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  1. Apr 13, 2004
  2. Apr 10, 2004
    • Chris Lattner's avatar
      Fold code like: · 0aa56564
      Chris Lattner authored
        if (C)
          V1 |= V2;
      
      into:
        Vx = V1 | V2;
        V1 = select C, V1, Vx
      
      when the expression can be evaluated unconditionally and is *cheap* to
      execute.  This limited form of if conversion is quite handy in lots of cases.
      For example, it turns this testcase into straight-line code:
      
      int in0 ; int in1 ; int in2 ; int in3 ;
      int in4 ; int in5 ; int in6 ; int in7 ;
      int in8 ; int in9 ; int in10; int in11;
      int in12; int in13; int in14; int in15;
      long output;
      
      void mux(void) {
        output =
            (in0   ?  0x00000001 : 0) | (in1   ?  0x00000002 : 0) |
            (in2   ?  0x00000004 : 0) | (in3   ?  0x00000008 : 0) |
            (in4   ?  0x00000010 : 0) | (in5   ?  0x00000020 : 0) |
            (in6   ?  0x00000040 : 0) | (in7   ?  0x00000080 : 0) |
            (in8   ?  0x00000100 : 0) | (in9   ?  0x00000200 : 0) |
            (in10  ?  0x00000400 : 0) | (in11  ?  0x00000800 : 0) |
            (in12  ?  0x00001000 : 0) | (in13  ?  0x00002000 : 0) |
            (in14  ?  0x00004000 : 0) | (in15  ?  0x00008000 : 0) ;
      }
      
      llvm-svn: 12798
      0aa56564
  3. Apr 08, 2004
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  16. Feb 29, 2004
  17. Feb 28, 2004
    • Chris Lattner's avatar
      Implement switch->br and br->switch folding by ripping out the switch->switch · d3e6ae26
      Chris Lattner authored
      and br->br code and generalizing it.  This allows us to compile code like this:
      
      int test(Instruction *I) {
        if (isa<CastInst>(I))
          return foo(7);
        else if (isa<BranchInst>(I))
          return foo(123);
        else if (isa<UnwindInst>(I))
          return foo(1241);
        else if (isa<SetCondInst>(I))
          return foo(1);
        else if (isa<VAArgInst>(I))
          return foo(42);
        return foo(-1);
      }
      
      into:
      
      int %_Z4testPN4llvm11InstructionE("struct.llvm::Instruction"* %I) {
      entry:
              %tmp.1.i.i.i.i.i.i.i = getelementptr "struct.llvm::Instruction"* %I, long 0, ubyte 4            ; <uint*> [#uses=1]
              %tmp.2.i.i.i.i.i.i.i = load uint* %tmp.1.i.i.i.i.i.i.i          ; <uint> [#uses=2]
              %tmp.2.i.i.i.i.i.i = seteq uint %tmp.2.i.i.i.i.i.i.i, 27                ; <bool> [#uses=0]
              switch uint %tmp.2.i.i.i.i.i.i.i, label %endif.0 [
                       uint 27, label %then.0
                       uint 2, label %then.1
                       uint 5, label %then.2
                       uint 14, label %then.3
                       uint 15, label %then.3
                       uint 16, label %then.3
                       uint 17, label %then.3
                       uint 18, label %then.3
                       uint 19, label %then.3
                       uint 32, label %then.4
              ]
      ...
      
      As well as handling the cases in 176.gcc and many other programs more effectively.
      
      llvm-svn: 11964
      d3e6ae26
    • Misha Brukman's avatar
      Right, it's really Extractor, not Extraction. · 8a2c28fd
      Misha Brukman authored
      llvm-svn: 11939
      8a2c28fd
    • Misha Brukman's avatar
      A pass that uses the generic CodeExtractor to rip out *every* loop in every · 03a11340
      Misha Brukman authored
      function, as long as the loop isn't the only one in that function. This should
      help debugging passes easier with BugPoint.
      
      llvm-svn: 11936
      03a11340
    • Misha Brukman's avatar
      A generic code extractor: given a list of BasicBlocks, it will rip them out into · caa1a5ab
      Misha Brukman authored
      a new function, taking care of inputs and outputs.
      
      llvm-svn: 11935
      caa1a5ab
  18. Feb 26, 2004
    • Chris Lattner's avatar
      turn things like: · 21e941fb
      Chris Lattner authored
         if (X == 0 || X == 2)
      
      ...where the comparisons and branches are in different blocks... into a switch
      instruction.  This comes up a lot in various programs, and works well with
      the switch/switch merging code I checked earlier.  For example, this testcase:
      
      int switchtest(int C) {
        return C == 0 ? f(123) :
               C == 1 ? f(3123) :
               C == 4 ? f(312) :
               C == 5 ? f(1234): f(444);
      }
      
      is converted into this:
              switch int %C, label %cond_false.3 [
                       int 0, label %cond_true.0
                       int 1, label %cond_true.1
                       int 4, label %cond_true.2
                       int 5, label %cond_true.3
              ]
      
      instead of a whole bunch of conditional branches.
      
      Admittedly the code is ugly, and incomplete.  To be complete, we need to add
      br -> switch merging and switch -> br merging.  For example, this testcase:
      
      struct foo { int Q, R, Z; };
      #define A (X->Q+X->R * 123)
      int test(struct foo *X) {
        return A  == 123 ? X1() :
              A == 12321 ? X2():
              (A == 111 || A == 222) ? X3() :
              A == 875 ? X4() : X5();
      }
      
      Gets compiled to this:
              switch int %tmp.7, label %cond_false.2 [
                       int 123, label %cond_true.0
                       int 12321, label %cond_true.1
                       int 111, label %cond_true.2
                       int 222, label %cond_true.2
              ]
      ...
      cond_false.2:           ; preds = %entry
              %tmp.52 = seteq int %tmp.7, 875         ; <bool> [#uses=1]
              br bool %tmp.52, label %cond_true.3, label %cond_false.3
      
      where the branch could be folded into the switch.
      
      This kind of thing occurs *ALL OF THE TIME*, especially in programs like
      176.gcc, which is a horrible mess of code.  It contains stuff like *shudder*:
      
      #define SWITCH_TAKES_ARG(CHAR) \
        (   (CHAR) == 'D' \
         || (CHAR) == 'U' \
         || (CHAR) == 'o' \
         || (CHAR) == 'e' \
         || (CHAR) == 'u' \
         || (CHAR) == 'I' \
         || (CHAR) == 'm' \
         || (CHAR) == 'L' \
         || (CHAR) == 'A' \
         || (CHAR) == 'h' \
         || (CHAR) == 'z')
      
      and
      
      #define CONST_OK_FOR_LETTER_P(VALUE, C)                 \
        ((C) == 'I' ? SMALL_INTVAL (VALUE)                    \
         : (C) == 'J' ? SMALL_INTVAL (-(VALUE))               \
         : (C) == 'K' ? (unsigned)(VALUE) < 32                \
         : (C) == 'L' ? ((VALUE) & 0xffff) == 0               \
         : (C) == 'M' ? integer_ok_for_set (VALUE)            \
         : (C) == 'N' ? (VALUE) < 0                           \
         : (C) == 'O' ? (VALUE) == 0                          \
         : (C) == 'P' ? (VALUE) >= 0                          \
         : 0)
      
      and
      
      #define LEGITIMIZE_ADDRESS(X,OLDX,MODE,WIN)                     \
      {                                                               \
        if (GET_CODE (X) == PLUS && CONSTANT_ADDRESS_P (XEXP (X, 1))) \
          (X) = gen_rtx (PLUS, SImode, XEXP (X, 0),                   \
                         copy_to_mode_reg (SImode, XEXP (X, 1)));     \
        if (GET_CODE (X) == PLUS && CONSTANT_ADDRESS_P (XEXP (X, 0))) \
          (X) = gen_rtx (PLUS, SImode, XEXP (X, 1),                   \
                         copy_to_mode_reg (SImode, XEXP (X, 0)));     \
        if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 0)) == MULT)   \
          (X) = gen_rtx (PLUS, SImode, XEXP (X, 1),                   \
                         force_operand (XEXP (X, 0), 0));             \
        if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 1)) == MULT)   \
          (X) = gen_rtx (PLUS, SImode, XEXP (X, 0),                   \
                         force_operand (XEXP (X, 1), 0));             \
        if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 0)) == PLUS)   \
          (X) = gen_rtx (PLUS, Pmode, force_operand (XEXP (X, 0), NULL_RTX),\
                         XEXP (X, 1));                                \
        if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 1)) == PLUS)   \
          (X) = gen_rtx (PLUS, Pmode, XEXP (X, 0),                    \
                         force_operand (XEXP (X, 1), NULL_RTX));      \
        if (GET_CODE (X) == SYMBOL_REF || GET_CODE (X) == CONST       \
                 || GET_CODE (X) == LABEL_REF)                        \
          (X) = legitimize_address (flag_pic, X, 0, 0);               \
        if (memory_address_p (MODE, X))                               \
          goto WIN; }
      
      and others.  These macros get used multiple times of course.  These are such
      lovely candidates for macros, aren't they?  :)
      
      This code also nicely handles LLVM constructs that look like this:
      
        if (isa<CastInst>(I))
         ...
        else if (isa<BranchInst>(I))
         ...
        else if (isa<SetCondInst>(I))
         ...
        else if (isa<UnwindInst>(I))
         ...
        else if (isa<VAArgInst>(I))
         ...
      
      where the isa can obviously be a dyn_cast as well.  Switch instructions are a
      good thing.
      
      llvm-svn: 11870
      21e941fb
  19. Feb 24, 2004
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