Newer
Older
//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//===----------------------------------------------------------------------===//
//
// This pass is responsible for finalizing the functions frame layout, saving
// callee saved registers, and for emitting prolog & epilog code for the
// function.
//
// This pass must be run after register allocation. After this pass is
// executed, it is illegal to construct MO_FrameIndex operands.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Compiler.h"
#include <climits>
Chris Lattner
committed
using namespace llvm;
namespace {
struct VISIBILITY_HIDDEN PEI : public MachineFunctionPass {
const char *getPassName() const {
return "Prolog/Epilog Insertion & Frame Finalization";
}
/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
/// frame indexes with appropriate references.
///
bool runOnMachineFunction(MachineFunction &Fn) {
Evan Cheng
committed
const MRegisterInfo *MRI = Fn.getTarget().getRegisterInfo();
RS = MRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : NULL;
// Get MachineModuleInfo so that we can track the construction of the
if (MachineModuleInfo *MMI = getAnalysisToUpdate<MachineModuleInfo>()) {
Fn.getFrameInfo()->setMachineModuleInfo(MMI);
// Allow the target machine to make some adjustments to the function
// e.g. UsedPhysRegs before calculateCalleeSavedRegisters.
Evan Cheng
committed
MRI->processFunctionBeforeCalleeSavedScan(Fn, RS);
// Scan the function for modified callee saved registers and insert spill
// code for any callee saved registers that are modified. Also calculate
// the MaxCallFrameSize and HasCalls variables for the function's frame
// information and eliminates call frame pseudo instructions.
calculateCalleeSavedRegisters(Fn);
Chris Lattner
committed
// Add the code to save and restore the callee saved registers
saveCalleeSavedRegisters(Fn);
// Allow the target machine to make final modifications to the function
// before the frame layout is finalized.
Fn.getTarget().getRegisterInfo()->processFunctionBeforeFrameFinalized(Fn);
// Calculate actual frame offsets for all of the abstract stack objects...
calculateFrameObjectOffsets(Fn);
Chris Lattner
committed
// Add prolog and epilog code to the function. This function is required
// to align the stack frame as necessary for any stack variables or
// called functions. Because of this, calculateCalleeSavedRegisters
Chris Lattner
committed
// must be called before this function in order to set the HasCalls
// and MaxCallFrameSize variables.
insertPrologEpilogCode(Fn);
// Replace all MO_FrameIndex operands with physical register references
// and actual offsets.
//
replaceFrameIndices(Fn);
Chris Lattner
committed
Evan Cheng
committed
delete RS;
return true;
}
private:
Evan Cheng
committed
RegScavenger *RS;
// MinCSFrameIndex, MaxCSFrameIndex - Keeps the range of callee saved
// stack frame indexes.
unsigned MinCSFrameIndex, MaxCSFrameIndex;
void calculateCalleeSavedRegisters(MachineFunction &Fn);
void saveCalleeSavedRegisters(MachineFunction &Fn);
void calculateFrameObjectOffsets(MachineFunction &Fn);
void replaceFrameIndices(MachineFunction &Fn);
void insertPrologEpilogCode(MachineFunction &Fn);
};
}
/// createPrologEpilogCodeInserter - This function returns a pass that inserts
/// prolog and epilog code, and eliminates abstract frame references.
///
Chris Lattner
committed
FunctionPass *llvm::createPrologEpilogCodeInserter() { return new PEI(); }
/// calculateCalleeSavedRegisters - Scan the function for modified callee saved
Chris Lattner
committed
/// registers. Also calculate the MaxCallFrameSize and HasCalls variables for
/// the function's frame information and eliminates call frame pseudo
/// instructions.
///
void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
Chris Lattner
committed
const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo();
// Get the callee saved register list...
const unsigned *CSRegs = RegInfo->getCalleeSavedRegs();
// Get the function call frame set-up and tear-down instruction opcode
int FrameSetupOpcode = RegInfo->getCallFrameSetupOpcode();
int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode();
// These are used to keep track the callee-save area. Initialize them.
MinCSFrameIndex = INT_MAX;
MaxCSFrameIndex = 0;
// Early exit for targets which have no callee saved registers and no call
// frame setup/destroy pseudo instructions.
if ((CSRegs == 0 || CSRegs[0] == 0) &&
FrameSetupOpcode == -1 && FrameDestroyOpcode == -1)
return;
unsigned MaxCallFrameSize = 0;
bool HasCalls = false;
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); )
if (I->getOpcode() == FrameSetupOpcode ||
assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo"
" instructions should have a single immediate argument!");
unsigned Size = I->getOperand(0).getImmedValue();
if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
HasCalls = true;
RegInfo->eliminateCallFramePseudoInstr(Fn, *BB, I++);
} else {
}
MachineFrameInfo *FFI = Fn.getFrameInfo();
FFI->setHasCalls(HasCalls);
FFI->setMaxCallFrameSize(MaxCallFrameSize);
// Now figure out which *callee saved* registers are modified by the current
// function, thus needing to be saved and restored in the prolog/epilog.
//
const bool *PhysRegsUsed = Fn.getUsedPhysregs();
Chris Lattner
committed
const TargetRegisterClass* const *CSRegClasses =
RegInfo->getCalleeSavedRegClasses();
for (unsigned i = 0; CSRegs[i]; ++i) {
unsigned Reg = CSRegs[i];
if (PhysRegsUsed[Reg]) {
Chris Lattner
committed
// If the reg is modified, save it!
CSI.push_back(CalleeSavedInfo(Reg, CSRegClasses[i]));
} else {
for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
*AliasSet; ++AliasSet) { // Check alias registers too.
if (PhysRegsUsed[*AliasSet]) {
CSI.push_back(CalleeSavedInfo(Reg, CSRegClasses[i]));
}
}
}
if (CSI.empty())
return; // Early exit if no callee saved registers are modified!
Chris Lattner
committed
unsigned NumFixedSpillSlots;
const std::pair<unsigned,int> *FixedSpillSlots =
TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots);
Chris Lattner
committed
// Now that we know which registers need to be saved and restored, allocate
// stack slots for them.
for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
unsigned Reg = CSI[i].getReg();
const TargetRegisterClass *RC = CSI[i].getRegClass();
Chris Lattner
committed
// Check to see if this physreg must be spilled to a particular stack slot
// on this target.
const std::pair<unsigned,int> *FixedSlot = FixedSpillSlots;
Chris Lattner
committed
while (FixedSlot != FixedSpillSlots+NumFixedSpillSlots &&
FixedSlot->first != Reg)
++FixedSlot;
int FrameIdx;
Chris Lattner
committed
if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
// Nope, just spill it anywhere convenient.
Evan Cheng
committed
unsigned Align = RC->getAlignment();
unsigned StackAlign = TFI->getStackAlignment();
// We may not be able to sastify the desired alignment specification of
// the TargetRegisterClass if the stack alignment is smaller. Use the min.
Align = std::min(Align, StackAlign);
FrameIdx = FFI->CreateStackObject(RC->getSize(), Align);
if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx;
Chris Lattner
committed
} else {
// Spill it to the stack where we must.
FrameIdx = FFI->CreateFixedObject(RC->getSize(), FixedSlot->second);
Chris Lattner
committed
}
CSI[i].setFrameIdx(FrameIdx);
}
Chris Lattner
committed
}
/// saveCalleeSavedRegisters - Insert spill code for any callee saved registers
Chris Lattner
committed
/// that are modified in the function.
///
void PEI::saveCalleeSavedRegisters(MachineFunction &Fn) {
// Get callee saved register information.
MachineFrameInfo *FFI = Fn.getFrameInfo();
const std::vector<CalleeSavedInfo> &CSI = FFI->getCalleeSavedInfo();
// Early exit if no callee saved registers are modified!
if (CSI.empty())
Chris Lattner
committed
const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
// Now that we have a stack slot for each register to be saved, insert spill
// code into the entry block.
MachineBasicBlock *MBB = Fn.begin();
MachineBasicBlock::iterator I = MBB->begin();
if (!RegInfo->spillCalleeSavedRegisters(*MBB, I, CSI)) {
for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
// Add the callee-saved register as live-in. It's killed at the spill.
MBB->addLiveIn(CSI[i].getReg());
// Insert the spill to the stack frame.
RegInfo->storeRegToStackSlot(*MBB, I, CSI[i].getReg(),
CSI[i].getFrameIdx(), CSI[i].getRegClass());
}
// Add code to restore the callee-save registers in each exiting block.
const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
for (MachineFunction::iterator FI = Fn.begin(), E = Fn.end(); FI != E; ++FI)
// If last instruction is a return instruction, add an epilogue.
if (!FI->empty() && TII.isReturn(FI->back().getOpcode())) {
MBB = FI;
I = MBB->end(); --I;
// Skip over all terminator instructions, which are part of the return
// sequence.
MachineBasicBlock::iterator I2 = I;
while (I2 != MBB->begin() && TII.isTerminatorInstr((--I2)->getOpcode()))
I = I2;
Chris Lattner
committed
bool AtStart = I == MBB->begin();
Chris Lattner
committed
MachineBasicBlock::iterator BeforeI = I;
if (!AtStart)
--BeforeI;
// Restore all registers immediately before the return and any terminators
// that preceed it.
if (!RegInfo->restoreCalleeSavedRegisters(*MBB, I, CSI)) {
for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
RegInfo->loadRegFromStackSlot(*MBB, I, CSI[i].getReg(),
CSI[i].getFrameIdx(),
CSI[i].getRegClass());
assert(I != MBB->begin() &&
"loadRegFromStackSlot didn't insert any code!");
// Insert in reverse order. loadRegFromStackSlot can insert multiple
// instructions.
if (AtStart)
I = MBB->begin();
else {
I = BeforeI;
++I;
}
Chris Lattner
committed
}
}
}
}
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects.
///
void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
bool StackGrowsDown =
TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
// Loop over all of the stack objects, assigning sequential addresses...
MachineFrameInfo *FFI = Fn.getFrameInfo();
Chris Lattner
committed
// Start at the beginning of the local area.
// The Offset is the distance from the stack top in the direction
// of stack growth -- so it's always positive.
int Offset = TFI.getOffsetOfLocalArea();
if (StackGrowsDown)
Chris Lattner
committed
Offset = -Offset;
&& "Local area offset should be in direction of stack growth");
// If there are fixed sized objects that are preallocated in the local area,
// non-fixed objects can't be allocated right at the start of local area.
// We currently don't support filling in holes in between fixed sized objects,
// so we adjust 'Offset' to point to the end of last fixed sized
Chris Lattner
committed
// preallocated object.
for (int i = FFI->getObjectIndexBegin(); i != 0; ++i) {
int FixedOff;
if (StackGrowsDown) {
// The maximum distance from the stack pointer is at lower address of
// the object -- which is given by offset. For down growing stack
// the offset is negative, so we negate the offset to get the distance.
FixedOff = -FFI->getObjectOffset(i);
} else {
// The maximum distance from the start pointer is at the upper
// address of the object.
FixedOff = FFI->getObjectOffset(i) + FFI->getObjectSize(i);
}
if (FixedOff > Offset) Offset = FixedOff;
Chris Lattner
committed
}
// First assign frame offsets to stack objects that are used to spill
// callee saved registers.
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
if (StackGrowsDown) {
for (unsigned i = 0, e = FFI->getObjectIndexEnd(); i != e; ++i) {
if (i < MinCSFrameIndex || i > MaxCSFrameIndex)
continue;
// If stack grows down, we need to add size of find the lowest
// address of the object.
Offset += FFI->getObjectSize(i);
unsigned Align = FFI->getObjectAlignment(i);
// If the alignment of this object is greater than that of the stack, then
// increase the stack alignment to match.
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
FFI->setObjectOffset(i, -Offset); // Set the computed offset
}
} else {
for (int i = FFI->getObjectIndexEnd()-1; i >= 0; --i) {
if ((unsigned)i < MinCSFrameIndex || (unsigned)i > MaxCSFrameIndex)
continue;
unsigned Align = FFI->getObjectAlignment(i);
// If the alignment of this object is greater than that of the stack, then
// increase the stack alignment to match.
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
FFI->setObjectOffset(i, Offset);
Offset += FFI->getObjectSize(i);
}
}
Evan Cheng
committed
// Make sure the special register scavenging spill slot is closest to the
// frame pointer if a frame pointer is required.
const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
if (RS && RegInfo->hasFP(Fn)) {
int SFI = RS->getScavengingFrameIndex();
if (SFI >= 0) {
// If stack grows down, we need to add size of find the lowest
// address of the object.
if (StackGrowsDown)
Offset += FFI->getObjectSize(SFI);
unsigned Align = FFI->getObjectAlignment(SFI);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
if (StackGrowsDown) {
FFI->setObjectOffset(SFI, -Offset); // Set the computed offset
} else {
FFI->setObjectOffset(SFI, Offset);
Offset += FFI->getObjectSize(SFI);
}
}
}
// Then assign frame offsets to stack objects that are not used to spill
// callee saved registers.
for (unsigned i = 0, e = FFI->getObjectIndexEnd(); i != e; ++i) {
if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
continue;
Evan Cheng
committed
if (RS && (int)i == RS->getScavengingFrameIndex())
continue;
// If stack grows down, we need to add size of find the lowest
// address of the object.
if (StackGrowsDown)
Offset += FFI->getObjectSize(i);
unsigned Align = FFI->getObjectAlignment(i);
// If the alignment of this object is greater than that of the stack, then
// increase the stack alignment to match.
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
if (StackGrowsDown) {
FFI->setObjectOffset(i, -Offset); // Set the computed offset
} else {
Offset += FFI->getObjectSize(i);
}
}
Evan Cheng
committed
// Make sure the special register scavenging spill slot is closest to the
// stack pointer.
if (RS) {
int SFI = RS->getScavengingFrameIndex();
if (SFI >= 0) {
// If stack grows down, we need to add size of find the lowest
// address of the object.
if (StackGrowsDown)
Offset += FFI->getObjectSize(SFI);
unsigned Align = FFI->getObjectAlignment(SFI);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
if (StackGrowsDown) {
FFI->setObjectOffset(SFI, -Offset); // Set the computed offset
} else {
FFI->setObjectOffset(SFI, Offset);
Offset += FFI->getObjectSize(SFI);
}
}
}
Evan Cheng
committed
// Round up the size to a multiple of the alignment, but only if there are
// calls or alloca's in the function. This ensures that any calls to
// subroutines have their stack frames suitable aligned.
if (!RegInfo->targetHandlesStackFrameRounding() &&
(FFI->hasCalls() || FFI->hasVarSizedObjects())) {
Evan Cheng
committed
// When we have no frame pointer, we reserve argument space for call sites
// in the function immediately on entry to the current function. This
// eliminates the need for add/sub sp brackets around call sites.
if (!RegInfo->hasFP(Fn))
Offset += FFI->getMaxCallFrameSize();
unsigned AlignMask = TFI.getStackAlignment() - 1;
Offset = (Offset + AlignMask) & ~AlignMask;
}
// Update frame info to pretend that this is part of the stack...
Chris Lattner
committed
FFI->setStackSize(Offset+TFI.getOffsetOfLocalArea());
// Remember the required stack alignment in case targets need it to perform
// dynamic stack alignment.
assert(FFI->getMaxAlignment() == MaxAlign &&
"Stack alignment calculation broken!");
/// insertPrologEpilogCode - Scan the function for modified callee saved
/// registers, insert spill code for these callee saved registers, then add
/// prolog and epilog code to the function.
///
void PEI::insertPrologEpilogCode(MachineFunction &Fn) {
// Add prologue to the function...
Fn.getTarget().getRegisterInfo()->emitPrologue(Fn);
// Add epilogue to restore the callee-save registers in each exiting block
const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) {
// If last instruction is a return instruction, add an epilogue
if (!I->empty() && TII.isReturn(I->back().getOpcode()))
Fn.getTarget().getRegisterInfo()->emitEpilogue(Fn, *I);
}
}
/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical
/// register references and actual offsets.
///
void PEI::replaceFrameIndices(MachineFunction &Fn) {
if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do?
const TargetMachine &TM = Fn.getTarget();
assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!");
const MRegisterInfo &MRI = *TM.getRegisterInfo();
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (I->getOperand(i).isFrameIndex()) {
// If this instruction has a FrameIndex operand, we need to use that
// target machine register info object to eliminate it.
MRI.eliminateFrameIndex(I, RS);
// Revisit the instruction in full. Some instructions (e.g. inline
// asm instructions) can have multiple frame indices.
e = I->getNumOperands();
i = -1U;