From b0ac8c48a66c3e44a374c7a3b29fd8be067e32cc Mon Sep 17 00:00:00 2001 From: Reid Spencer Date: Mon, 16 Aug 2004 07:46:33 +0000 Subject: [PATCH] Fix PR422. Ouch! Changes in the lazy initialization code caused each incorporated function to reprocess the entire function on every lookup of a value's slot number. This caused a horrible slowdown in all functions. This fix made llvm-dis go from "longer than I care to wait" (minutes) on a large test case to 0.53 seconds. llvm-svn: 15818 --- llvm/lib/VMCore/AsmWriter.cpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/llvm/lib/VMCore/AsmWriter.cpp b/llvm/lib/VMCore/AsmWriter.cpp index 8f12f13baa4a..4cfba7668f5a 100644 --- a/llvm/lib/VMCore/AsmWriter.cpp +++ b/llvm/lib/VMCore/AsmWriter.cpp @@ -92,7 +92,10 @@ public: public: /// If you'd like to deal with a function instead of just a module, use /// this method to get its data into the SlotMachine. - void incorporateFunction(const Function *F) { TheFunction = F; } + void incorporateFunction(const Function *F) { + TheFunction = F; + FunctionProcessed = false; + } /// After calling incorporateFunction, use this method to remove the /// most recently incorporated function from the SlotMachine. This @@ -138,6 +141,7 @@ public: /// @brief The function for which we are holding slot numbers const Function* TheFunction; + bool FunctionProcessed; /// @brief The TypePlanes map for the module level data TypedPlanes mMap; @@ -1263,6 +1267,7 @@ CachedWriter& CachedWriter::operator<<(const Type &Ty) { SlotMachine::SlotMachine(const Module *M) : TheModule(M) ///< Saved for lazy initialization. , TheFunction(0) + , FunctionProcessed(false) , mMap() , mTypes() , fMap() @@ -1275,6 +1280,7 @@ SlotMachine::SlotMachine(const Module *M) SlotMachine::SlotMachine(const Function *F ) : TheModule( F ? F->getParent() : 0 ) ///< Saved for lazy initialization , TheFunction(F) ///< Saved for lazy initialization + , FunctionProcessed(false) , mMap() , mTypes() , fMap() @@ -1287,7 +1293,7 @@ inline void SlotMachine::initialize(void) { processModule(); TheModule = 0; ///< Prevent re-processing next time we're called. } - if ( TheFunction ) { + if ( TheFunction && ! FunctionProcessed) { processFunction(); } } @@ -1331,6 +1337,8 @@ void SlotMachine::processFunction() { } } + FunctionProcessed = true; + SC_DEBUG("end processFunction!\n"); } @@ -1343,6 +1351,7 @@ void SlotMachine::purgeFunction() { fMap.clear(); // Simply discard the function level map fTypes.clear(); TheFunction = 0; + FunctionProcessed = false; SC_DEBUG("end purgeFunction!\n"); } -- GitLab