AMDGPU/SI: Fix crash when inline assembly is used in a graphics shader
Summary: This is admittedly something that you could only run into by manually playing around with shader assembly because the SITypeWriter pass is skipped for compute. Reviewers: arsenm, tstellarAMD Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D15902 llvm-svn: 256980
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