CodeGen: Move the SlotIndexes BumpPtrAllocator before the list it allocates
When a `SlotIndexes` is destroyed, `ileAllocator` will currently be destructed before `IndexList`, but all of `IndexList`'s storage has been allocated by `ileAllocator`. This means we'll call destructors on garbage data, which is very bad. This can be avoided by putting the BumpPtrAllocator earlier in the class than anything it allocates. Unfortunately, I don't know how to test this. It depends very much on memory layout, and the only evidence I have that this is actually happening in practice are backtraces that might be explained by this. By inspection though, the code is obviously dangerous/wrong, and this is the right thing to do. I'll follow up later with a patch that calls clearAndLeakNodesUnsafely on the list, since there isn't much point in destructing them when they're allocated in a BPA anyway, but I figured it makes sense to commit the correctness fix separately from that optimization. llvm-svn: 254794
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