Teach FoldBitCast to be able to handle bitcasts from (e.g.) i128 -> <4 x float>.
This allows us to simplify this: union vec2d { double e[2]; double v __attribute__((vector_size(16))); }; typedef union vec2d vec2d; static vec2d a={{1,2}}, b={{3,4}}; vec2d foo () { return (vec2d){ .v = a.v + b.v * (vec2d){{5,5}}.v }; } down to: define %0 @foo() nounwind ssp { entry: %mrv5 = insertvalue %0 undef, double 1.600000e+01, 0 ; <%0> [#uses=1] %mrv6 = insertvalue %0 %mrv5, double 2.200000e+01, 1 ; <%0> [#uses=1] ret %0 %mrv6 } instead of: define %0 @foo() nounwind ssp { entry: %mrv5 = insertvalue %0 undef, double extractelement (<2 x double> fadd (<2 x double> fmul (<2 x double> bitcast (<1 x i128> <i128 85174437667405312423031577302488055808> to <2 x double>), <2 x double> <double 3.000000e+00, double 4.000000e+00>), <2 x double> <double 1.000000e+00, double 2.000000e+00>), i32 0), 0 ; <%0> [#uses=1] %mrv6 = insertvalue %0 %mrv5, double extractelement (<2 x double> fadd (<2 x double> fmul (<2 x double> bitcast (<1 x i128> <i128 85174437667405312423031577302488055808> to <2 x double>), <2 x double> <double 3.000000e+00, double 4.000000e+00>), <2 x double> <double 1.000000e+00, double 2.000000e+00>), i32 1), 1 ; <%0> [#uses=1] ret %0 %mrv6 } llvm-svn: 85040
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