Based on comments from Chris, switch to using CFG::getNumBlockIDs()
rather than a computed std::distance(). At some point I had convinced myself that these two were different; but as far as I can tell on re-exampination they aren't, and the number of block IDs is actually just a count of the blocks in the CFG. While this removes the primary motivation for guarding all of this with CollectStats, I have a patch coming up that will almost certainly make it important again. llvm-svn: 134552
Loading
Please register or sign in to comment