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        DEBUG(MI->dump());
      }
      killedRegs.insert(Reg);
    }
    // Mark any used register (that is not using undef) and subregs as
    // now live...
    for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
      MachineOperand &MO = MI->getOperand(i);
      if (!MO.isReg() || !MO.isUse() || MO.isUndef()) continue;
      unsigned Reg = MO.getReg();
      if ((Reg == 0) || ReservedRegs.test(Reg)) continue;

      KillIndices[Reg] = Count;
      
      for (const unsigned *Subreg = TRI->getSubRegisters(Reg);
           *Subreg; ++Subreg) {
        KillIndices[*Subreg] = Count;
      }
    }
//===----------------------------------------------------------------------===//
//  Top-Down Scheduling
//===----------------------------------------------------------------------===//

/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
/// the PendingQueue if the count reaches zero. Also update its cycle bound.
void SchedulePostRATDList::ReleaseSucc(SUnit *SU, SDep *SuccEdge) {
  SUnit *SuccSU = SuccEdge->getSUnit();
    errs() << "*** Scheduling failed! ***\n";
    errs() << " has been released too many times!\n";
  // Compute how many cycles it will be before this actually becomes
  // available.  This is the max of the start time of all predecessors plus
  // their latencies.
  SuccSU->setDepthToAtLeast(SU->getDepth() + SuccEdge->getLatency());
  // If all the node's predecessors are scheduled, this node is ready
  // to be scheduled. Ignore the special ExitSU node.
  if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
    PendingQueue.push_back(SuccSU);
}

/// ReleaseSuccessors - Call ReleaseSucc on each of SU's successors.
void SchedulePostRATDList::ReleaseSuccessors(SUnit *SU) {
  for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
       I != E; ++I)
    ReleaseSucc(SU, &*I);
}

/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
/// count of its successors. If a successor pending count is zero, add it to
/// the Available queue.
void SchedulePostRATDList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
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  DEBUG(errs() << "*** Scheduling [" << CurCycle << "]: ");
  DEBUG(SU->dump(this));
  
  Sequence.push_back(SU);
  assert(CurCycle >= SU->getDepth() && "Node scheduled above its depth!");
  SU->setDepthToAtLeast(CurCycle);
  SU->isScheduled = true;
  AvailableQueue.ScheduledNode(SU);
}

/// ListScheduleTopDown - The main loop of list scheduling for top-down
/// schedulers.
void SchedulePostRATDList::ListScheduleTopDown() {
  unsigned CurCycle = 0;

  // Release any successors of the special Entry node.
  ReleaseSuccessors(&EntrySU);

  // All leaves to Available queue.
  for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
    // It is available if it has no predecessors.
    if (SUnits[i].Preds.empty()) {
      AvailableQueue.push(&SUnits[i]);
      SUnits[i].isAvailable = true;
    }
  }
  // In any cycle where we can't schedule any instructions, we must
  // stall or emit a noop, depending on the target.
  bool CycleHasInsts = false;
  // While Available queue is not empty, grab the node with the highest
  // priority. If it is not ready put it back.  Schedule the node.
  Sequence.reserve(SUnits.size());
  while (!AvailableQueue.empty() || !PendingQueue.empty()) {
    // Check to see if any of the pending instructions are ready to issue.  If
    // so, add them to the available queue.
    for (unsigned i = 0, e = PendingQueue.size(); i != e; ++i) {
      if (PendingQueue[i]->getDepth() <= CurCycle) {
        AvailableQueue.push(PendingQueue[i]);
        PendingQueue[i]->isAvailable = true;
        PendingQueue[i] = PendingQueue.back();
        PendingQueue.pop_back();
        --i; --e;
      } else if (PendingQueue[i]->getDepth() < MinDepth)
        MinDepth = PendingQueue[i]->getDepth();
    DEBUG(errs() << "\n*** Examining Available\n";
          LatencyPriorityQueue q = AvailableQueue;
          while (!q.empty()) {
            SUnit *su = q.pop();
            errs() << "Height " << su->getHeight() << ": ";
            su->dump(this);
          });
    SUnit *FoundSUnit = 0;

    bool HasNoopHazards = false;
    while (!AvailableQueue.empty()) {
      SUnit *CurSUnit = AvailableQueue.pop();

      ScheduleHazardRecognizer::HazardType HT =
        HazardRec->getHazardType(CurSUnit);
      if (HT == ScheduleHazardRecognizer::NoHazard) {
        FoundSUnit = CurSUnit;
        break;
      }

      // Remember if this is a noop hazard.
      HasNoopHazards |= HT == ScheduleHazardRecognizer::NoopHazard;

      NotReady.push_back(CurSUnit);
    }

    // Add the nodes that aren't ready back onto the available list.
    if (!NotReady.empty()) {
      AvailableQueue.push_all(NotReady);
      NotReady.clear();
    }

    // If we found a node to schedule, do it now.
    if (FoundSUnit) {
      ScheduleNodeTopDown(FoundSUnit, CurCycle);
      HazardRec->EmitInstruction(FoundSUnit);
      // If we are using the target-specific hazards, then don't
      // advance the cycle time just because we schedule a node. If
      // the target allows it we can schedule multiple nodes in the
      // same cycle.
      if (!EnablePostRAHazardAvoidance) {
        if (FoundSUnit->Latency)  // Don't increment CurCycle for pseudo-ops!
          ++CurCycle;
      }
        DEBUG(errs() << "*** Finished cycle " << CurCycle << '\n');
        HazardRec->AdvanceCycle();
      } else if (!HasNoopHazards) {
        // Otherwise, we have a pipeline stall, but no other problem,
        // just advance the current cycle and try again.
        DEBUG(errs() << "*** Stall in cycle " << CurCycle << '\n');
        HazardRec->AdvanceCycle();
        ++NumStalls;
      } else {
        // Otherwise, we have no instructions to issue and we have instructions
        // that will fault if we don't do this right.  This is the case for
        // processors without pipeline interlocks and other cases.
        DEBUG(errs() << "*** Emitting noop in cycle " << CurCycle << '\n');
        HazardRec->EmitNoop();
        Sequence.push_back(0);   // NULL here means noop
        ++NumNoops;
      }

  VerifySchedule(/*isBottomUp=*/false);

//===----------------------------------------------------------------------===//
//                         Public Constructor Functions
//===----------------------------------------------------------------------===//

FunctionPass *llvm::createPostRAScheduler(CodeGenOpt::Level OptLevel) {
  return new PostRAScheduler(OptLevel);