AMDGPU: Scalarize vector argument types to calls
When lowering calling conventions, prefer to decompose vectors into the constitute register types. This avoids artifical constraints to satisfy a wide super-register. This improves code quality because now optimizations don't need to deal with the super-register constraint. For example the immediate folding code doesn't deal with 4 component reg_sequences, so by breaking the register down earlier the existing immediate folding code is able to work. This also avoids the need for the shader input processing code to manually split vector types. llvm-svn: 338416
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