Don't try to move a MBB into the fall-through position if it's a landing pad or
branches only to a landing pad. Without this check, the compiler would go into an infinite loop because the branch to a landing pad is an "abnormal" edge which wasn't being taken into account. This is the meat of that fix: if (!PrevBB.canFallThrough() && !MBB->BranchesToLandingPad(MBB)) { The other stuff is simplification of the "branches to a landing pad" code. llvm-svn: 91161
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