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  • Greg Clayton's avatar
    Very large changes that were needed in order to allow multiple connections · 6611103c
    Greg Clayton authored
    to the debugger from GUI windows. Previously there was one global debugger
    instance that could be accessed that had its own command interpreter and
    current state (current target/process/thread/frame). When a GUI debugger
    was attached, if it opened more than one window that each had a console
    window, there were issues where the last one to setup the global debugger
    object won and got control of the debugger.
    
    To avoid this we now create instances of the lldb_private::Debugger that each 
    has its own state:
    - target list for targets the debugger instance owns
    - current process/thread/frame
    - its own command interpreter
    - its own input, output and error file handles to avoid conflicts
    - its own input reader stack
    
    So now clients should call:
    
        SBDebugger::Initialize(); // (static function)
    
        SBDebugger debugger (SBDebugger::Create());
        // Use which ever file handles you wish
        debugger.SetErrorFileHandle (stderr, false);
        debugger.SetOutputFileHandle (stdout, false);
        debugger.SetInputFileHandle (stdin, true);
    
        // main loop
        
        SBDebugger::Terminate(); // (static function)
        
    SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
    ensure nothing gets destroyed too early when multiple clients might be
    attached.
    
    Cleaned up the command interpreter and the CommandObject and all subclasses
    to take more appropriate arguments.
    
    llvm-svn: 106615
    6611103c
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