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//===-- RegAllocBasic.cpp - basic register allocator ----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the RABasic function pass, which provides a minimal
// implementation of the basic register allocator.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "LiveIntervalUnion.h"
#include "RegAllocBase.h"
#include "RenderMachineFunction.h"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "VirtRegRewriter.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterCoalescer.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Target/TargetRegisterInfo.h"
#ifndef NDEBUG
#include "llvm/ADT/SparseBitVector.h"
#endif
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
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#include "llvm/Support/Timer.h"
#include <cstdlib>
using namespace llvm;
static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
createBasicRegisterAllocator);
// Temporary verification option until we can put verification inside
// MachineVerifier.
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static cl::opt<bool, true>
VerifyRegAlloc("verify-regalloc", cl::location(RegAllocBase::VerifyEnabled),
cl::desc("Verify during register allocation"));
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const char *RegAllocBase::TimerGroupName = "Register Allocation";
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bool RegAllocBase::VerifyEnabled = false;
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/// RABasic provides a minimal implementation of the basic register allocation
/// algorithm. It prioritizes live virtual registers by spill weight and spills
/// whenever a register is unavailable. This is not practical in production but
/// provides a useful baseline both for measuring other allocators and comparing
/// the speed of the basic algorithm against other styles of allocators.
class RABasic : public MachineFunctionPass, public RegAllocBase
{
// context
MachineFunction *MF;
BitVector ReservedRegs;
LiveStacks *LS;
RenderMachineFunction *RMF;
std::auto_ptr<Spiller> SpillerInstance;
public:
RABasic();
/// Return the pass name.
virtual const char* getPassName() const {
return "Basic Register Allocator";
}
/// RABasic analysis usage.
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
virtual void releaseMemory();
virtual Spiller &spiller() { return *SpillerInstance; }
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virtual float getPriority(LiveInterval *LI) { return LI->weight; }
virtual unsigned selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs);
/// Perform register allocation.
virtual bool runOnMachineFunction(MachineFunction &mf);
static char ID;
};
char RABasic::ID = 0;
} // end anonymous namespace
RABasic::RABasic(): MachineFunctionPass(ID) {
initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
initializeLiveStacksPass(*PassRegistry::getPassRegistry());
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initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
}
void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<AliasAnalysis>();
AU.addPreserved<AliasAnalysis>();
AU.addRequired<LiveIntervals>();
AU.addPreserved<SlotIndexes>();
if (StrongPHIElim)
AU.addRequiredID(StrongPHIEliminationID);
AU.addRequiredTransitive<RegisterCoalescer>();
AU.addRequired<CalculateSpillWeights>();
AU.addRequired<LiveStacks>();
AU.addPreserved<LiveStacks>();
AU.addRequiredID(MachineDominatorsID);
AU.addPreservedID(MachineDominatorsID);
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
AU.addRequired<VirtRegMap>();
AU.addPreserved<VirtRegMap>();
DEBUG(AU.addRequired<RenderMachineFunction>());
MachineFunctionPass::getAnalysisUsage(AU);
}
void RABasic::releaseMemory() {
SpillerInstance.reset(0);
RegAllocBase::releaseMemory();
}
#ifndef NDEBUG
// Verify each LiveIntervalUnion.
void RegAllocBase::verify() {
LiveVirtRegBitSet VisitedVRegs;
OwningArrayPtr<LiveVirtRegBitSet>
unionVRegs(new LiveVirtRegBitSet[PhysReg2LiveUnion.numRegs()]);
for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
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DEBUG(PhysReg2LiveUnion[PhysReg].print(dbgs(), TRI));
LiveVirtRegBitSet &VRegs = unionVRegs[PhysReg];
PhysReg2LiveUnion[PhysReg].verify(VRegs);
// Union + intersection test could be done efficiently in one pass, but
// don't add a method to SparseBitVector unless we really need it.
assert(!VisitedVRegs.intersects(VRegs) && "vreg in multiple unions");
VisitedVRegs |= VRegs;
for (LiveIntervals::iterator liItr = LIS->begin(), liEnd = LIS->end();
liItr != liEnd; ++liItr) {
unsigned reg = liItr->first;
if (TargetRegisterInfo::isPhysicalRegister(reg)) continue;
if (!VRM->hasPhys(reg)) continue; // spilled?
unsigned PhysReg = VRM->getPhys(reg);
if (!unionVRegs[PhysReg].test(reg)) {
dbgs() << "LiveVirtReg " << reg << " not in union " <<
TRI->getName(PhysReg) << "\n";
llvm_unreachable("unallocated live vreg");
}
}
// FIXME: I'm not sure how to verify spilled intervals.
}
#endif //!NDEBUG
//===----------------------------------------------------------------------===//
// RegAllocBase Implementation
//===----------------------------------------------------------------------===//
// Instantiate a LiveIntervalUnion for each physical register.
void RegAllocBase::LiveUnionArray::init(LiveIntervalUnion::Allocator &allocator,
unsigned NRegs) {
NumRegs = NRegs;
Array =
static_cast<LiveIntervalUnion*>(malloc(sizeof(LiveIntervalUnion)*NRegs));
for (unsigned r = 0; r != NRegs; ++r)
new(Array + r) LiveIntervalUnion(r, allocator);
void RegAllocBase::init(VirtRegMap &vrm, LiveIntervals &lis) {
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NamedRegionTimer T("Initialize", TimerGroupName, TimePassesIsEnabled);
TRI = &vrm.getTargetRegInfo();
MRI = &vrm.getRegInfo();
VRM = &vrm;
LIS = &lis;
PhysReg2LiveUnion.init(UnionAllocator, TRI->getNumRegs());
// Cache an interferece query for each physical reg
Queries.reset(new LiveIntervalUnion::Query[PhysReg2LiveUnion.numRegs()]);
void RegAllocBase::LiveUnionArray::clear() {
if (!Array)
return;
for (unsigned r = 0; r != NumRegs; ++r)
Array[r].~LiveIntervalUnion();
free(Array);
NumRegs = 0;
Array = 0;
}
void RegAllocBase::releaseMemory() {
PhysReg2LiveUnion.clear();
// Visit all the live virtual registers. If they are already assigned to a
// physical register, unify them with the corresponding LiveIntervalUnion,
// otherwise push them on the priority queue for later assignment.
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void RegAllocBase::
seedLiveVirtRegs(std::priority_queue<std::pair<float, unsigned> > &VirtRegQ) {
for (LiveIntervals::iterator I = LIS->begin(), E = LIS->end(); I != E; ++I) {
unsigned RegNum = I->first;
LiveInterval &VirtReg = *I->second;
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if (TargetRegisterInfo::isPhysicalRegister(RegNum))
PhysReg2LiveUnion[RegNum].unify(VirtReg);
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else
VirtRegQ.push(std::make_pair(getPriority(&VirtReg), RegNum));
// Top-level driver to manage the queue of unassigned VirtRegs and call the
// selectOrSplit implementation.
void RegAllocBase::allocatePhysRegs() {
// Push each vreg onto a queue or "precolor" by adding it to a physreg union.
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std::priority_queue<std::pair<float, unsigned> > VirtRegQ;
seedLiveVirtRegs(VirtRegQ);
// Continue assigning vregs one at a time to available physical registers.
while (!VirtRegQ.empty()) {
// Pop the highest priority vreg.
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LiveInterval &VirtReg = LIS->getInterval(VirtRegQ.top().second);
VirtRegQ.pop();
// selectOrSplit requests the allocator to return an available physical
// register if possible and populate a list of new live intervals that
// result from splitting.
DEBUG(dbgs() << "\nselectOrSplit " << MRI->getRegClass(VirtReg.reg)->getName()
<< ':' << VirtReg << '\n');
typedef SmallVector<LiveInterval*, 4> VirtRegVec;
VirtRegVec SplitVRegs;
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unsigned AvailablePhysReg = selectOrSplit(VirtReg, SplitVRegs);
if (AvailablePhysReg) {
DEBUG(dbgs() << "allocating: " << TRI->getName(AvailablePhysReg)
<< " for " << VirtReg << '\n');
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assert(!VRM->hasPhys(VirtReg.reg) && "duplicate vreg in union");
VRM->assignVirt2Phys(VirtReg.reg, AvailablePhysReg);
PhysReg2LiveUnion[AvailablePhysReg].unify(VirtReg);
for (VirtRegVec::iterator I = SplitVRegs.begin(), E = SplitVRegs.end();
I != E; ++I) {
LiveInterval* SplitVirtReg = *I;
if (SplitVirtReg->empty()) continue;
DEBUG(dbgs() << "queuing new interval: " << *SplitVirtReg << "\n");
assert(TargetRegisterInfo::isVirtualRegister(SplitVirtReg->reg) &&
"expect split value in virtual register");
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VirtRegQ.push(std::make_pair(getPriority(SplitVirtReg),
SplitVirtReg->reg));
// Check if this live virtual register interferes with a physical register. If
// not, then check for interference on each register that aliases with the
// physical register. Return the interfering register.
unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &VirtReg,
unsigned PhysReg) {
for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
if (query(VirtReg, *AliasI).checkInterference())
return *AliasI;
return 0;
}
// Helper for spillInteferences() that spills all interfering vregs currently
// assigned to this physical register.
void RegAllocBase::spillReg(LiveInterval& VirtReg, unsigned PhysReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs) {
LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg);
assert(Q.seenAllInterferences() && "need collectInterferences()");
const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs();
for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(),
E = PendingSpills.end(); I != E; ++I) {
LiveInterval &SpilledVReg = **I;
DEBUG(dbgs() << "extracting from " <<
TRI->getName(PhysReg) << " " << SpilledVReg << '\n');
// Deallocate the interfering vreg by removing it from the union.
// A LiveInterval instance may not be in a union during modification!
PhysReg2LiveUnion[PhysReg].extract(SpilledVReg);
// Clear the vreg assignment.
VRM->clearVirt(SpilledVReg.reg);
// Spill the extracted interval.
spiller().spill(&SpilledVReg, SplitVRegs, PendingSpills);
// After extracting segments, the query's results are invalid. But keep the
// contents valid until we're done accessing pendingSpills.
Q.clear();
// Spill or split all live virtual registers currently unified under PhysReg
// that interfere with VirtReg. The newly spilled or split live intervals are
// returned by appending them to SplitVRegs.
RegAllocBase::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs) {
// Record each interference and determine if all are spillable before mutating
// either the union or live intervals.
unsigned NumInterferences = 0;
// Collect interferences assigned to any alias of the physical register.
for (const unsigned *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) {
LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI);
NumInterferences += QAlias.collectInterferingVRegs();
if (QAlias.seenUnspillableVReg()) {
return false;
}
DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
" interferences with " << VirtReg << "\n");
assert(NumInterferences > 0 && "expect interference");
// Spill each interfering vreg allocated to PhysReg or an alias.
for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
spillReg(VirtReg, *AliasI, SplitVRegs);
return true;
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// Add newly allocated physical registers to the MBB live in sets.
void RegAllocBase::addMBBLiveIns(MachineFunction *MF) {
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NamedRegionTimer T("MBB Live Ins", TimerGroupName, TimePassesIsEnabled);
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typedef SmallVector<MachineBasicBlock*, 8> MBBVec;
MBBVec liveInMBBs;
MachineBasicBlock &entryMBB = *MF->begin();
for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
LiveIntervalUnion &LiveUnion = PhysReg2LiveUnion[PhysReg];
if (LiveUnion.empty())
continue;
for (LiveIntervalUnion::SegmentIter SI = LiveUnion.begin(); SI.valid();
++SI) {
// Find the set of basic blocks which this range is live into...
liveInMBBs.clear();
if (!LIS->findLiveInMBBs(SI.start(), SI.stop(), liveInMBBs)) continue;
// And add the physreg for this interval to their live-in sets.
for (MBBVec::iterator I = liveInMBBs.begin(), E = liveInMBBs.end();
I != E; ++I) {
MachineBasicBlock *MBB = *I;
if (MBB == &entryMBB) continue;
if (MBB->isLiveIn(PhysReg)) continue;
MBB->addLiveIn(PhysReg);
}
}
}
}
//===----------------------------------------------------------------------===//
// RABasic Implementation
//===----------------------------------------------------------------------===//
// Driver for the register assignment and splitting heuristics.
// Manages iteration over the LiveIntervalUnions.
// This is a minimal implementation of register assignment and splitting that
// spills whenever we run out of registers.
//
// selectOrSplit can only be called once per live virtual register. We then do a
// single interference test for each register the correct class until we find an
// available register. So, the number of interference tests in the worst case is
// |vregs| * |machineregs|. And since the number of interference tests is
// minimal, there is no value in caching them outside the scope of
// selectOrSplit().
unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs) {
// Populate a list of physical register spill candidates.
SmallVector<unsigned, 8> PhysRegSpillCands;
const TargetRegisterClass *TRC = MRI->getRegClass(VirtReg.reg);
for (TargetRegisterClass::iterator I = TRC->allocation_order_begin(*MF),
E = TRC->allocation_order_end(*MF);
I != E; ++I) {
unsigned PhysReg = *I;
if (ReservedRegs.test(PhysReg)) continue;
// Check interference and as a side effect, intialize queries for this
// VirtReg and its aliases.
unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
if (interfReg == 0) {
// Found an available register.
return PhysReg;
LiveInterval *interferingVirtReg =
Queries[interfReg].firstInterference().liveUnionPos().value();
// The current VirtReg must either be spillable, or one of its interferences
// must have less spill weight.
if (interferingVirtReg->weight < VirtReg.weight ) {
PhysRegSpillCands.push_back(PhysReg);
// Try to spill another interfering reg with less spill weight.
for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
"Interference after spill.");
// Tell the caller to allocate to this newly freed physical register.
return *PhysRegI;
// No other spill candidates were found, so spill the current VirtReg.
DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
SmallVector<LiveInterval*, 1> pendingSpills;
spiller().spill(&VirtReg, SplitVRegs, pendingSpills);
// The live virtual register requesting allocation was spilled, so tell
// the caller not to allocate anything during this round.
return 0;
bool RABasic::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
<< "********** Function: "
<< ((Value*)mf.getFunction())->getName() << '\n');
MF = &mf;
DEBUG(RMF = &getAnalysis<RenderMachineFunction>());
RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
ReservedRegs = TRI->getReservedRegs(*MF);
SpillerInstance.reset(createSpiller(*this, *MF, *VRM));
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addMBBLiveIns(MF);
// Diagnostic output before rewriting
DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
// optional HTML output
DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM));
// FIXME: Verification currently must run before VirtRegRewriter. We should
// make the rewriter a separate pass and override verifyAnalysis instead. When
// that happens, verification naturally falls under VerifyMachineCode.
#ifndef NDEBUG
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if (VerifyEnabled) {
// Verify accuracy of LiveIntervals. The standard machine code verifier
// ensures that each LiveIntervals covers all uses of the virtual reg.
// FIXME: MachineVerifier is badly broken when using the standard
// spiller. Always use -spiller=inline with -verify-regalloc. Even with the
// inline spiller, some tests fail to verify because the coalescer does not
// always generate verifiable code.
MF->verify(this);
// Verify that LiveIntervals are partitioned into unions and disjoint within
// the unions.
verify();
}
#endif // !NDEBUG
// Run rewriter
std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
rewriter->runOnMachineFunction(*MF, *VRM, LIS);
// The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
return true;
}
{
return new RABasic();
}