Remove '#if 0' from ExprEngine::InlineCall(), and start fresh by wiring up...
Remove '#if 0' from ExprEngine::InlineCall(), and start fresh by wiring up inlining for straight C calls. My hope is to reimplement this from first principles based on the simplifications of removing unneeded node builders and re-evaluating how C++ calls are handled in the CFG. The hope is to turn inlining "on-by-default" as soon as possible with a core set of things working well, and then expand over time. llvm-svn: 147904
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