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/// store r2, fi#1
bool LocalSpiller::CommuteToFoldReload(MachineBasicBlock &MBB,
                                    MachineBasicBlock::iterator &MII,
                                    unsigned VirtReg, unsigned SrcReg, int SS,
                                    BitVector &RegKills,
                                    std::vector<MachineOperand*> &KillOps,
                                    const TargetRegisterInfo *TRI,
                                    VirtRegMap &VRM) {
  if (MII == MBB.begin() || !MII->killsRegister(SrcReg))
    return false;

  MachineFunction &MF = *MBB.getParent();
  MachineInstr &MI = *MII;
  MachineBasicBlock::iterator DefMII = prior(MII);
  MachineInstr *DefMI = DefMII;
  const TargetInstrDesc &TID = DefMI->getDesc();
  unsigned NewDstIdx;
  if (DefMII != MBB.begin() &&
      TID.isCommutable() &&
      TII->CommuteChangesDestination(DefMI, NewDstIdx)) {
    MachineOperand &NewDstMO = DefMI->getOperand(NewDstIdx);
    unsigned NewReg = NewDstMO.getReg();
    if (!NewDstMO.isKill() || TRI->regsOverlap(NewReg, SrcReg))
      return false;
    MachineInstr *ReloadMI = prior(DefMII);
    int FrameIdx;
    unsigned DestReg = TII->isLoadFromStackSlot(ReloadMI, FrameIdx);
    if (DestReg != SrcReg || FrameIdx != SS)
      return false;
    int UseIdx = DefMI->findRegisterUseOperandIdx(DestReg, false);
    if (UseIdx == -1)
      return false;
    int DefIdx = TID.getOperandConstraint(UseIdx, TOI::TIED_TO);
    if (DefIdx == -1)
      return false;
    assert(DefMI->getOperand(DefIdx).isReg() &&
           DefMI->getOperand(DefIdx).getReg() == SrcReg);

    // Now commute def instruction.
    MachineInstr *CommutedMI = TII->commuteInstruction(DefMI, true);
    if (!CommutedMI)
      return false;
    SmallVector<unsigned, 2> Ops;
    Ops.push_back(NewDstIdx);
    MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, CommutedMI, Ops, SS);
    // Not needed since foldMemoryOperand returns new MI.
    MF.DeleteMachineInstr(CommutedMI);
    if (!FoldedMI)
      return false;

    VRM.addSpillSlotUse(SS, FoldedMI);
    VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
    // Insert new def MI and spill MI.
    const TargetRegisterClass* RC = MF.getRegInfo().getRegClass(VirtReg);
    TII->storeRegToStackSlot(MBB, &MI, NewReg, true, SS, RC);
    MII = prior(MII);
    MachineInstr *StoreMI = MII;
    VRM.addSpillSlotUse(SS, StoreMI);
    VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
    MII = MBB.insert(MII, FoldedMI);  // Update MII to backtrack.

    // Delete all 3 old instructions.
    InvalidateKills(*ReloadMI, RegKills, KillOps);
    VRM.RemoveMachineInstrFromMaps(ReloadMI);
    MBB.erase(ReloadMI);
    InvalidateKills(*DefMI, RegKills, KillOps);
    VRM.RemoveMachineInstrFromMaps(DefMI);
    MBB.erase(DefMI);
    InvalidateKills(MI, RegKills, KillOps);
    VRM.RemoveMachineInstrFromMaps(&MI);
    MBB.erase(&MI);

/// findSuperReg - Find the SubReg's super-register of given register class
/// where its SubIdx sub-register is SubReg.
static unsigned findSuperReg(const TargetRegisterClass *RC, unsigned SubReg,
                             unsigned SubIdx, const TargetRegisterInfo *TRI) {
  for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end();
       I != E; ++I) {
    unsigned Reg = *I;
    if (TRI->getSubReg(Reg, SubIdx) == SubReg)
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/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
/// the last store to the same slot is now dead. If so, remove the last store.
void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
                                  MachineBasicBlock::iterator &MII,
                                  int Idx, unsigned PhysReg, int StackSlot,
                                  const TargetRegisterClass *RC,
                                  bool isAvailable, MachineInstr *&LastStore,
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                                  AvailableSpills &Spills,
                                  SmallSet<MachineInstr*, 4> &ReMatDefs,
                                  BitVector &RegKills,
                                  std::vector<MachineOperand*> &KillOps,
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                                  VirtRegMap &VRM) {
  TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC);
  MachineInstr *StoreMI = next(MII);
  VRM.addSpillSlotUse(StackSlot, StoreMI);
  DOUT << "Store:\t" << *StoreMI;
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  // If there is a dead store to this stack slot, nuke it now.
  if (LastStore) {
    DOUT << "Removed dead store:\t" << *LastStore;
    ++NumDSE;
    SmallVector<unsigned, 2> KillRegs;
    InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs);
    MachineBasicBlock::iterator PrevMII = LastStore;
    bool CheckDef = PrevMII != MBB.begin();
    if (CheckDef)
      --PrevMII;
    VRM.RemoveMachineInstrFromMaps(LastStore);
    MBB.erase(LastStore);
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    if (CheckDef) {
      // Look at defs of killed registers on the store. Mark the defs
      // as dead since the store has been deleted and they aren't
      // being reused.
      for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
        bool HasOtherDef = false;
        if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
          MachineInstr *DeadDef = PrevMII;
          if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
            // FIXME: This assumes a remat def does not have side
            // effects.
            VRM.RemoveMachineInstrFromMaps(DeadDef);
            MBB.erase(DeadDef);
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  LastStore = next(MII);
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  // If the stack slot value was previously available in some other
  // register, change it now.  Otherwise, make the register available,
  // in PhysReg.
  Spills.ModifyStackSlotOrReMat(StackSlot);
  Spills.ClobberPhysReg(PhysReg);
  Spills.addAvailable(StackSlot, LastStore, PhysReg, isAvailable);
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  ++NumStores;
}

/// TransferDeadness - A identity copy definition is dead and it's being
/// removed. Find the last def or use and mark it as dead / kill.
void LocalSpiller::TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
                                    unsigned Reg, BitVector &RegKills,
                                    std::vector<MachineOperand*> &KillOps) {
  int LastUDDist = -1;
  MachineInstr *LastUDMI = NULL;
  for (MachineRegisterInfo::reg_iterator RI = RegInfo->reg_begin(Reg),
         RE = RegInfo->reg_end(); RI != RE; ++RI) {
    MachineInstr *UDMI = &*RI;
    if (UDMI->getParent() != MBB)
      continue;
    DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI);
    if (DI == DistanceMap.end() || DI->second > CurDist)
      continue;
    if ((int)DI->second < LastUDDist)
      continue;
    LastUDDist = DI->second;
    LastUDMI = UDMI;
  }

  if (LastUDMI) {
    const TargetInstrDesc &TID = LastUDMI->getDesc();
    MachineOperand *LastUD = NULL;
    for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
      MachineOperand &MO = LastUDMI->getOperand(i);
      if (!MO.isReg() || MO.getReg() != Reg)
        continue;
      if (!LastUD || (LastUD->isUse() && MO.isDef()))
        LastUD = &MO;
      if (TID.getOperandConstraint(i, TOI::TIED_TO) != -1)
        return;
    }
    if (LastUD->isDef())
      LastUD->setIsDead();
    else {
      LastUD->setIsKill();
      RegKills.set(Reg);
      KillOps[Reg] = LastUD;
    }
  }
}

/// rewriteMBB - Keep track of which spills are available even after the
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/// register allocator is done with them.  If possible, avid reloading vregs.
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
  DOUT << MBB.getBasicBlock()->getName() << ":\n";
  MachineFunction &MF = *MBB.getParent();
  // Spills - Keep track of which spilled values are available in physregs so
  // that we can choose to reuse the physregs instead of emitting reloads.
  AvailableSpills Spills(TRI, TII);
  // MaybeDeadStores - When we need to write a value back into a stack slot,
  // keep track of the inserted store.  If the stack slot value is never read
  // (because the value was used from some available register, for example), and
  // subsequently stored to, the original store is dead.  This map keeps track
  // of inserted stores that are not used.  If we see a subsequent store to the
  // same stack slot, the original store is deleted.
  std::vector<MachineInstr*> MaybeDeadStores;
  MaybeDeadStores.resize(MF.getFrameInfo()->getObjectIndexEnd(), NULL);
  // ReMatDefs - These are rematerializable def MIs which are not deleted.
  SmallSet<MachineInstr*, 4> ReMatDefs;

  BitVector RegKills(TRI->getNumRegs());
  KillOps.resize(TRI->getNumRegs(), NULL);
  unsigned Dist = 0;
  DistanceMap.clear();
  for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
       MII != E; ) {
    MachineBasicBlock::iterator NextMII = MII; ++NextMII;
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    VirtRegMap::MI2VirtMapTy::const_iterator I, End;
    bool Erased = false;
    bool BackTracked = false;
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    if (PrepForUnfoldOpti(MBB, MII,
                          MaybeDeadStores, Spills, RegKills, KillOps, VRM))
      NextMII = next(MII);
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    MachineInstr &MI = *MII;
    const TargetInstrDesc &TID = MI.getDesc();
    if (VRM.hasEmergencySpills(&MI)) {
      // Spill physical register(s) in the rare case the allocator has run out
      // of registers to allocate.
      SmallSet<int, 4> UsedSS;
      std::vector<unsigned> &EmSpills = VRM.getEmergencySpills(&MI);
      for (unsigned i = 0, e = EmSpills.size(); i != e; ++i) {
        unsigned PhysReg = EmSpills[i];
        const TargetRegisterClass *RC =
          TRI->getPhysicalRegisterRegClass(PhysReg);
        assert(RC && "Unable to determine register class!");
        int SS = VRM.getEmergencySpillSlot(RC);
        if (UsedSS.count(SS))
          assert(0 && "Need to spill more than one physical registers!");
        UsedSS.insert(SS);
        TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
        MachineInstr *StoreMI = prior(MII);
        VRM.addSpillSlotUse(SS, StoreMI);
        TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC);
        MachineInstr *LoadMI = next(MII);
        VRM.addSpillSlotUse(SS, LoadMI);
      NextMII = next(MII);
    // Insert restores here if asked to.
    if (VRM.isRestorePt(&MI)) {
      std::vector<unsigned> &RestoreRegs = VRM.getRestorePtRestores(&MI);
      for (unsigned i = 0, e = RestoreRegs.size(); i != e; ++i) {
        unsigned VirtReg = RestoreRegs[e-i-1];  // Reverse order.
        if (!VRM.getPreSplitReg(VirtReg))
          continue; // Split interval spilled again.
        unsigned Phys = VRM.getPhys(VirtReg);
        if (VRM.isReMaterialized(VirtReg)) {
          ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM);
          const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
          int SS = VRM.getStackSlot(VirtReg);
          TII->loadRegFromStackSlot(MBB, &MI, Phys, SS, RC);
          MachineInstr *LoadMI = prior(MII);
          VRM.addSpillSlotUse(SS, LoadMI);
          ++NumLoads;
        }
        // This invalidates Phys.
        Spills.ClobberPhysReg(Phys);
        UpdateKills(*prior(MII), RegKills, KillOps);
        DOUT << '\t' << *prior(MII);
      }
    }

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    // Insert spills here if asked to.
    if (VRM.isSpillPt(&MI)) {
      std::vector<std::pair<unsigned,bool> > &SpillRegs =
        VRM.getSpillPtSpills(&MI);
      for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
        unsigned VirtReg = SpillRegs[i].first;
        bool isKill = SpillRegs[i].second;
        if (!VRM.getPreSplitReg(VirtReg))
          continue; // Split interval spilled again.
        const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
        unsigned Phys = VRM.getPhys(VirtReg);
        int StackSlot = VRM.getStackSlot(VirtReg);
        TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
        VRM.addSpillSlotUse(StackSlot, StoreMI);
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        DOUT << "Store:\t" << *StoreMI;
        VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
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      NextMII = next(MII);
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    }

    /// ReusedOperands - Keep track of operand reuse in case we need to undo
    /// reuse.
    ReuseInfo ReusedOperands(MI, TRI);
    SmallVector<unsigned, 4> VirtUseOps;
    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
      MachineOperand &MO = MI.getOperand(i);
      if (!MO.isReg() || MO.getReg() == 0)
      if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
        // Ignore physregs for spilling, but remember that it is used by this
        // function.
        RegInfo->setPhysRegUsed(VirtReg);

      // We want to process implicit virtual register uses first.
      if (MO.isImplicit())
        // If the virtual register is implicitly defined, emit a implicit_def
        // before so scavenger knows it's "defined".
        VirtUseOps.insert(VirtUseOps.begin(), i);
      else
        VirtUseOps.push_back(i);
    }

    // Process all of the spilled uses and all non spilled reg references.
    for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
      unsigned i = VirtUseOps[j];
      MachineOperand &MO = MI.getOperand(i);
      unsigned VirtReg = MO.getReg();
      assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
             "Not a virtual register?");
        // This virtual register was assigned a physreg!
        unsigned Phys = VRM.getPhys(VirtReg);
        if (MO.isDef())
          ReusedOperands.markClobbered(Phys);
        unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys;
          BuildMI(MBB, &MI, TII->get(TargetInstrInfo::IMPLICIT_DEF), RReg);
        continue;
      }
      
      // This virtual register is now known to be a spilled value.
      if (!MO.isUse())
        continue;  // Handle defs in the loop below (handle use&def here though)

      bool DoReMat = VRM.isReMaterialized(VirtReg);
      int SSorRMId = DoReMat
        ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);

      // Check to see if this stack slot is available.
      unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);

      // If this is a sub-register use, make sure the reuse register is in the
      // right register class. For example, for x86 not all of the 32-bit
      // registers have accessible sub-registers.
      // Similarly so for EXTRACT_SUBREG. Consider this:
      // EDI = op
      // MOV32_mr fi#1, EDI
      // ...
      //       = EXTRACT_SUBREG fi#1
      // fi#1 is available in EDI, but it cannot be reused because it's not in
      // the right register file.
      if (PhysReg &&
          (SubIdx || MI.getOpcode() == TargetInstrInfo::EXTRACT_SUBREG)) {
        const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
        // This spilled operand might be part of a two-address operand.  If this
        // is the case, then changing it will necessarily require changing the 
        // def part of the instruction as well.  However, in some cases, we
        // aren't allowed to modify the reused register.  If none of these cases
        // apply, reuse it.
        bool CanReuse = true;
        int ti = TID.getOperandConstraint(i, TOI::TIED_TO);
            MI.getOperand(ti).isReg() &&
            MI.getOperand(ti).getReg() == VirtReg) {
          // Okay, we have a two address operand.  We can reuse this physreg as
          // long as we are allowed to clobber the value and there isn't an
          // earlier def that has already clobbered the physreg.
          CanReuse = Spills.canClobberPhysReg(ReuseSlot) &&
            !ReusedOperands.isClobbered(PhysReg);
          // If this stack slot value is already available, reuse it!
          if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
            DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
          DOUT << " from physreg "
               << TRI->getName(PhysReg) << " for vreg"
               << VirtReg <<" instead of reloading into physreg "
               << TRI->getName(VRM.getPhys(VirtReg)) << "\n";
          unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;

          // The only technical detail we have is that we don't know that
          // PhysReg won't be clobbered by a reloaded stack slot that occurs
          // later in the instruction.  In particular, consider 'op V1, V2'.
          // If V1 is available in physreg R0, we would choose to reuse it
          // here, instead of reloading it into the register the allocator
          // indicated (say R1).  However, V2 might have to be reloaded
          // later, and it might indicate that it needs to live in R0.  When
          // this occurs, we need to have information available that
          // indicates it is safe to use R1 for the reload instead of R0.
          //
          // To further complicate matters, we might conflict with an alias,
          // or R0 and R1 might not be compatible with each other.  In this
          // case, we actually insert a reload for V1 in R1, ensuring that
          // we can get at R0 or its alias.
          ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
          if (ti != -1)
            // Only mark it clobbered if this is a use&def operand.
            ReusedOperands.markClobbered(PhysReg);

          if (MI.getOperand(i).isKill() &&
              ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
            // This was the last use and the spilled value is still available
            // for reuse. That means the spill was unnecessary!
            MachineInstr* DeadStore = MaybeDeadStores[ReuseSlot];
            if (DeadStore) {
              DOUT << "Removed dead store:\t" << *DeadStore;
              InvalidateKills(*DeadStore, RegKills, KillOps);
              VRM.RemoveMachineInstrFromMaps(DeadStore);
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              MBB.erase(DeadStore);
        
        // Otherwise we have a situation where we have a two-address instruction
        // whose mod/ref operand needs to be reloaded.  This reload is already
        // available in some register "PhysReg", but if we used PhysReg as the
        // operand to our 2-addr instruction, the instruction would modify
        // PhysReg.  This isn't cool if something later uses PhysReg and expects
        // to get its initial value.
        // To avoid this problem, and to avoid doing a load right after a store,
        // we emit a copy from PhysReg into the designated register for this
        // operand.
        unsigned DesignatedReg = VRM.getPhys(VirtReg);
        assert(DesignatedReg && "Must map virtreg to physreg!");

        // Note that, if we reused a register for a previous operand, the
        // register we want to reload into might not actually be
        // available.  If this occurs, use the register indicated by the
        // reuser.
        if (ReusedOperands.hasReuses())
          DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI, 
                               Spills, MaybeDeadStores, RegKills, KillOps, VRM);
        // If the mapped designated register is actually the physreg we have
        // incoming, we don't need to inserted a dead copy.
        if (DesignatedReg == PhysReg) {
          // If this stack slot value is already available, reuse it!
          if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
            DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
          DOUT << " from physreg " << TRI->getName(PhysReg)
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               << " for vreg" << VirtReg
               << " instead of reloading into same physreg.\n";
          unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
          ReusedOperands.markClobbered(RReg);
        const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
        RegInfo->setPhysRegUsed(DesignatedReg);
        ReusedOperands.markClobbered(DesignatedReg);
        TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
        MachineInstr *CopyMI = prior(MII);
        UpdateKills(*CopyMI, RegKills, KillOps);
        // This invalidates DesignatedReg.
        Spills.ClobberPhysReg(DesignatedReg);
        
        Spills.addAvailable(ReuseSlot, &MI, DesignatedReg);
          SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
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      } // if (PhysReg)
      
      // Otherwise, reload it and remember that we have it.
      PhysReg = VRM.getPhys(VirtReg);
      assert(PhysReg && "Must map virtreg to physreg!");

      // Note that, if we reused a register for a previous operand, the
      // register we want to reload into might not actually be
      // available.  If this occurs, use the register indicated by the
      // reuser.
      if (ReusedOperands.hasReuses())
        PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 
                               Spills, MaybeDeadStores, RegKills, KillOps, VRM);
      RegInfo->setPhysRegUsed(PhysReg);
      ReusedOperands.markClobbered(PhysReg);
        ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM);
        const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
        TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
        MachineInstr *LoadMI = prior(MII);
        VRM.addSpillSlotUse(SSorRMId, LoadMI);

      // Any stores to this stack slot are not dead anymore.
      Spills.addAvailable(SSorRMId, &MI, PhysReg);
      // Assumes this is the last use. IsKill will be unset if reg is reused
      // unless it's a two-address operand.
      if (TID.getOperandConstraint(i, TOI::TIED_TO) == -1)
      unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
      UpdateKills(*prior(MII), RegKills, KillOps);
    // If we have folded references to memory operands, make sure we clear all
    // physical registers that may contain the value of the spilled virtual
    // register
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    SmallSet<int, 2> FoldedSS;
    for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
      unsigned VirtReg = I->second.first;
      VirtRegMap::ModRef MR = I->second.second;
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      DOUT << "Folded vreg: " << VirtReg << "  MR: " << MR;
      // MI2VirtMap be can updated which invalidate the iterator.
      // Increment the iterator first.
      ++I;
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      if (SS == VirtRegMap::NO_STACK_SLOT)
        continue;
      DOUT << " - StackSlot: " << SS << "\n";
      
      // If this folded instruction is just a use, check to see if it's a
      // straight load from the virt reg slot.
      if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
        int FrameIdx;
        unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx);
        if (DestReg && FrameIdx == SS) {
          // If this spill slot is available, turn it into a copy (or nothing)
          // instead of leaving it as a load!
          if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
            DOUT << "Promoted Load To Copy: " << MI;
            if (DestReg != InReg) {
              const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
              TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC);
              MachineOperand *DefMO = MI.findRegisterDefOperand(DestReg);
              unsigned SubIdx = DefMO->getSubReg();
              // Revisit the copy so we make sure to notice the effects of the
              // operation on the destreg (either needing to RA it if it's 
              // virtual or needing to clobber any values if it's physical).
              NextMII = &MI;
              --NextMII;  // backtrack to the copy.
              // Propagate the sub-register index over.
              if (SubIdx) {
                DefMO = NextMII->findRegisterDefOperand(DestReg);
                DefMO->setSubReg(SubIdx);
              }
              DOUT << "Removing now-noop copy: " << MI;
              // Unset last kill since it's being reused.
              InvalidateKill(InReg, RegKills, KillOps);
            }
            InvalidateKills(MI, RegKills, KillOps);
            VRM.RemoveMachineInstrFromMaps(&MI);
            MBB.erase(&MI);
            Erased = true;
            goto ProcessNextInst;
        } else {
          unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
          SmallVector<MachineInstr*, 4> NewMIs;
          if (PhysReg &&
              TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
            MBB.insert(MII, NewMIs[0]);
            InvalidateKills(MI, RegKills, KillOps);
            VRM.RemoveMachineInstrFromMaps(&MI);
            MBB.erase(&MI);
            Erased = true;
            --NextMII;  // backtrack to the unfolded instruction.
            BackTracked = true;
            goto ProcessNextInst;
          }
      // If this reference is not a use, any previous store is now dead.
      // Otherwise, the store to this stack slot is not dead anymore.
      MachineInstr* DeadStore = MaybeDeadStores[SS];
      if (DeadStore) {
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        bool isDead = !(MR & VirtRegMap::isRef);
        MachineInstr *NewStore = NULL;
          unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
          SmallVector<MachineInstr*, 4> NewMIs;
          // We can reuse this physreg as long as we are allowed to clobber
          // the value and there isn't an earlier def that has already clobbered
          // the physreg.
          if (PhysReg &&
              !TII->isStoreToStackSlot(&MI, SS)) { // Not profitable!
            MachineOperand *KillOpnd =
              DeadStore->findRegisterUseOperand(PhysReg, true);
            // Note, if the store is storing a sub-register, it's possible the
            // super-register is needed below.
            if (KillOpnd && !KillOpnd->getSubReg() &&
                TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){
              MBB.insert(MII, NewMIs[0]);
              NewStore = NewMIs[1];
              MBB.insert(MII, NewStore);
              VRM.addSpillSlotUse(SS, NewStore);
              InvalidateKills(MI, RegKills, KillOps);
              VRM.RemoveMachineInstrFromMaps(&MI);
              MBB.erase(&MI);
              Erased = true;
              --NextMII;
              --NextMII;  // backtrack to the unfolded instruction.
              BackTracked = true;
              isDead = true;
            }
        }

        if (isDead) {  // Previous store is dead.
          // If we get here, the store is dead, nuke it now.
          DOUT << "Removed dead store:\t" << *DeadStore;
          InvalidateKills(*DeadStore, RegKills, KillOps);
          VRM.RemoveMachineInstrFromMaps(DeadStore);
          MBB.erase(DeadStore);
          if (!NewStore)
            ++NumDSE;
        if (NewStore) {
          // Treat this store as a spill merged into a copy. That makes the
          // stack slot value available.
          VRM.virtFolded(VirtReg, NewStore, VirtRegMap::isMod);
          goto ProcessNextInst;
        }
      }

      // If the spill slot value is available, and this is a new definition of
      // the value, the value is not available anymore.
      if (MR & VirtRegMap::isMod) {
        // Notice that the value in this stack slot has been modified.
        Spills.ModifyStackSlotOrReMat(SS);
        
        // If this is *just* a mod of the value, check to see if this is just a
        // store to the spill slot (i.e. the spill got merged into the copy). If
        // so, realize that the vreg is available now, and add the store to the
        // MaybeDeadStore info.
        int StackSlot;
        if (!(MR & VirtRegMap::isRef)) {
          if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
            assert(TargetRegisterInfo::isPhysicalRegister(SrcReg) &&

            if (CommuteToFoldReload(MBB, MII, VirtReg, SrcReg, StackSlot,
                                    RegKills, KillOps, TRI, VRM)) {
              NextMII = next(MII);
              BackTracked = true;
              goto ProcessNextInst;
            }

            // Okay, this is certainly a store of SrcReg to [StackSlot].  Mark
            // this as a potentially dead store in case there is a subsequent
            // store into the stack slot without a read from it.
            MaybeDeadStores[StackSlot] = &MI;

            // If the stack slot value was previously available in some other
            // register, change it now.  Otherwise, make the register
            // available in PhysReg.
            Spills.addAvailable(StackSlot, &MI, SrcReg, false/*!clobber*/);
    // Process all of the spilled defs.
    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
      MachineOperand &MO = MI.getOperand(i);
      if (!(MO.isReg() && MO.getReg() && MO.isDef()))
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        continue;
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      unsigned VirtReg = MO.getReg();
      if (!TargetRegisterInfo::isVirtualRegister(VirtReg)) {
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        // Check to see if this is a noop copy.  If so, eliminate the
        // instruction before considering the dest reg to be changed.
        unsigned Src, Dst;
        if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
          ++NumDCE;
          DOUT << "Removing now-noop copy: " << MI;
          SmallVector<unsigned, 2> KillRegs;
          InvalidateKills(MI, RegKills, KillOps, &KillRegs);
          if (MO.isDead() && !KillRegs.empty()) {
            // Source register or an implicit super-register use is killed.
            assert(KillRegs[0] == Dst || TRI->isSubRegister(KillRegs[0], Dst));
            // Last def is now dead.
            TransferDeadness(&MBB, Dist, Src, RegKills, KillOps);
          }
          VRM.RemoveMachineInstrFromMaps(&MI);
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          MBB.erase(&MI);
          Erased = true;
          Spills.disallowClobberPhysReg(VirtReg);
          goto ProcessNextInst;
        }
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        // If it's not a no-op copy, it clobbers the value in the destreg.
        Spills.ClobberPhysReg(VirtReg);
        ReusedOperands.markClobbered(VirtReg);
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        // Check to see if this instruction is a load from a stack slot into
        // a register.  If so, this provides the stack slot value in the reg.
        int FrameIdx;
        if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
          assert(DestReg == VirtReg && "Unknown load situation!");

          // If it is a folded reference, then it's not safe to clobber.
          bool Folded = FoldedSS.count(FrameIdx);
          // Otherwise, if it wasn't available, remember that it is now!
          Spills.addAvailable(FrameIdx, &MI, DestReg, !Folded);
          goto ProcessNextInst;
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      bool DoReMat = VRM.isReMaterialized(VirtReg);
      if (DoReMat)
        ReMatDefs.insert(&MI);

      // The only vregs left are stack slot definitions.
      int StackSlot = VRM.getStackSlot(VirtReg);
      const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
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      // If this def is part of a two-address operand, make sure to execute
      // the store from the correct physical register.
      unsigned PhysReg;
      int TiedOp = MI.getDesc().findTiedToSrcOperand(i);
      if (TiedOp != -1) {
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        PhysReg = MI.getOperand(TiedOp).getReg();
          unsigned SuperReg = findSuperReg(RC, PhysReg, SubIdx, TRI);
          assert(SuperReg && TRI->getSubReg(SuperReg, SubIdx) == PhysReg &&
                 "Can't find corresponding super-register!");
          PhysReg = SuperReg;
        }
      } else {
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        PhysReg = VRM.getPhys(VirtReg);
        if (ReusedOperands.isClobbered(PhysReg)) {
          // Another def has taken the assigned physreg. It must have been a
          // use&def which got it due to reuse. Undo the reuse!
          PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 
                               Spills, MaybeDeadStores, RegKills, KillOps, VRM);
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      assert(PhysReg && "VR not assigned a physical register?");
      RegInfo->setPhysRegUsed(PhysReg);
      unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
      ReusedOperands.markClobbered(RReg);
      MI.getOperand(i).setReg(RReg);

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      if (!MO.isDead()) {
        MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
        SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, true,
                          LastStore, Spills, ReMatDefs, RegKills, KillOps, VRM);
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        NextMII = next(MII);
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        // Check to see if this is a noop copy.  If so, eliminate the
        // instruction before considering the dest reg to be changed.
        {
          unsigned Src, Dst;
          if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
            ++NumDCE;
            DOUT << "Removing now-noop copy: " << MI;
            InvalidateKills(MI, RegKills, KillOps);
            VRM.RemoveMachineInstrFromMaps(&MI);
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            MBB.erase(&MI);
            Erased = true;
            UpdateKills(*LastStore, RegKills, KillOps);
            goto ProcessNextInst;
    DistanceMap.insert(std::make_pair(&MI, Dist++));
      for (MachineBasicBlock::iterator II = &MI; II != NextMII; ++II)
llvm::Spiller* llvm::createSpiller() {
  switch (SpillerOpt) {
  default: assert(0 && "Unreachable!");
  case local:
    return new LocalSpiller();
  case simple:
    return new SimpleSpiller();
  }