[X86][SSE] Use PSLLDQ/PSRLDQ to mask out zeroable ends of a shuffle
As suggested on PR40318, this patch uses PSLLDQ/PSRLDQ to lower shuffles to zero out the ends of a vector, leaving a sequential inner section. For pre-SSSE3 we do this for shuffles with zeros at either end (requiring up to 3 shifts), but once PSHUFB is available I've limited this to shuffles with a single zeroable end (2 shifts). Differential Revision: https://reviews.llvm.org/D56784 llvm-svn: 352883
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