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Commit 85184017 authored by Simon Pilgrim's avatar Simon Pilgrim
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[X86][SSE] Use PSLLDQ/PSRLDQ to mask out zeroable ends of a shuffle

As suggested on PR40318, this patch uses PSLLDQ/PSRLDQ to lower shuffles to zero out the ends of a vector, leaving a sequential inner section.

For pre-SSSE3 we do this for shuffles with zeros at either end (requiring up to 3 shifts), but once PSHUFB is available I've limited this to shuffles with a single zeroable end (2 shifts).

Differential Revision: https://reviews.llvm.org/D56784

llvm-svn: 352883
parent 9fb113e2
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