Speed up compilation by avoiding generating exceptional edges from
CallExprs as those edges help cause a n^2 explosion in the number of destructor calls. Other consumers, such as static analysis, that would like to have more a more complete CFG can select the inclusion of those edges as CFG build time. This also fixes up the two compilation users of CFGs to be tolerant of having or not having those edges. All catch code is assumed be to live if we didn't generate the exceptional edges for CallExprs. llvm-svn: 94074
Loading
Please register or sign in to comment