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//===----- ScoreboardHazardRecognizer.cpp - Scheduler Support -------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the ScoreboardHazardRecognizer class, which
// encapsultes hazard-avoidance heuristics for scheduling, based on the
// scheduling itineraries specified for the target.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE ::llvm::ScoreboardHazardRecognizer::DebugType
#include "llvm/CodeGen/ScoreboardHazardRecognizer.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrItineraries.h"

#ifndef NDEBUG
const char *ScoreboardHazardRecognizer::DebugType = "";
#endif

ScoreboardHazardRecognizer(const InstrItineraryData *II,
                           const ScheduleDAG *SchedDAG,
                           const char *ParentDebugType) :
  ScheduleHazardRecognizer(), ItinData(II), DAG(SchedDAG), IssueWidth(0),
  IssueCount(0) {

#ifndef NDEBUG
  DebugType = ParentDebugType;
#endif

  // Determine the maximum depth of any itinerary. This determines the
  // depth of the scoreboard. We always make the scoreboard at least 1
  // cycle deep to avoid dealing with the boundary condition.
  if (ItinData && !ItinData->isEmpty()) {
    IssueWidth = ItinData->IssueWidth;

      const InstrStage *IS = ItinData->beginStage(idx);
      const InstrStage *E = ItinData->endStage(idx);
      for (; IS != E; ++IS) {
        unsigned StageDepth = CurCycle + IS->getCycles();
        if (ItinDepth < StageDepth) ItinDepth = StageDepth;
        CurCycle += IS->getNextCycles();
      }
      // Find the next power-of-2 >= ItinDepth
      while (ItinDepth > ScoreboardDepth) {
        ScoreboardDepth *= 2;
      }
    MaxLookAhead = ScoreboardDepth;
  ReservedScoreboard.reset(ScoreboardDepth);
  RequiredScoreboard.reset(ScoreboardDepth);
  DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
               << ScoreboardDepth << '\n');
void ScoreboardHazardRecognizer::Reset() {
  RequiredScoreboard.reset();
  ReservedScoreboard.reset();
void ScoreboardHazardRecognizer::Scoreboard::dump() const {
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  dbgs() << "Scoreboard:\n";

  unsigned last = Depth - 1;
  while ((last > 0) && ((*this)[last] == 0))
    last--;

  for (unsigned i = 0; i <= last; i++) {
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    dbgs() << "\t";
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      dbgs() << ((FUs & (1 << j)) ? '1' : '0');
    dbgs() << '\n';
bool ScoreboardHazardRecognizer::atIssueLimit() const {
  if (IssueWidth == 0)
    return false;

  return IssueCount == IssueWidth;
}

ScheduleHazardRecognizer::HazardType
ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) {
  if (!ItinData || ItinData->isEmpty())
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    return NoHazard;

  // Note that stalls will be negative for bottom-up scheduling.
  int cycle = Stalls;
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  // Use the itinerary for the underlying instruction to check for
  // free FU's in the scoreboard at the appropriate future cycles.

  const TargetInstrDesc *TID = DAG->getInstrDesc(SU);
  if (TID == NULL) {
    // Don't check hazards for non-machineinstr Nodes.
    return NoHazard;
  }
  unsigned idx = TID->getSchedClass();
  for (const InstrStage *IS = ItinData->beginStage(idx),
         *E = ItinData->endStage(idx); IS != E; ++IS) {
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    // We must find one of the stage's units free for every cycle the
    // stage is occupied. FIXME it would be more accurate to find the
    // same unit free in all the cycles.
    for (unsigned int i = 0; i < IS->getCycles(); ++i) {
      int StageCycle = cycle + (int)i;
      if (StageCycle < 0)
        continue;

      if (StageCycle >= (int)RequiredScoreboard.getDepth()) {
        assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() &&
               "Scoreboard depth exceeded!");
        // This stage was stalled beyond pipeline depth, so cannot conflict.
        break;
      }
      unsigned freeUnits = IS->getUnits();
      switch (IS->getReservationKind()) {
      default:
       assert(0 && "Invalid FU reservation");
      case InstrStage::Required:
        // Required FUs conflict with both reserved and required ones
        freeUnits &= ~ReservedScoreboard[StageCycle];
        // FALLTHROUGH
      case InstrStage::Reserved:
        // Reserved FUs can conflict only with required ones.
        freeUnits &= ~RequiredScoreboard[StageCycle];
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      if (!freeUnits) {
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        DEBUG(dbgs() << "*** Hazard in cycle " << (cycle + i) << ", ");
        DEBUG(dbgs() << "SU(" << SU->NodeNum << "): ");
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        return Hazard;
      }
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    // Advance the cycle to the next stage.
    cycle += IS->getNextCycles();
void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) {
  if (!ItinData || ItinData->isEmpty())
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    return;

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  unsigned cycle = 0;

  // Use the itinerary for the underlying instruction to reserve FU's
  // in the scoreboard at the appropriate future cycles.
  const TargetInstrDesc *TID = DAG->getInstrDesc(SU);
  assert(TID && "The scheduler must filter non-machineinstrs");
  unsigned idx = TID->getSchedClass();
  for (const InstrStage *IS = ItinData->beginStage(idx),
         *E = ItinData->endStage(idx); IS != E; ++IS) {
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    // We must reserve one of the stage's units for every cycle the
    // stage is occupied. FIXME it would be more accurate to reserve
    // the same unit free in all the cycles.
    for (unsigned int i = 0; i < IS->getCycles(); ++i) {
      assert(((cycle + i) < RequiredScoreboard.getDepth()) &&
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             "Scoreboard depth exceeded!");
      unsigned freeUnits = IS->getUnits();
      switch (IS->getReservationKind()) {
      default:
       assert(0 && "Invalid FU reservation");
      case InstrStage::Required:
        // Required FUs conflict with both reserved and required ones
        freeUnits &= ~ReservedScoreboard[cycle + i];
        // FALLTHROUGH
      case InstrStage::Reserved:
        // Reserved FUs can conflict only with required ones.
        freeUnits &= ~RequiredScoreboard[cycle + i];
        break;
      }
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      // reduce to a single unit
      unsigned freeUnit = 0;
      do {
        freeUnit = freeUnits;
        freeUnits = freeUnit & (freeUnit - 1);
      } while (freeUnits);
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      assert(freeUnit && "No function unit available!");
      if (IS->getReservationKind() == InstrStage::Required)
        RequiredScoreboard[cycle + i] |= freeUnit;
      else
        ReservedScoreboard[cycle + i] |= freeUnit;
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    // Advance the cycle to the next stage.
    cycle += IS->getNextCycles();
  DEBUG(ReservedScoreboard.dump());
  DEBUG(RequiredScoreboard.dump());
void ScoreboardHazardRecognizer::AdvanceCycle() {
  ReservedScoreboard[0] = 0; ReservedScoreboard.advance();
  RequiredScoreboard[0] = 0; RequiredScoreboard.advance();

void ScoreboardHazardRecognizer::RecedeCycle() {
  ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0;
  ReservedScoreboard.recede();
  RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0;
  RequiredScoreboard.recede();
}