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VirtRegMap.cpp 61.3 KiB
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        if (!VRM.getPreSplitReg(VirtReg))
          continue; // Split interval spilled again.
        unsigned Phys = VRM.getPhys(VirtReg);
        if (VRM.isReMaterialized(VirtReg)) {
          ReMaterialize(MBB, MII, Phys, VirtReg, TRI, VRM);
          const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
          TII->loadRegFromStackSlot(MBB, &MI, Phys, VRM.getStackSlot(VirtReg),
          ++NumLoads;
        }
        // This invalidates Phys.
        Spills.ClobberPhysReg(Phys);
        UpdateKills(*prior(MII), RegKills, KillOps);
        DOUT << '\t' << *prior(MII);
      }
    }

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    // Insert spills here if asked to.
    if (VRM.isSpillPt(&MI)) {
      std::vector<std::pair<unsigned,bool> > &SpillRegs =
        VRM.getSpillPtSpills(&MI);
      for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
        unsigned VirtReg = SpillRegs[i].first;
        bool isKill = SpillRegs[i].second;
        if (!VRM.getPreSplitReg(VirtReg))
          continue; // Split interval spilled again.
        const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
        unsigned Phys = VRM.getPhys(VirtReg);
        int StackSlot = VRM.getStackSlot(VirtReg);
        TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
        MachineInstr *StoreMI = next(MII);
        DOUT << "Store:\t" << StoreMI;
        VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
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      NextMII = next(MII);
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    }

    /// ReusedOperands - Keep track of operand reuse in case we need to undo
    /// reuse.
    ReuseInfo ReusedOperands(MI, TRI);
    SmallVector<unsigned, 4> VirtUseOps;
    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
      MachineOperand &MO = MI.getOperand(i);
      if (!MO.isRegister() || MO.getReg() == 0)
        continue;   // Ignore non-register operands.
      
      if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
        // Ignore physregs for spilling, but remember that it is used by this
        // function.
        RegInfo->setPhysRegUsed(VirtReg);

      // We want to process implicit virtual register uses first.
      if (MO.isImplicit())
        VirtUseOps.insert(VirtUseOps.begin(), i);
      else
        VirtUseOps.push_back(i);
    }

    // Process all of the spilled uses and all non spilled reg references.
    for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
      unsigned i = VirtUseOps[j];
      MachineOperand &MO = MI.getOperand(i);
      unsigned VirtReg = MO.getReg();
      assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
             "Not a virtual register?");
        // This virtual register was assigned a physreg!
        unsigned Phys = VRM.getPhys(VirtReg);
        if (MO.isDef())
          ReusedOperands.markClobbered(Phys);
        unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys;
        continue;
      }
      
      // This virtual register is now known to be a spilled value.
      if (!MO.isUse())
        continue;  // Handle defs in the loop below (handle use&def here though)

      bool DoReMat = VRM.isReMaterialized(VirtReg);
      int SSorRMId = DoReMat
        ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);

      // Check to see if this stack slot is available.
      unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);

      // If this is a sub-register use, make sure the reuse register is in the
      // right register class. For example, for x86 not all of the 32-bit
      // registers have accessible sub-registers.
      // Similarly so for EXTRACT_SUBREG. Consider this:
      // EDI = op
      // MOV32_mr fi#1, EDI
      // ...
      //       = EXTRACT_SUBREG fi#1
      // fi#1 is available in EDI, but it cannot be reused because it's not in
      // the right register file.
      if (PhysReg &&
          (SubIdx || MI.getOpcode() == TargetInstrInfo::EXTRACT_SUBREG)) {
        const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
        // This spilled operand might be part of a two-address operand.  If this
        // is the case, then changing it will necessarily require changing the 
        // def part of the instruction as well.  However, in some cases, we
        // aren't allowed to modify the reused register.  If none of these cases
        // apply, reuse it.
        bool CanReuse = true;
        int ti = TID.getOperandConstraint(i, TOI::TIED_TO);
            MI.getOperand(ti).isRegister() && 
            MI.getOperand(ti).getReg() == VirtReg) {
          // Okay, we have a two address operand.  We can reuse this physreg as
          // long as we are allowed to clobber the value and there isn't an
          // earlier def that has already clobbered the physreg.
          CanReuse = Spills.canClobberPhysReg(ReuseSlot) &&
            !ReusedOperands.isClobbered(PhysReg);
          // If this stack slot value is already available, reuse it!
          if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
            DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
          DOUT << " from physreg "
               << TRI->getName(PhysReg) << " for vreg"
               << VirtReg <<" instead of reloading into physreg "
               << TRI->getName(VRM.getPhys(VirtReg)) << "\n";
          unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;

          // The only technical detail we have is that we don't know that
          // PhysReg won't be clobbered by a reloaded stack slot that occurs
          // later in the instruction.  In particular, consider 'op V1, V2'.
          // If V1 is available in physreg R0, we would choose to reuse it
          // here, instead of reloading it into the register the allocator
          // indicated (say R1).  However, V2 might have to be reloaded
          // later, and it might indicate that it needs to live in R0.  When
          // this occurs, we need to have information available that
          // indicates it is safe to use R1 for the reload instead of R0.
          //
          // To further complicate matters, we might conflict with an alias,
          // or R0 and R1 might not be compatible with each other.  In this
          // case, we actually insert a reload for V1 in R1, ensuring that
          // we can get at R0 or its alias.
          ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
          if (ti != -1)
            // Only mark it clobbered if this is a use&def operand.
            ReusedOperands.markClobbered(PhysReg);

          if (MI.getOperand(i).isKill() &&
              ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
            // This was the last use and the spilled value is still available
            // for reuse. That means the spill was unnecessary!
            MachineInstr* DeadStore = MaybeDeadStores[ReuseSlot];
            if (DeadStore) {
              DOUT << "Removed dead store:\t" << *DeadStore;
              InvalidateKills(*DeadStore, RegKills, KillOps);
              VRM.RemoveMachineInstrFromMaps(DeadStore);
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              MBB.erase(DeadStore);
        
        // Otherwise we have a situation where we have a two-address instruction
        // whose mod/ref operand needs to be reloaded.  This reload is already
        // available in some register "PhysReg", but if we used PhysReg as the
        // operand to our 2-addr instruction, the instruction would modify
        // PhysReg.  This isn't cool if something later uses PhysReg and expects
        // to get its initial value.
        // To avoid this problem, and to avoid doing a load right after a store,
        // we emit a copy from PhysReg into the designated register for this
        // operand.
        unsigned DesignatedReg = VRM.getPhys(VirtReg);
        assert(DesignatedReg && "Must map virtreg to physreg!");

        // Note that, if we reused a register for a previous operand, the
        // register we want to reload into might not actually be
        // available.  If this occurs, use the register indicated by the
        // reuser.
        if (ReusedOperands.hasReuses())
          DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI, 
                               Spills, MaybeDeadStores, RegKills, KillOps, VRM);
        // If the mapped designated register is actually the physreg we have
        // incoming, we don't need to inserted a dead copy.
        if (DesignatedReg == PhysReg) {
          // If this stack slot value is already available, reuse it!
          if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
            DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
          DOUT << " from physreg " << TRI->getName(PhysReg) << " for vreg"
               << VirtReg
               << " instead of reloading into same physreg.\n";
          unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
          ReusedOperands.markClobbered(RReg);
        const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
        RegInfo->setPhysRegUsed(DesignatedReg);
        ReusedOperands.markClobbered(DesignatedReg);
        TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
        MachineInstr *CopyMI = prior(MII);
        UpdateKills(*CopyMI, RegKills, KillOps);
        // This invalidates DesignatedReg.
        Spills.ClobberPhysReg(DesignatedReg);
        
        Spills.addAvailable(ReuseSlot, &MI, DesignatedReg);
          SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
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      } // if (PhysReg)
      
      // Otherwise, reload it and remember that we have it.
      PhysReg = VRM.getPhys(VirtReg);
      assert(PhysReg && "Must map virtreg to physreg!");

      // Note that, if we reused a register for a previous operand, the
      // register we want to reload into might not actually be
      // available.  If this occurs, use the register indicated by the
      // reuser.
      if (ReusedOperands.hasReuses())
        PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 
                               Spills, MaybeDeadStores, RegKills, KillOps, VRM);
      RegInfo->setPhysRegUsed(PhysReg);
      ReusedOperands.markClobbered(PhysReg);
        ReMaterialize(MBB, MII, PhysReg, VirtReg, TRI, VRM);
        const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
        TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);

      // Any stores to this stack slot are not dead anymore.
      Spills.addAvailable(SSorRMId, &MI, PhysReg);
      // Assumes this is the last use. IsKill will be unset if reg is reused
      // unless it's a two-address operand.
      if (TID.getOperandConstraint(i, TOI::TIED_TO) == -1)
      unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
      UpdateKills(*prior(MII), RegKills, KillOps);
    // If we have folded references to memory operands, make sure we clear all
    // physical registers that may contain the value of the spilled virtual
    // register
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    SmallSet<int, 2> FoldedSS;
    for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
      unsigned VirtReg = I->second.first;
      VirtRegMap::ModRef MR = I->second.second;
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      DOUT << "Folded vreg: " << VirtReg << "  MR: " << MR;
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      if (SS == VirtRegMap::NO_STACK_SLOT)
        continue;
      DOUT << " - StackSlot: " << SS << "\n";
      
      // If this folded instruction is just a use, check to see if it's a
      // straight load from the virt reg slot.
      if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
        int FrameIdx;
        unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx);
        if (DestReg && FrameIdx == SS) {
          // If this spill slot is available, turn it into a copy (or nothing)
          // instead of leaving it as a load!
          if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
            DOUT << "Promoted Load To Copy: " << MI;
            if (DestReg != InReg) {
              const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
              TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC);
              // Revisit the copy so we make sure to notice the effects of the
              // operation on the destreg (either needing to RA it if it's 
              // virtual or needing to clobber any values if it's physical).
              NextMII = &MI;
              --NextMII;  // backtrack to the copy.
              BackTracked = true;
              DOUT << "Removing now-noop copy: " << MI;
              // Unset last kill since it's being reused.
              InvalidateKill(InReg, RegKills, KillOps);
            }
            VRM.RemoveMachineInstrFromMaps(&MI);
            MBB.erase(&MI);
            Erased = true;
            goto ProcessNextInst;
        } else {
          unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
          SmallVector<MachineInstr*, 4> NewMIs;
          if (PhysReg &&
              TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
            MBB.insert(MII, NewMIs[0]);
            VRM.RemoveMachineInstrFromMaps(&MI);
            MBB.erase(&MI);
            Erased = true;
            --NextMII;  // backtrack to the unfolded instruction.
            BackTracked = true;
            goto ProcessNextInst;
          }
      // If this reference is not a use, any previous store is now dead.
      // Otherwise, the store to this stack slot is not dead anymore.
      MachineInstr* DeadStore = MaybeDeadStores[SS];
      if (DeadStore) {
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        bool isDead = !(MR & VirtRegMap::isRef);
        MachineInstr *NewStore = NULL;
          unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
          SmallVector<MachineInstr*, 4> NewMIs;
          // We can reuse this physreg as long as we are allowed to clobber
          // the value and there isn't an earlier def that has already clobbered
          // the physreg.
          if (PhysReg &&
              !TII->isStoreToStackSlot(&MI, SS) && // Not profitable!
              DeadStore->findRegisterUseOperandIdx(PhysReg, true) != -1 &&
              TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true, NewMIs)) {
            MBB.insert(MII, NewMIs[0]);
            NewStore = NewMIs[1];
            MBB.insert(MII, NewStore);
            VRM.RemoveMachineInstrFromMaps(&MI);
            MBB.erase(&MI);
            Erased = true;
            --NextMII;
            --NextMII;  // backtrack to the unfolded instruction.
            BackTracked = true;
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            isDead = true;
          }
        }

        if (isDead) {  // Previous store is dead.
          // If we get here, the store is dead, nuke it now.
          DOUT << "Removed dead store:\t" << *DeadStore;
          InvalidateKills(*DeadStore, RegKills, KillOps);
          VRM.RemoveMachineInstrFromMaps(DeadStore);
          MBB.erase(DeadStore);
          if (!NewStore)
            ++NumDSE;
        if (NewStore) {
          // Treat this store as a spill merged into a copy. That makes the
          // stack slot value available.
          VRM.virtFolded(VirtReg, NewStore, VirtRegMap::isMod);
          goto ProcessNextInst;
        }
      }

      // If the spill slot value is available, and this is a new definition of
      // the value, the value is not available anymore.
      if (MR & VirtRegMap::isMod) {
        // Notice that the value in this stack slot has been modified.
        Spills.ModifyStackSlotOrReMat(SS);
        
        // If this is *just* a mod of the value, check to see if this is just a
        // store to the spill slot (i.e. the spill got merged into the copy). If
        // so, realize that the vreg is available now, and add the store to the
        // MaybeDeadStore info.
        int StackSlot;
        if (!(MR & VirtRegMap::isRef)) {
          if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
            assert(TargetRegisterInfo::isPhysicalRegister(SrcReg) &&
            // Okay, this is certainly a store of SrcReg to [StackSlot].  Mark
            // this as a potentially dead store in case there is a subsequent
            // store into the stack slot without a read from it.
            MaybeDeadStores[StackSlot] = &MI;

            // If the stack slot value was previously available in some other
            // register, change it now.  Otherwise, make the register available,
            // in PhysReg.
            Spills.addAvailable(StackSlot, &MI, SrcReg, false/*don't clobber*/);
    // Process all of the spilled defs.
    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
      MachineOperand &MO = MI.getOperand(i);
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      if (!(MO.isRegister() && MO.getReg() && MO.isDef()))
        continue;
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      unsigned VirtReg = MO.getReg();
      if (!TargetRegisterInfo::isVirtualRegister(VirtReg)) {
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        // Check to see if this is a noop copy.  If so, eliminate the
        // instruction before considering the dest reg to be changed.
        unsigned Src, Dst;
        if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
          ++NumDCE;
          DOUT << "Removing now-noop copy: " << MI;
          MBB.erase(&MI);
          Erased = true;
          VRM.RemoveMachineInstrFromMaps(&MI);
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          Spills.disallowClobberPhysReg(VirtReg);
          goto ProcessNextInst;
        }
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        // If it's not a no-op copy, it clobbers the value in the destreg.
        Spills.ClobberPhysReg(VirtReg);
        ReusedOperands.markClobbered(VirtReg);
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        // Check to see if this instruction is a load from a stack slot into
        // a register.  If so, this provides the stack slot value in the reg.
        int FrameIdx;
        if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
          assert(DestReg == VirtReg && "Unknown load situation!");

          // If it is a folded reference, then it's not safe to clobber.
          bool Folded = FoldedSS.count(FrameIdx);
          // Otherwise, if it wasn't available, remember that it is now!
          Spills.addAvailable(FrameIdx, &MI, DestReg, !Folded);
          goto ProcessNextInst;
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      bool DoReMat = VRM.isReMaterialized(VirtReg);
      if (DoReMat)
        ReMatDefs.insert(&MI);

      // The only vregs left are stack slot definitions.
      int StackSlot = VRM.getStackSlot(VirtReg);
      const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
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      // If this def is part of a two-address operand, make sure to execute
      // the store from the correct physical register.
      unsigned PhysReg;
      int TiedOp = MI.getDesc().findTiedToSrcOperand(i);
      if (TiedOp != -1) {
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        PhysReg = MI.getOperand(TiedOp).getReg();
          unsigned SuperReg = findSuperReg(RC, PhysReg, SubIdx, TRI);
          assert(SuperReg && TRI->getSubReg(SuperReg, SubIdx) == PhysReg &&
                 "Can't find corresponding super-register!");
          PhysReg = SuperReg;
        }
      } else {
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        PhysReg = VRM.getPhys(VirtReg);
        if (ReusedOperands.isClobbered(PhysReg)) {
          // Another def has taken the assigned physreg. It must have been a
          // use&def which got it due to reuse. Undo the reuse!
          PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 
                               Spills, MaybeDeadStores, RegKills, KillOps, VRM);
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      RegInfo->setPhysRegUsed(PhysReg);
      unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
      ReusedOperands.markClobbered(RReg);
      MI.getOperand(i).setReg(RReg);

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      if (!MO.isDead()) {
        MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
        SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, true,
                          LastStore, Spills, ReMatDefs, RegKills, KillOps, VRM);
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        NextMII = next(MII);
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        // Check to see if this is a noop copy.  If so, eliminate the
        // instruction before considering the dest reg to be changed.
        {
          unsigned Src, Dst;
          if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
            ++NumDCE;
            DOUT << "Removing now-noop copy: " << MI;
            MBB.erase(&MI);
            Erased = true;
            VRM.RemoveMachineInstrFromMaps(&MI);
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            UpdateKills(*LastStore, RegKills, KillOps);
            goto ProcessNextInst;
      for (MachineBasicBlock::iterator II = MI; II != NextMII; ++II)
        UpdateKills(*II, RegKills, KillOps);
llvm::Spiller* llvm::createSpiller() {
  switch (SpillerOpt) {
  default: assert(0 && "Unreachable!");
  case local:
    return new LocalSpiller();
  case simple:
    return new SimpleSpiller();
  }