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Older
for (unsigned i = 0, e = Succs.size(); i != e; ++i) {
MachineBasicBlock *Succ = Succs[i];
// Fallthrough edge can't be transferred.
if (Succ == FallThrough)
continue;
FromBBI.BB->removeSuccessor(Succ);
if (!ToBBI.BB->isSuccessor(Succ))
ToBBI.BB->addSuccessor(Succ);
}
// Now FromBBI always fall through to the next block!
if (NBB)
FromBBI.BB->addSuccessor(NBB);
ToBBI.NonPredSize += FromBBI.NonPredSize;
FromBBI.NonPredSize = 0;
ToBBI.ClobbersPred |= FromBBI.ClobbersPred;
Evan Cheng
committed
ToBBI.HasFallThrough = FromBBI.HasFallThrough;
std::copy(FromBBI.Predicate.begin(), FromBBI.Predicate.end(),
std::back_inserter(ToBBI.Predicate));
FromBBI.Predicate.clear();
ToBBI.IsAnalyzed = false;
FromBBI.IsAnalyzed = false;