Newer
Older
assert(NewVRegs.empty() && "Cannot append to existing NewVRegs");
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// Try splitting VirtReg or interferences.
unsigned PhysReg = trySplit(VirtReg, Order, NewVRegs);
if (PhysReg || !NewVRegs.empty())
// Try to spill another interfering reg with less spill weight.
PhysReg = trySpillInterferences(VirtReg, Order, NewVRegs);
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if (PhysReg)
return PhysReg;
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// Finally spill VirtReg itself.
NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled);
SmallVector<LiveInterval*, 1> pendingSpills;
spiller().spill(&VirtReg, NewVRegs, pendingSpills);
// The live virtual register requesting allocation was spilled, so tell
// the caller not to allocate anything during this round.
return 0;
}
bool RAGreedy::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n"
<< "********** Function: "
<< ((Value*)mf.getFunction())->getName() << '\n');
MF = &mf;
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if (VerifyEnabled)
MF->verify(this, "Before greedy register allocator");
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RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
Indexes = &getAnalysis<SlotIndexes>();
DomTree = &getAnalysis<MachineDominatorTree>();
ReservedRegs = TRI->getReservedRegs(*MF);
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SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
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Loops = &getAnalysis<MachineLoopInfo>();
LoopRanges = &getAnalysis<MachineLoopRanges>();
Bundles = &getAnalysis<EdgeBundles>();
SpillPlacer = &getAnalysis<SpillPlacement>();
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SA.reset(new SplitAnalysis(*MF, *LIS, *Loops));
allocatePhysRegs();
addMBBLiveIns(MF);
// Run rewriter
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{
NamedRegionTimer T("Rewriter", TimerGroupName, TimePassesIsEnabled);
std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
rewriter->runOnMachineFunction(*MF, *VRM, LIS);
}
// The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
return true;
}