, it
  // doesn't fall through.
  if (Cond.empty()) return false;

  // Otherwise, if it is conditional and has no explicit false block, it falls
  // through.
  return FBB == 0;
}

/// CanFallThrough - Return true if the specified can implicitly transfer
/// control to the block after it by falling off the end of it.  This should
/// return false if it can reach the block after it, but it uses an explicit
/// branch to do so (e.g. a table jump).
///
/// True is a conservative answer.
///
bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB) {
  MachineBasicBlock *TBB = 0, *FBB = 0;
  SmallVector<MachineOperand, 4> Cond;
  bool CurUnAnalyzable = TII->AnalyzeBranch(*CurBB, TBB, FBB, Cond, true);
  return CanFallThrough(CurBB, CurUnAnalyzable, TBB, FBB, Cond);
}

/// IsBetterFallthrough - Return true if it would be clearly better to
/// fall-through to MBB1 than to fall through into MBB2.  This has to return
/// a strict ordering, returning true for both (MBB1,MBB2) and (MBB2,MBB1) will
/// result in infinite loops.
static bool IsBetterFallthrough(MachineBasicBlock *MBB1,
                                MachineBasicBlock *MBB2) {
  // Right now, we use a simple heuristic.  If MBB2 ends with a call, and
  // MBB1 doesn't, we prefer to fall through into MBB1.  This allows us to
  // optimize branches that branch to either a return block or an assert block
  // into a fallthrough to the return.
  if (MBB1->empty() || MBB2->empty()) return false;

  // If there is a clear successor ordering we make sure that one block
  // will fall through to the next
  if (MBB1->isSuccessor(MBB2)) return true;
  if (MBB2->isSuccessor(MBB1)) return false;

  MachineInstr *MBB1I = --MBB1->end();
  MachineInstr *MBB2I = --MBB2->end();
  return MBB2I->getDesc().isCall() && !MBB1I->getDesc().isCall();
}

/// TailDuplicate - If it is profitable, duplicate TailBB's contents in each
/// of its predecessors.
bool BranchFolder::TailDuplicate(MachineBasicBlock *TailBB,
                                 bool PrevFallsThrough,
                                 MachineFunction &MF) {
  // Don't try to tail-duplicate single-block loops.
  if (TailBB->isSuccessor(TailBB))
    return false;

  // Don't tail-duplicate a block which will soon be folded into its successor.
  if (TailBB->succ_size() == 1 &&
      TailBB->succ_begin()[0]->pred_size() == 1)
    return false;

  // Duplicate up to one less that the tail-merge threshold, so that we don't
  // get into an infinite loop between duplicating and merging. When optimizing
  // for size, duplicate only one, because one branch instruction can be
  // eliminated to compensate for the duplication.
  unsigned MaxDuplicateCount =
    MF.getFunction()->hasFnAttr(Attribute::OptimizeForSize) ?
      1 : (TailMergeSize - 1);

  // Check the instructions in the block to determine whether tail-duplication
  // is invalid or unlikely to be profitable.
  unsigned i = 0;
  bool HasCall = false;
  for (MachineBasicBlock::iterator I = TailBB->begin();
       I != TailBB->end(); ++I, ++i) {
    // Non-duplicable things shouldn't be tail-duplicated.
    if (I->getDesc().isNotDuplicable()) return false;
    // Don't duplicate more than the threshold.
    if (i == MaxDuplicateCount) return false;
    // Remember if we saw a call.
    if (I->getDesc().isCall()) HasCall = true;
  }
  // Heuristically, don't tail-duplicate calls if it would expand code size,
  // as it's less likely to be worth the extra cost.
  if (i > 1 && HasCall)
    return false;

  // Iterate through all the unique predecessors and tail-duplicate this
  // block into them, if possible. Copying the list ahead of time also
  // avoids trouble with the predecessor list reallocating.
  bool Changed = false;
  SmallSetVector<MachineBasicBlock *, 8> Preds(TailBB->pred_begin(),
                                               TailBB->pred_end());
  for (SmallSetVector<MachineBasicBlock *, 8>::iterator PI = Preds.begin(),
       PE = Preds.end(); PI != PE; ++PI) {
    MachineBasicBlock *PredBB = *PI;

    assert(TailBB != PredBB &&
           "Single-block loop should have been rejected earlier!");
    if (PredBB->succ_size() > 1) continue;

    MachineBasicBlock *PredTBB, *PredFBB;
    SmallVector<MachineOperand, 4> PredCond;
    if (TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true))
      continue;
    if (!PredCond.empty())
      continue;
    // EH edges are ignored by AnalyzeBranch.
    if (PredBB->succ_size() != 1)
      continue;
    // Don't duplicate into a fall-through predecessor unless it's the
    // only predecessor.
    if (PredBB->isLayoutSuccessor(TailBB) &&
        PrevFallsThrough &&
        TailBB->pred_size() != 1)
      continue;

    DEBUG(errs() << "\nTail-duplicating into PredBB: " << *PredBB
                 << "From Succ: " << *TailBB);

    // Remove PredBB's unconditional branch.
    TII->RemoveBranch(*PredBB);
    // Clone the contents of TailBB into PredBB.
    for (MachineBasicBlock::iterator I = TailBB->begin(), E = TailBB->end();
         I != E; ++I) {
      MachineInstr *NewMI = MF.CloneMachineInstr(I);
      PredBB->insert(PredBB->end(), NewMI);
    }

    // Update the CFG.
    PredBB->removeSuccessor(PredBB->succ_begin());
    assert(PredBB->succ_empty() &&
           "TailDuplicate called on block with multiple successors!");
    for (MachineBasicBlock::succ_iterator I = TailBB->succ_begin(),
         E = TailBB->succ_end(); I != E; ++I)
       PredBB->addSuccessor(*I);

    Changed = true;
  }

  return Changed;
}

/// OptimizeBlock - Analyze and optimize control flow related to the specified
/// block.  This is never called on the entry block.
bool BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
  bool MadeChange = false;
  MachineFunction &MF = *MBB->getParent();
ReoptimizeBlock:

  MachineFunction::iterator FallThrough = MBB;
  ++FallThrough;

  // If this block is empty, make everyone use its fall-through, not the block
  // explicitly.  Landing pads should not do this since the landing-pad table
  // points to this block.  Blocks with their addresses taken shouldn't be
  // optimized away.
  if (MBB->empty() && !MBB->isLandingPad() && !MBB->hasAddressTaken()) {
    // Dead block?  Leave for cleanup later.
    if (MBB->pred_empty()) return MadeChange;

    if (FallThrough == MF.end()) {
      // TODO: Simplify preds to not branch here if possible!
    } else {
      // Rewrite all predecessors of the old block to go to the fallthrough
      // instead.
      while (!MBB->pred_empty()) {
        MachineBasicBlock *Pred = *(MBB->pred_end()-1);
        Pred->ReplaceUsesOfBlockWith(MBB, FallThrough);
      }
      // If MBB was the target of a jump table, update jump tables to go to the
      // fallthrough instead.
      MF.getJumpTableInfo()->ReplaceMBBInJumpTables(MBB, FallThrough);
      MadeChange = true;
    }
    return MadeChange;
  }

  // Check to see if we can simplify the terminator of the block before this
  // one.
  MachineBasicBlock &PrevBB = *prior(MachineFunction::iterator(MBB));

  MachineBasicBlock *PriorTBB = 0, *PriorFBB = 0;
  SmallVector<MachineOperand, 4> PriorCond;
  bool PriorUnAnalyzable =
    TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond, true);
  if (!PriorUnAnalyzable) {
    // If the CFG for the prior block has extra edges, remove them.
    MadeChange |= PrevBB.CorrectExtraCFGEdges(PriorTBB, PriorFBB,
                                              !PriorCond.empty());

    // If the previous branch is conditional and both conditions go to the same
    // destination, remove the branch, replacing it with an unconditional one or
    // a fall-through.
    if (PriorTBB && PriorTBB == PriorFBB) {
      TII->RemoveBranch(PrevBB);
      PriorCond.clear();
      if (PriorTBB != MBB)
        TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond);
      MadeChange = true;
      ++NumBranchOpts;
      goto ReoptimizeBlock;
    }

    // If the previous block unconditionally falls through to this block and
    // this block has no other predecessors, move the contents of this block
    // into the prior block. This doesn't usually happen when SimplifyCFG
    // has been used, but it can happen tail duplication eliminates all the
    // non-branch predecessors of a block leaving only the fall-through edge.
    // This has to check PrevBB->succ_size() because EH edges are ignored by
    // AnalyzeBranch.
    if (PriorCond.empty() && !PriorTBB && MBB->pred_size() == 1 &&
        PrevBB.succ_size() == 1 &&
        !MBB->hasAddressTaken()) {
      DEBUG(errs() << "\nMerging into block: " << PrevBB
                   << "From MBB: " << *MBB);
      PrevBB.splice(PrevBB.end(), MBB, MBB->begin(), MBB->end());
      PrevBB.removeSuccessor(PrevBB.succ_begin());;
      assert(PrevBB.succ_empty());
      PrevBB.transferSuccessors(MBB);
      MadeChange = true;
      return MadeChange;
    }

    // If the previous branch *only* branches to *this* block (conditional or
    // not) remove the branch.
    if (PriorTBB == MBB && PriorFBB == 0) {
      TII->RemoveBranch(PrevBB);
      MadeChange = true;
      ++NumBranchOpts;
      goto ReoptimizeBlock;
    }

    // If the prior block branches somewhere else on the condition and here if
    // the condition is false, remove the uncond second branch.
    if (PriorFBB == MBB) {
      TII->RemoveBranch(PrevBB);
      TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond);
      MadeChange = true;
      ++NumBranchOpts;
      goto ReoptimizeBlock;
    }

    // If the prior block branches here on true and somewhere else on false, and
    // if the branch condition is reversible, reverse the branch to create a
    // fall-through.
    if (PriorTBB == MBB) {
      SmallVector<MachineOperand, 4> NewPriorCond(PriorCond);
      if (!TII->ReverseBranchCondition(NewPriorCond)) {
        TII->RemoveBranch(PrevBB);
        TII->InsertBranch(PrevBB, PriorFBB, 0, NewPriorCond);
        MadeChange = true;
        ++NumBranchOpts;
        goto ReoptimizeBlock;
      }
    }

    // If this block has no successors (e.g. it is a return block or ends with
    // a call to a no-return function like abort or __cxa_throw) and if the pred
    // falls through into this block, and if it would otherwise fall through
    // into the block after this, move this block to the end of the function.
    //
    // We consider it more likely that execution will stay in the function (e.g.
    // due to loops) than it is to exit it.  This asserts in loops etc, moving
    // the assert condition out of the loop body.
    if (MBB->succ_empty() && !PriorCond.empty() && PriorFBB == 0 &&
        MachineFunction::iterator(PriorTBB) == FallThrough &&
        !CanFallThrough(MBB)) {
      bool DoTransform = true;

      // We have to be careful that the succs of PredBB aren't both no-successor
      // blocks.  If neither have successors and if PredBB is the second from
      // last block in the function, we'd just keep swapping the two blocks for
      // last.  Only do the swap if one is clearly better to fall through than
      // the other.
      if (FallThrough == --MF.end() &&
          !IsBetterFallthrough(PriorTBB, MBB))
        DoTransform = false;

      // We don't want to do this transformation if we have control flow like:
      //   br cond BB2
      // BB1:
      //   ..
      //   jmp BBX
      // BB2:
      //   ..
      //   ret
      //
      // In this case, we could actually be moving the return block *into* a
      // loop!
      if (DoTransform && !MBB->succ_empty() &&
          (!CanFallThrough(PriorTBB) || PriorTBB->empty()))
        DoTransform = false;


      if (DoTransform) {
        // Reverse the branch so we will fall through on the previous true cond.
        SmallVector<MachineOperand, 4> NewPriorCond(PriorCond);
        if (!TII->ReverseBranchCondition(NewPriorCond)) {
          DEBUG(errs() << "\nMoving MBB: " << *MBB
                       << "To make fallthrough to: " << *PriorTBB << "\n");

          TII->RemoveBranch(PrevBB);
          TII->InsertBranch(PrevBB, MBB, 0, NewPriorCond);

          // Move this block to the end of the function.
          MBB->moveAfter(--MF.end());
          MadeChange = true;
          ++NumBranchOpts;
          return MadeChange;
        }
      }
    }
  }

  // Analyze the branch in the current block.
  MachineBasicBlock *CurTBB = 0, *CurFBB = 0;
  SmallVector<MachineOperand, 4> CurCond;
  bool CurUnAnalyzable= TII->AnalyzeBranch(*MBB, CurTBB, CurFBB, CurCond, true);
  if (!CurUnAnalyzable) {
    // If the CFG for the prior block has extra edges, remove them.
    MadeChange |= MBB->CorrectExtraCFGEdges(CurTBB, CurFBB, !CurCond.empty());

    // If this is a two-way branch, and the FBB branches to this block, reverse
    // the condition so the single-basic-block loop is faster.  Instead of:
    //    Loop: xxx; jcc Out; jmp Loop
    // we want:
    //    Loop: xxx; jncc Loop; jmp Out
    if (CurTBB && CurFBB && CurFBB == MBB && CurTBB != MBB) {
      SmallVector<MachineOperand, 4> NewCond(CurCond);
      if (!TII->ReverseBranchCondition(NewCond)) {
        TII->RemoveBranch(*MBB);
        TII->InsertBranch(*MBB, CurFBB, CurTBB, NewCond);
        MadeChange = true;
        ++NumBranchOpts;
        goto ReoptimizeBlock;
      }
    }

    // If this branch is the only thing in its block, see if we can forward
    // other blocks across it.
    if (CurTBB && CurCond.empty() && CurFBB == 0 &&
        MBB->begin()->getDesc().isBranch() && CurTBB != MBB &&
        !MBB->hasAddressTaken()) {
      // This block may contain just an unconditional branch.  Because there can
      // be 'non-branch terminators' in the block, try removing the branch and
      // then seeing if the block is empty.
      TII->RemoveBranch(*MBB);

      // If this block is just an unconditional branch to CurTBB, we can
      // usually completely eliminate the block.  The only case we cannot
      // completely eliminate the block is when the block before this one
      // falls through into MBB and we can't understand the prior block's branch
      // condition.
      if (MBB->empty()) {
        bool PredHasNoFallThrough = TII->BlockHasNoFallThrough(PrevBB);
        if (PredHasNoFallThrough || !PriorUnAnalyzable ||
            !PrevBB.isSuccessor(MBB)) {
          // If the prior block falls through into us, turn it into an
          // explicit branch to us to make updates simpler.
          if (!PredHasNoFallThrough && PrevBB.isSuccessor(MBB) &&
              PriorTBB != MBB && PriorFBB != MBB) {
            if (PriorTBB == 0) {
              assert(PriorCond.empty() && PriorFBB == 0 &&
                     "Bad branch analysis");
              PriorTBB = MBB;
            } else {
              assert(PriorFBB == 0 && "Machine CFG out of date!");
              PriorFBB = MBB;
            }
            TII->RemoveBranch(PrevBB);
            TII->InsertBranch(PrevBB, PriorTBB, PriorFBB, PriorCond);
          }

          // Iterate through all the predecessors, revectoring each in-turn.
          size_t PI = 0;
          bool DidChange = false;
          bool HasBranchToSelf = false;
          while(PI != MBB->pred_size()) {
            MachineBasicBlock *PMBB = *(MBB->pred_begin() + PI);
            if (PMBB == MBB) {
              // If this block has an uncond branch to itself, leave it.
              ++PI;
              HasBranchToSelf = true;
            } else {
              DidChange = true;
              PMBB->ReplaceUsesOfBlockWith(MBB, CurTBB);
              // If this change resulted in PMBB ending in a conditional
              // branch where both conditions go to the same destination,
              // change this to an unconditional branch (and fix the CFG).
              MachineBasicBlock *NewCurTBB = 0, *NewCurFBB = 0;
              SmallVector<MachineOperand, 4> NewCurCond;
              bool NewCurUnAnalyzable = TII->AnalyzeBranch(*PMBB, NewCurTBB,
                      NewCurFBB, NewCurCond, true);
              if (!NewCurUnAnalyzable && NewCurTBB && NewCurTBB == NewCurFBB) {
                TII->RemoveBranch(*PMBB);
                NewCurCond.clear();
                TII->InsertBranch(*PMBB, NewCurTBB, 0, NewCurCond);
                MadeChange = true;
                ++NumBranchOpts;
                PMBB->CorrectExtraCFGEdges(NewCurTBB, 0, false);
              }
            }
          }

          // Change any jumptables to go to the new MBB.
          MF.getJumpTableInfo()->ReplaceMBBInJumpTables(MBB, CurTBB);
          if (DidChange) {
            ++NumBranchOpts;
            MadeChange = true;
            if (!HasBranchToSelf) return MadeChange;
          }
        }
      }

      // Add the branch back if the block is more than just an uncond branch.
      TII->InsertBranch(*MBB, CurTBB, 0, CurCond);
    }
  }

  // Now we know that there was no fall-through into this block, check to
  // see if it has a fall-through into its successor.
  bool CurFallsThru = CanFallThrough(MBB, CurUnAnalyzable, CurTBB, CurFBB,
                                     CurCond);
  bool PrevFallsThru = CanFallThrough(&PrevBB, PriorUnAnalyzable,
                                      PriorTBB, PriorFBB, PriorCond);

  // If this block is small, unconditionally branched to, and does not
  // fall through, tail-duplicate its instructions into its predecessors
  // to eliminate a (dynamic) branch.
  if (!CurFallsThru)
    if (TailDuplicate(MBB, PrevFallsThru, MF)) {
      MadeChange = true;
      return MadeChange;
    }

  // If the prior block doesn't fall through into this block, and if this
  // block doesn't fall through into some other block, see if we can find a
  // place to move this block where a fall-through will happen.
  if (!PrevFallsThru) {
    if (!MBB->isLandingPad()) {
      // Check all the predecessors of this block.  If one of them has no fall
      // throughs, move this block right after it.
      for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
           E = MBB->pred_end(); PI != E; ++PI) {
        // Analyze the branch at the end of the pred.
        MachineBasicBlock *PredBB = *PI;
        MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough;
        MachineBasicBlock *PredTBB, *PredFBB;
        SmallVector<MachineOperand, 4> PredCond;
        if (PredBB != MBB && !CanFallThrough(PredBB) &&
            !TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true)
            && (!CurFallsThru || !CurTBB || !CurFBB)
            && (!CurFallsThru || MBB->getNumber() >= PredBB->getNumber())) {
          // If the current block doesn't fall through, just move it.
          // If the current block can fall through and does not end with a
          // conditional branch, we need to append an unconditional jump to
          // the (current) next block.  To avoid a possible compile-time
          // infinite loop, move blocks only backward in this case.
          // Also, if there are already 2 branches here, we cannot add a third;
          // this means we have the case
          // Bcc next
          // B elsewhere
          // next:
          if (CurFallsThru) {
            MachineBasicBlock *NextBB = next(MachineFunction::iterator(MBB));
            CurCond.clear();
            TII->InsertBranch(*MBB, NextBB, 0, CurCond);
          }
          MBB->moveAfter(PredBB);
          MadeChange = true;
          goto ReoptimizeBlock;
        }
      }
    }

    if (!CurFallsThru) {
      // Check all successors to see if we can move this block before it.
      for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
           E = MBB->succ_end(); SI != E; ++SI) {
        // Analyze the branch at the end of the block before the succ.
        MachineBasicBlock *SuccBB = *SI;
        MachineFunction::iterator SuccPrev = SuccBB; --SuccPrev;

        // If this block doesn't already fall-through to that successor, and if
        // the succ doesn't already have a block that can fall through into it,
        // and if the successor isn't an EH destination, we can arrange for the
        // fallthrough to happen.
        if (SuccBB != MBB && &*SuccPrev != MBB &&
            !CanFallThrough(SuccPrev) && !CurUnAnalyzable &&
            !SuccBB->isLandingPad()) {
          MBB->moveBefore(SuccBB);
          MadeChange = true;
          goto ReoptimizeBlock;
        }
      }

      // Okay, there is no really great place to put this block.  If, however,
      // the block before this one would be a fall-through if this block were
      // removed, move this block to the end of the function.
      MachineBasicBlock *PrevTBB, *PrevFBB;
      SmallVector<MachineOperand, 4> PrevCond;
      if (FallThrough != MF.end() &&
          !TII->AnalyzeBranch(PrevBB, PrevTBB, PrevFBB, PrevCond, true) &&
          PrevBB.isSuccessor(FallThrough)) {
        MBB->moveAfter(--MF.end());
        MadeChange = true;
        return MadeChange;
      }
    }
  }

  return MadeChange;
}
