Merge ArtificialLocation into ApplyDebugLocation and make a clear
distinction between the different use-cases. With the previous default behavior we would occasionally emit empty debug locations in situations where they actually were strictly required (= on invoke insns). We now have a choice between defaulting to an empty location or an artificial location. Specifically, this fixes a bug caused by a missing debug location when emitting C++ EH cleanup blocks from within an artificial function, such as an ObjC destroy helper function. rdar://problem/19670595 llvm-svn: 228003
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