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Dan Gohman authored
computation code. Also, avoid adding output-depenency edges when both defs are dead, which frequently happens with EFLAGS defs. Compute Depth and Height lazily, and always in terms of edge latency values. For the schedulers that don't care about latency, edge latencies are set to 1. Eliminate Cycle and CycleBound, and LatencyPriorityQueue's Latencies array. These are all subsumed by the Depth and Height fields. llvm-svn: 61073
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