Inlining often produces landingpad instructions with repeated
catch or repeated filter clauses. Teach instcombine a bunch of tricks for simplifying landingpad clauses. Currently the code only recognizes the GNU C++ and Ada personality functions, but that doesn't stop it doing a bunch of "generic" transforms which are hopefully fine for any real-world personality function. If these "generic" transforms turn out not to be generic, they can always be conditioned on the personality function. Probably someone should add the ObjC++ personality function. I didn't as I don't know anything about it. llvm-svn: 140852
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