[Renderscript] Explicitly set the language to evaluate allocations
Currently it is not specified, and since allocations are usually requested once we hit a renderscript breakpoint, the language will be inferred being as renderscript by the ExpressionParser. Actually allocations attempt to invoke functions part of the RS runtime, written in C/C++, so evaluating the calls in RenderScript could be misleading. In particular, in MIPS, the ABI between C/C++ (mips o32) and renderscript (arm) might introduce subtle bugs when evaluating such expressions. This change explicitly sets the language used to evaluate the allocations as C++. Committed on behalf of: Dean De Leo <dean@codeplay.com> llvm-svn: 263129
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