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// TODO: We could do other simplifications, for example, turning
// LIC == Val -> false.
}
}
SimplifyCode(Worklist);
}
/// SimplifyCode - Okay, now that we have simplified some instructions in the
/// loop, walk over it and constant prop, dce, and fold control flow where
/// possible. Note that this is effectively a very simple loop-structure-aware
/// optimizer. During processing of this loop, L could very well be deleted, so
/// it must not be used.
///
/// FIXME: When the loop optimizer is more mature, separate this out to a new
/// pass.
///
void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist) {
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while (!Worklist.empty()) {
Instruction *I = Worklist.back();
Worklist.pop_back();
// Simple constant folding.
if (Constant *C = ConstantFoldInstruction(I)) {
ReplaceUsesOfWith(I, C, Worklist);
continue;
}
// Simple DCE.
if (isInstructionTriviallyDead(I)) {
DOUT << "Remove dead instruction '" << *I;
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// Add uses to the worklist, which may be dead now.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
Worklist.push_back(Use);
I->eraseFromParent();
RemoveFromWorklist(I, Worklist);
++NumSimplify;
continue;
}
// Special case hacks that appear commonly in unswitched code.
switch (I->getOpcode()) {
case Instruction::Select:
if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(0))) {
ReplaceUsesOfWith(I, I->getOperand(!CB->getZExtValue()+1), Worklist);
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continue;
}
break;
case Instruction::And:
I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS
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cast<BinaryOperator>(I)->swapOperands();
if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1)))
if (CB->getType() == Type::Int1Ty) {
if (CB->isOne()) // X & 1 -> X
ReplaceUsesOfWith(I, I->getOperand(0), Worklist);
else // X & 0 -> 0
ReplaceUsesOfWith(I, I->getOperand(1), Worklist);
continue;
}
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break;
case Instruction::Or:
I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS
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cast<BinaryOperator>(I)->swapOperands();
if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1)))
if (CB->getType() == Type::Int1Ty) {
if (CB->isOne()) // X | 1 -> 1
ReplaceUsesOfWith(I, I->getOperand(1), Worklist);
else // X | 0 -> X
ReplaceUsesOfWith(I, I->getOperand(0), Worklist);
continue;
}
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break;
case Instruction::Br: {
BranchInst *BI = cast<BranchInst>(I);
if (BI->isUnconditional()) {
// If BI's parent is the only pred of the successor, fold the two blocks
// together.
BasicBlock *Pred = BI->getParent();
BasicBlock *Succ = BI->getSuccessor(0);
BasicBlock *SinglePred = Succ->getSinglePredecessor();
if (!SinglePred) continue; // Nothing to do.
assert(SinglePred == Pred && "CFG broken");
DOUT << "Merging blocks: " << Pred->getName() << " <- "
<< Succ->getName() << "\n";
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// Resolve any single entry PHI nodes in Succ.
while (PHINode *PN = dyn_cast<PHINode>(Succ->begin()))
ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist);
// Move all of the successor contents from Succ to Pred.
Pred->getInstList().splice(BI, Succ->getInstList(), Succ->begin(),
Succ->end());
BI->eraseFromParent();
RemoveFromWorklist(BI, Worklist);
// If Succ has any successors with PHI nodes, update them to have
// entries coming from Pred instead of Succ.
Succ->replaceAllUsesWith(Pred);
// Remove Succ from the loop tree.
LI->removeBlock(Succ);
Succ->eraseFromParent();
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++NumSimplify;
} else if (ConstantInt *CB = dyn_cast<ConstantInt>(BI->getCondition())){
// Conditional branch. Turn it into an unconditional branch, then
// remove dead blocks.
break; // FIXME: Enable.
DOUT << "Folded branch: " << *BI;
BasicBlock *DeadSucc = BI->getSuccessor(CB->getZExtValue());
BasicBlock *LiveSucc = BI->getSuccessor(!CB->getZExtValue());
DeadSucc->removePredecessor(BI->getParent(), true);
Worklist.push_back(new BranchInst(LiveSucc, BI));
BI->eraseFromParent();
RemoveFromWorklist(BI, Worklist);
++NumSimplify;
RemoveBlockIfDead(DeadSucc, Worklist);
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}
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break;
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}
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}
}