Rewrite LowerCallTo and Select(ISD::CALL) to properly handle float varargs
Tell the SelectionDAG ISel to expand SEXTLOAD of i1 and i8, rather than complicate the code in ISD::SEXTLOAD to do it by hand Combine the FP and Int ISD::LOAD codegen Generate better code for constant pool loads As a result, all of Shootout, and likely many other programs are now working. llvm-svn: 20945
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