AMDGPU/SI: Fix a mis-compilation of multi-level breaks
Summary: Under certain circumstances, multi-level breaks (or what is understood by the control flow passes as such) could be miscompiled in a way that causes infinite loops, by emitting incorrect control flow intrinsics. This fixes a hang in dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex Reviewers: arsenm, tstellarAMD Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D18967 llvm-svn: 266088
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