AMDGPU: Don't use frame virtual registers
SGPR spills aren't really handled after SILowerSGPRSpills. In order to directly control what happens if the scavenger needs to spill, the scavenger needs to be used directly. There is an alternative to spilling in these contexts anyway since the frame register can be increment and restored. This does present another possible issue if spilling is needed for the unused carry out if an add is needed. I think this can be avoided by using a scalar add (although that clobbers SCC, which happens anyway). llvm-svn: 370281
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