Newer
Older
//===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//===----------------------------------------------------------------------===//
//
// This pass transforms loops that contain branches on loop-invariant conditions
// to have multiple loops. For example, it turns the left into the right code:
//
// for (...) if (lic)
// A for (...)
// if (lic) A; B; C
// B else
// C for (...)
// A; C
//
// This can increase the size of the code exponentially (doubling it every time
// a loop is unswitched) so we only unswitch if the resultant code will be
// smaller than a threshold.
//
// This pass expects LICM to be run before it to hoist invariant conditions out
// of the loop, to make the unswitching opportunity obvious.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "loop-unswitch"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Constants.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/CommandLine.h"
#include <set>
using namespace llvm;
namespace {
Statistic<> NumUnswitched("loop-unswitch", "Number of loops unswitched");
cl::opt<unsigned>
Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
cl::init(10), cl::Hidden);
class LoopUnswitch : public FunctionPass {
LoopInfo *LI; // Loop information
public:
virtual bool runOnFunction(Function &F);
bool visitLoop(Loop *L);
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG...
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequiredID(LoopSimplifyID);
Chris Lattner
committed
AU.addPreservedID(LoopSimplifyID);
AU.addRequired<LoopInfo>();
AU.addPreserved<LoopInfo>();
}
private:
Chris Lattner
committed
unsigned getLoopUnswitchCost(Loop *L, Value *LIC);
Chris Lattner
committed
void VersionLoop(Value *LIC, Loop *L, Loop *&Out1, Loop *&Out2);
Chris Lattner
committed
BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To);
void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, bool Val);
void UnswitchTrivialCondition(Loop *L, Value *Cond, bool EntersLoopOnCond,
BasicBlock *ExitBlock);
};
RegisterOpt<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
}
FunctionPass *llvm::createLoopUnswitchPass() { return new LoopUnswitch(); }
bool LoopUnswitch::runOnFunction(Function &F) {
bool Changed = false;
LI = &getAnalysis<LoopInfo>();
// Transform all the top-level loops. Copy the loop list so that the child
// can update the loop tree if it needs to delete the loop.
std::vector<Loop*> SubLoops(LI->begin(), LI->end());
for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
Changed |= visitLoop(SubLoops[i]);
return Changed;
}
Chris Lattner
committed
/// LoopValuesUsedOutsideLoop - Return true if there are any values defined in
/// the loop that are used by instructions outside of it.
static bool LoopValuesUsedOutsideLoop(Loop *L) {
// We will be doing lots of "loop contains block" queries. Loop::contains is
// linear time, use a set to speed this up.
std::set<BasicBlock*> LoopBlocks;
for (Loop::block_iterator BB = L->block_begin(), E = L->block_end();
BB != E; ++BB)
LoopBlocks.insert(*BB);
for (Loop::block_iterator BB = L->block_begin(), E = L->block_end();
BB != E; ++BB) {
for (BasicBlock::iterator I = (*BB)->begin(), E = (*BB)->end(); I != E; ++I)
for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); UI != E;
++UI) {
BasicBlock *UserBB = cast<Instruction>(*UI)->getParent();
if (!LoopBlocks.count(UserBB))
return true;
}
}
return false;
}
/// FindTrivialLoopExitBlock - We know that we have a branch from the loop
/// header to the specified latch block. See if one of the successors of the
/// latch block is an exit, and if so what block it is.
static BasicBlock *FindTrivialLoopExitBlock(Loop *L, BasicBlock *Latch) {
BasicBlock *Header = L->getHeader();
BranchInst *LatchBranch = dyn_cast<BranchInst>(Latch->getTerminator());
if (!LatchBranch || !LatchBranch->isConditional()) return 0;
// Simple case, the latch block is a conditional branch. The target that
// doesn't go to the loop header is our block if it is not in the loop.
if (LatchBranch->getSuccessor(0) == Header) {
if (L->contains(LatchBranch->getSuccessor(1))) return false;
return LatchBranch->getSuccessor(1);
} else {
assert(LatchBranch->getSuccessor(1) == Header);
if (L->contains(LatchBranch->getSuccessor(0))) return false;
return LatchBranch->getSuccessor(0);
}
}
Chris Lattner
committed
/// IsTrivialUnswitchCondition - Check to see if this unswitch condition is
/// trivial: that is, that the condition controls whether or not the loop does
/// anything at all. If this is a trivial condition, unswitching produces no
/// code duplications (equivalently, it produces a simpler loop and a new empty
/// loop, which gets deleted).
///
/// If this is a trivial condition, return ConstantBool::True if the loop body
/// runs when the condition is true, False if the loop body executes when the
/// condition is false. Otherwise, return null to indicate a complex condition.
static bool IsTrivialUnswitchCondition(Loop *L, Value *Cond,
bool *CondEntersLoop = 0,
BasicBlock **LoopExit = 0) {
Chris Lattner
committed
BasicBlock *Header = L->getHeader();
BranchInst *HeaderTerm = dyn_cast<BranchInst>(Header->getTerminator());
// If the header block doesn't end with a conditional branch on Cond, we can't
// handle it.
if (!HeaderTerm || !HeaderTerm->isConditional() ||
HeaderTerm->getCondition() != Cond)
return false;
Chris Lattner
committed
// Check to see if the conditional branch goes to the latch block. If not,
// it's not trivial. This also determines the value of Cond that will execute
// the loop.
BasicBlock *Latch = L->getLoopLatch();
if (HeaderTerm->getSuccessor(1) == Latch) {
if (CondEntersLoop) *CondEntersLoop = true;
} else if (HeaderTerm->getSuccessor(0) == Latch)
if (CondEntersLoop) *CondEntersLoop = false;
Chris Lattner
committed
else
return false; // Doesn't branch to latch block.
Chris Lattner
committed
// The latch block must end with a conditional branch where one edge goes to
// the header (this much we know) and one edge goes OUT of the loop.
BasicBlock *LoopExitBlock = FindTrivialLoopExitBlock(L, Latch);
if (!LoopExitBlock) return 0;
if (LoopExit) *LoopExit = LoopExitBlock;
Chris Lattner
committed
// We already know that nothing uses any scalar values defined inside of this
// loop. As such, we just have to check to see if this loop will execute any
// side-effecting instructions (e.g. stores, calls, volatile loads) in the
// part of the loop that the code *would* execute.
for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
if (I->mayWriteToMemory())
return false;
Chris Lattner
committed
for (BasicBlock::iterator I = Latch->begin(), E = Latch->end(); I != E; ++I)
if (I->mayWriteToMemory())
return false;
return true;
Chris Lattner
committed
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
}
/// getLoopUnswitchCost - Return the cost (code size growth) that will happen if
/// we choose to unswitch the specified loop on the specified value.
///
unsigned LoopUnswitch::getLoopUnswitchCost(Loop *L, Value *LIC) {
// If the condition is trivial, always unswitch. There is no code growth for
// this case.
if (IsTrivialUnswitchCondition(L, LIC))
return 0;
unsigned Cost = 0;
// FIXME: this is brain dead. It should take into consideration code
// shrinkage.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I) {
BasicBlock *BB = *I;
// Do not include empty blocks in the cost calculation. This happen due to
// loop canonicalization and will be removed.
if (BB->begin() == BasicBlock::iterator(BB->getTerminator()))
continue;
// Count basic blocks.
++Cost;
}
return Cost;
}
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is
/// invariant in the loop, or has an invariant piece, return the invariant.
/// Otherwise, return null.
static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
// Constants should be folded, not unswitched on!
if (isa<Constant>(Cond)) return false;
// TODO: Handle: br (VARIANT|INVARIANT).
// TODO: Hoist simple expressions out of loops.
if (L->isLoopInvariant(Cond)) return Cond;
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
if (BO->getOpcode() == Instruction::And ||
BO->getOpcode() == Instruction::Or) {
// If either the left or right side is invariant, we can unswitch on this,
// which will cause the branch to go away in one loop and the condition to
// simplify in the other one.
if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed))
return LHS;
if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
return RHS;
}
return 0;
}
bool LoopUnswitch::visitLoop(Loop *L) {
bool Changed = false;
// Recurse through all subloops before we process this loop. Copy the loop
// list so that the child can update the loop tree if it needs to delete the
// loop.
std::vector<Loop*> SubLoops(L->begin(), L->end());
for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
Changed |= visitLoop(SubLoops[i]);
// Loop over all of the basic blocks in the loop. If we find an interior
// block that is branching on a loop-invariant condition, we can unswitch this
// loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I) {
for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
BBI != E; ++BBI)
if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
if (LoopCond == 0) continue;
//if (UnswitchIfProfitable(LoopCond,
std::cerr << "LOOP INVARIANT SELECT: " << *SI;
}
TerminatorInst *TI = (*I)->getTerminator();
// FIXME: Handle invariant select instructions.
if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
if (!isa<Constant>(SI) && L->isLoopInvariant(SI->getCondition()))
DEBUG(std::cerr << "TODO: Implement unswitching 'switch' loop %"
<< L->getHeader()->getName() << ", cost = "
<< L->getBlocks().size() << "\n" << **I);
continue;
}
BranchInst *BI = dyn_cast<BranchInst>(TI);
if (!BI) continue;
// If this isn't branching on an invariant condition, we can't unswitch it.
if (!BI->isConditional())
continue;
// See if this, or some part of it, is loop invariant. If so, we can
// unswitch on it if we desire.
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), L, Changed);
if (LoopCond == 0) continue;
// Check to see if it would be profitable to unswitch this loop.
if (getLoopUnswitchCost(L, LoopCond) > Threshold) {
// FIXME: this should estimate growth by the amount of code shared by the
// resultant unswitched loops. This should have no code growth:
// for () { if (iv) {...} }
// as one copy of the loop will be empty.
//
DEBUG(std::cerr << "NOT unswitching loop %"
<< L->getHeader()->getName() << ", cost too high: "
<< L->getBlocks().size() << "\n");
continue;
}
// If this loop has live-out values, we can't unswitch it. We need something
// like loop-closed SSA form in order to know how to insert PHI nodes for
// these values.
if (LoopValuesUsedOutsideLoop(L)) {
DEBUG(std::cerr << "NOT unswitching loop %"
<< L->getHeader()->getName()
<< ", a loop value is used outside loop!\n");
continue;
}
//std::cerr << "BEFORE:\n"; LI->dump();
Chris Lattner
committed
Loop *NewLoop1 = 0, *NewLoop2 = 0;
// If this is a trivial condition to unswitch (which results in no code
// duplication), do it now.
bool EntersLoopOnCond;
BasicBlock *ExitBlock;
if (IsTrivialUnswitchCondition(L, LoopCond, &EntersLoopOnCond, &ExitBlock)){
UnswitchTrivialCondition(L, LoopCond, EntersLoopOnCond, ExitBlock);
Chris Lattner
committed
NewLoop1 = L;
} else {
VersionLoop(LoopCond, L, NewLoop1, NewLoop2);
Chris Lattner
committed
}
//std::cerr << "AFTER:\n"; LI->dump();
Chris Lattner
committed
// Try to unswitch each of our new loops now!
Chris Lattner
committed
if (NewLoop1) visitLoop(NewLoop1);
if (NewLoop2) visitLoop(NewLoop2);
return true;
}
return Changed;
}
Chris Lattner
committed
BasicBlock *LoopUnswitch::SplitEdge(BasicBlock *BB, BasicBlock *Succ) {
TerminatorInst *LatchTerm = BB->getTerminator();
unsigned SuccNum = 0;
for (unsigned i = 0, e = LatchTerm->getNumSuccessors(); ; ++i) {
assert(i != e && "Didn't find edge?");
if (LatchTerm->getSuccessor(i) == Succ) {
SuccNum = i;
break;
}
}
// If this is a critical edge, let SplitCriticalEdge do it.
if (SplitCriticalEdge(BB->getTerminator(), SuccNum, this))
return LatchTerm->getSuccessor(SuccNum);
// If the edge isn't critical, then BB has a single successor or Succ has a
// single pred. Split the block.
BasicBlock *BlockToSplit;
BasicBlock::iterator SplitPoint;
Chris Lattner
committed
if (BasicBlock *SP = Succ->getSinglePredecessor()) {
// If the successor only has a single pred, split the top of the successor
// block.
assert(SP == BB && "CFG broken");
BlockToSplit = Succ;
SplitPoint = Succ->begin();
} else {
// Otherwise, if BB has a single successor, split it at the bottom of the
// block.
assert(BB->getTerminator()->getNumSuccessors() == 1 &&
"Should have a single succ!");
BlockToSplit = BB;
SplitPoint = BB->getTerminator();
}
Chris Lattner
committed
BasicBlock *New =
BlockToSplit->splitBasicBlock(SplitPoint,
BlockToSplit->getName()+".tail");
// New now lives in whichever loop that BB used to.
Chris Lattner
committed
if (Loop *L = LI->getLoopFor(BlockToSplit))
L->addBasicBlockToLoop(New, *LI);
Chris Lattner
committed
return New;
}
Chris Lattner
committed
// RemapInstruction - Convert the instruction operands from referencing the
// current values into those specified by ValueMap.
//
static inline void RemapInstruction(Instruction *I,
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
std::map<const Value *, Value*> &ValueMap) {
for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
Value *Op = I->getOperand(op);
std::map<const Value *, Value*>::iterator It = ValueMap.find(Op);
if (It != ValueMap.end()) Op = It->second;
I->setOperand(op, Op);
}
}
/// CloneLoop - Recursively clone the specified loop and all of its children,
/// mapping the blocks with the specified map.
static Loop *CloneLoop(Loop *L, Loop *PL, std::map<const Value*, Value*> &VM,
LoopInfo *LI) {
Loop *New = new Loop();
if (PL)
PL->addChildLoop(New);
else
LI->addTopLevelLoop(New);
// Add all of the blocks in L to the new loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L)
New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), *LI);
// Add all of the subloops to the new loop.
for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
CloneLoop(*I, New, VM, LI);
return New;
}
Chris Lattner
committed
/// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable
/// condition in it (a cond branch from its header block to its latch block,
/// where the path through the loop that doesn't execute its body has no
/// side-effects), unswitch it. This doesn't involve any code duplication, just
/// moving the conditional branch outside of the loop and updating loop info.
void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
bool EnterOnCond,
BasicBlock *ExitBlock) {
DEBUG(std::cerr << "loop-unswitch: Trivial-Unswitch loop %"
<< L->getHeader()->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function " << L->getHeader()->getParent()->getName()
<< " on cond:" << *Cond << "\n");
Chris Lattner
committed
// First step, split the preheader, so that we know that there is a safe place
Chris Lattner
committed
// to insert the conditional branch. We will change 'OrigPH' to have a
// conditional branch on Cond.
BasicBlock *OrigPH = L->getLoopPreheader();
Chris Lattner
committed
BasicBlock *NewPH = SplitEdge(OrigPH, L->getHeader());
Chris Lattner
committed
// Now that we have a place to insert the conditional branch, create a place
// to branch to: this is the exit block out of the loop that we should
// short-circuit to.
Chris Lattner
committed
Chris Lattner
committed
// Split this edge now, so that the loop maintains its exit block.
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
Chris Lattner
committed
BasicBlock *NewExit = SplitEdge(L->getLoopLatch(), ExitBlock);
assert(NewExit != ExitBlock && "Edge not split!");
Chris Lattner
committed
// Okay, now we have a position to branch from and a position to branch to,
// insert the new conditional branch.
new BranchInst(EnterOnCond ? NewPH : NewExit, EnterOnCond ? NewExit : NewPH,
Chris Lattner
committed
Cond, OrigPH->getTerminator());
OrigPH->getTerminator()->eraseFromParent();
// Now that we know that the loop is never entered when this condition is a
// particular value, rewrite the loop with this info. We know that this will
// at least eliminate the old branch.
RewriteLoopBodyWithConditionConstant(L, Cond, EnterOnCond);
++NumUnswitched;
Chris Lattner
committed
}
/// VersionLoop - We determined that the loop is profitable to unswitch and
/// contains a branch on a loop invariant condition. Split it into loop
Chris Lattner
committed
/// versions and test the condition outside of either loop. Return the loops
/// created as Out1/Out2.
void LoopUnswitch::VersionLoop(Value *LIC, Loop *L, Loop *&Out1, Loop *&Out2) {
Function *F = L->getHeader()->getParent();
Chris Lattner
committed
DEBUG(std::cerr << "loop-unswitch: Unswitching loop %"
<< L->getHeader()->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function " << F->getName()
<< " on cond:" << *LIC << "\n");
Chris Lattner
committed
// LoopBlocks contains all of the basic blocks of the loop, including the
// preheader of the loop, the body of the loop, and the exit blocks of the
// loop, in that order.
std::vector<BasicBlock*> LoopBlocks;
// First step, split the preheader and exit blocks, and add these blocks to
// the LoopBlocks list.
BasicBlock *OrigPreheader = L->getLoopPreheader();
Chris Lattner
committed
LoopBlocks.push_back(SplitEdge(OrigPreheader, L->getHeader()));
// We want the loop to come after the preheader, but before the exit blocks.
LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());
std::vector<BasicBlock*> ExitBlocks;
L->getExitBlocks(ExitBlocks);
std::sort(ExitBlocks.begin(), ExitBlocks.end());
ExitBlocks.erase(std::unique(ExitBlocks.begin(), ExitBlocks.end()),
ExitBlocks.end());
Chris Lattner
committed
// Split all of the edges from inside the loop to their exit blocks. This
// unswitching trivial: no phi nodes to update.
Chris Lattner
committed
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
Chris Lattner
committed
BasicBlock *ExitBlock = ExitBlocks[i];
std::vector<BasicBlock*> Preds(pred_begin(ExitBlock), pred_end(ExitBlock));
for (unsigned j = 0, e = Preds.size(); j != e; ++j) {
assert(L->contains(Preds[j]) &&
"All preds of loop exit blocks must be the same loop!");
SplitEdge(Preds[j], ExitBlock);
}
Chris Lattner
committed
}
Chris Lattner
committed
// The exit blocks may have been changed due to edge splitting, recompute.
ExitBlocks.clear();
L->getExitBlocks(ExitBlocks);
std::sort(ExitBlocks.begin(), ExitBlocks.end());
ExitBlocks.erase(std::unique(ExitBlocks.begin(), ExitBlocks.end()),
ExitBlocks.end());
// Add exit blocks to the loop blocks.
LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());
// Next step, clone all of the basic blocks that make up the loop (including
// the loop preheader and exit blocks), keeping track of the mapping between
// the instructions and blocks.
std::vector<BasicBlock*> NewBlocks;
NewBlocks.reserve(LoopBlocks.size());
std::map<const Value*, Value*> ValueMap;
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
NewBlocks.push_back(CloneBasicBlock(LoopBlocks[i], ValueMap, ".us", F));
ValueMap[LoopBlocks[i]] = NewBlocks.back(); // Keep the BB mapping.
}
// Splice the newly inserted blocks into the function right before the
// original preheader.
F->getBasicBlockList().splice(LoopBlocks[0], F->getBasicBlockList(),
NewBlocks[0], F->end());
// Now we create the new Loop object for the versioned loop.
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI);
Loop *ParentLoop = L->getParentLoop();
if (ParentLoop) {
// Make sure to add the cloned preheader and exit blocks to the parent loop
// as well.
ParentLoop->addBasicBlockToLoop(NewBlocks[0], *LI);
}
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
BasicBlock *NewExit = cast<BasicBlock>(ValueMap[ExitBlocks[i]]);
if (ParentLoop)
ParentLoop->addBasicBlockToLoop(cast<BasicBlock>(NewExit), *LI);
assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
"Exit block should have been split to have one successor!");
BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);
// If the successor of the exit block had PHI nodes, add an entry for
// NewExit.
PHINode *PN;
for (BasicBlock::iterator I = ExitSucc->begin();
(PN = dyn_cast<PHINode>(I)); ++I) {
Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
std::map<const Value *, Value*>::iterator It = ValueMap.find(V);
if (It != ValueMap.end()) V = It->second;
PN->addIncoming(V, NewExit);
}
}
// Rewrite the code to refer to itself.
for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i)
for (BasicBlock::iterator I = NewBlocks[i]->begin(),
E = NewBlocks[i]->end(); I != E; ++I)
RemapInstruction(I, ValueMap);
// Rewrite the original preheader to select between versions of the loop.
assert(isa<BranchInst>(OrigPreheader->getTerminator()) &&
cast<BranchInst>(OrigPreheader->getTerminator())->isUnconditional() &&
OrigPreheader->getTerminator()->getSuccessor(0) == LoopBlocks[0] &&
"Preheader splitting did not work correctly!");
// Remove the unconditional branch to LoopBlocks[0].
OrigPreheader->getInstList().pop_back();
// Insert a conditional branch on LIC to the two preheaders. The original
// code is the true version and the new code is the false version.
new BranchInst(LoopBlocks[0], NewBlocks[0], LIC, OrigPreheader);
// Now we rewrite the original code to know that the condition is true and the
// new code to know that the condition is false.
RewriteLoopBodyWithConditionConstant(L, LIC, true);
RewriteLoopBodyWithConditionConstant(NewLoop, LIC, false);
++NumUnswitched;
Chris Lattner
committed
Out1 = L;
Out2 = NewLoop;
}
// RewriteLoopBodyWithConditionConstant - We know that the boolean value LIC has
// the value specified by Val in the specified loop. Rewrite any uses of LIC or
// of properties correlated to it.
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
bool Val) {
Chris Lattner
committed
assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
// FIXME: Support correlated properties, like:
// for (...)
// if (li1 < li2)
// ...
// if (li1 > li2)
// ...
ConstantBool *BoolVal = ConstantBool::get(Val);
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
std::vector<User*> Users(LIC->use_begin(), LIC->use_end());
for (unsigned i = 0, e = Users.size(); i != e; ++i)
Chris Lattner
committed
if (Instruction *U = cast<Instruction>(Users[i]))
if (L->contains(U->getParent()))
U->replaceUsesOfWith(LIC, BoolVal);
}