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This is an archived project. Repository and other project resources are read-only.
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Roger Ferrer
llvm-epi-0.8
Commits
e7ff9da6
Commit
e7ff9da6
authored
17 years ago
by
Evan Cheng
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Clean up.
llvm-svn: 42112
parent
e2e8f2d9
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llvm/test/CodeGen/X86/2007-09-18-ShuffleXformBug.ll
+1
-215
1 addition, 215 deletions
llvm/test/CodeGen/X86/2007-09-18-ShuffleXformBug.ll
with
1 addition
and
215 deletions
llvm/test/CodeGen/X86/2007-09-18-ShuffleXformBug.ll
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1
−
215
View file @
e7ff9da6
; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse2 | grep 170
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=
type
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float
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i16
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i8
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i8
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=
type
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i8
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i8
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i8
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type
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i16
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%struct.XXBufferstate
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%struct.GLGXfKey
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%struct.XXFramebufferAttachment
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%struct.XXFramebufferAttachment
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%struct.XXPointLineLimits
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%struct.XXPointLineLimits
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i32
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%struct.XXPipelineProgramLimits
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%struct.XXFragmentProgramLimits
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%struct.XXVProgramLimits
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%struct.XXGeometryShaderLimits
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%struct.XXProgramLimits
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%struct.XXXfFeedbackLimits
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%struct.XXVDescriptor
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%struct.XXV
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%struct.XXV
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%struct.XXV
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%struct.XXV
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%struct.XXV
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%struct._LLFunction
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%struct._LLFunction
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1
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%struct.XXRect
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%struct.XXFormat
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%struct.XXFormat
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%struct.XXBufferstate
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%struct.XXSharedRec
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%struct.XXPluginState
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%struct.GGC4
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%struct.GGC4
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%struct.LLFragmentAttrib
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%struct.XXProgramRec
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%struct.XXPipelineProgramRec
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%struct.LLTextures
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i8
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i8
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i8
*
},
%struct.XXStippleData
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i8
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i8
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i32
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i32
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%struct.XXQueryRec
*,
%struct.XXQueryRec
*,
%struct.XXFallback
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%struct.XXConvolution
=
type
{
%struct.GGC4
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%struct.XXImagingCScale
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i16
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i16
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float
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i32
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i32
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%struct.XXCurrent16A
=
type
{
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x
%struct.GGC4
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[
16
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%struct.GGC4
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%struct.XXPointLineLimits
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float
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%struct.XXPointLineLimits
,
float
,
[
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x
float
],
%struct.XXPointLineLimits
,
float
,
float
,
float
,
float
,
i8
,
i8
,
i8
,
i8
}
%struct.XXDepthTest
=
type
{
i16
,
i16
,
i8
,
i8
,
i8
,
i8
,
double
,
double
}
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=
type
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i8
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i32
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i32
*,
i32
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i32
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zeroext
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i32
(
%struct.GGPixelFormat
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i32
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%struct.XXSharedRec
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*,
%struct.XXState
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%struct.XXPluginState
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i32
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%struct.XXContextRec
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i32
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i8
*,
i32
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i32
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i32
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%struct.XXViewportConfig
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i32
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%struct.XXContextRec
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%struct.XXTextureRec
*)*,
void
(
%struct.XXContextRec
*)*,
void
(
%struct.XXContextRec
*)*,
i8
*
(
%struct.XXContextRec
*,
i32
)*,
i32
(
%struct.XXContextRec
*)*,
i8
*
(
%struct.XXContextRec
*,
i32
,
i32
*)*,
void
(
%struct.XXContextRec
*,
i8
*,
i32
)*,
void
(
%struct.XXContextRec
*,
i8
*)*,
i32
(
%struct.XXContextRec
*,
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%struct.XXPipelineProgramData
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i32
(
%struct.XXContextRec
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(
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(
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*,
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**,
%struct.XXProgramData
*,
%struct.XXPluginProgramData
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXProgramRec
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXVArrayRec
**,
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*,
%struct.XXPluginVArrayData
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXVArrayRec
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXVArrayRec
*,
i32
,
i8
*,
i8
zeroext
)*,
i32
(
%struct.XXContextRec
*,
%struct.XXVArrayRec
*)*,
void
(
%struct.XXContextRec
*,
%struct.XXVArrayRec
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXFenceRec
**)*,
i32
(
%struct.XXContextRec
*,
%struct.XXFenceRec
*)*,
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(
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*,
i32
,
i8
*)
zeroext
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(
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*,
i32
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i32
(
%struct.XXContextRec
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(
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*,
%struct.XXQueryRec
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(
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*,
%struct.XXQueryRec
*,
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i32
(
%struct.XXContextRec
*,
%struct.XXBufferRec
**,
%struct.XXBufferData
*,
%struct.XXPluginBufferData
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXBufferRec
*)*,
void
(
%struct.XXContextRec
*,
%struct.XXBufferRec
*,
i8
*,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXBufferRec
*)*,
void
(
%struct.XXContextRec
*,
%struct.XXBufferRec
*)*,
void
(
%struct.XXContextRec
*,
%struct.XXBufferRec
*,
i8
**)*,
void
(
%struct.XXContextRec
*,
%struct.XXBufferRec
*,
i8
*)*,
void
(
%struct.XXContextRec
*,
i8
*)*,
i8
(
%struct.XXContextRec
*,
i8
*)
zeroext
*,
void
(
%struct.XXContextRec
*,
i8
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXFramebufferRec
**,
%struct.XXFramebufferData
*,
%struct.XXPluginFramebufferData
*)*,
void
(
%struct.XXContextRec
*,
%struct.XXFramebufferRec
*)*,
i32
(
%struct.XXContextRec
*,
%struct.XXFramebufferRec
*)*,
i32
(
%struct.XXContextRec
*,
i32
,
i8
*,
i32
,
i8
zeroext
)*,
i32
(
%struct.XXContextRec
*,
i32
,
i8
*,
i32
,
i8
*)*
}
%struct.XXFallback
=
type
{
float
*,
%struct.XXRenderDispatch
*,
%struct.XXConfig
*,
i8
*,
i8
*,
i32
,
i32
}
%struct.XXFenceRec
=
type
opaque
%struct.XXFixedFunctionProgram
=
type
{
%struct.PPStreamToken
*
}
%struct.XXFogMode
=
type
{
%struct.GGC4
,
float
,
float
,
float
,
float
,
float
,
i16
,
i16
,
i16
,
i8
,
i8
}
%struct.XXFormat
=
type
{
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
,
i32
,
i32
,
i32
}
%struct.XXFragmentProgramLimits
=
type
{
i32
,
i32
,
i32
,
i16
,
i16
,
i32
}
%struct.XXFramebufferAttachment
=
type
{
i32
,
i32
,
i32
,
i32
}
%struct.XXFramebufferData
=
type
{
[
10
x
%struct.XXFramebufferAttachment
],
[
8
x
i16
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i16
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i16
,
i16
,
i8
,
i8
,
i32
,
i32
}
%struct.XXFramebufferRec
=
type
{
%struct.XXFramebufferData
*,
%struct.XXPluginFramebufferData
*,
%struct.XXPixelFormat
,
i8
,
i8
,
i8
,
i8
}
%struct.XXGeometryShaderLimits
=
type
{
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
}
%struct.XXHintMode
=
type
{
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
}
%struct.XXHistogram
=
type
{
%struct.XXFramebufferAttachment
*,
i32
,
i16
,
i8
,
i8
}
%struct.XXImagingCScale
=
type
{
%struct.GLTCoord2
,
%struct.GLTCoord2
,
%struct.GLTCoord2
,
%struct.GLTCoord2
}
%struct.XXImagingSubset
=
type
{
%struct.XXConvolution
,
%struct.XXConvolution
,
%struct.XXConvolution
,
%struct.XXCMatrix
,
%struct.XXMinmax
,
%struct.XXHistogram
,
%struct.XXImagingCScale
,
%struct.XXImagingCScale
,
%struct.XXImagingCScale
,
%struct.XXImagingCScale
,
i32
}
%struct.XXLight
=
type
{
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.XXPointLineLimits
,
float
,
float
,
float
,
float
,
float
,
%struct.XXPointLineLimits
,
float
,
%struct.XXPointLineLimits
,
float
,
%struct.XXPointLineLimits
,
float
,
float
,
float
,
float
,
float
}
%struct.XXLightModel
=
type
{
%struct.GGC4
,
[
8
x
%struct.XXLight
],
[
2
x
%struct.XXMaterial
],
i32
,
i16
,
i16
,
i16
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
}
%struct.XXLightProduct
=
type
{
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
}
%struct.XXLineMode
=
type
{
float
,
i32
,
i16
,
i16
,
i8
,
i8
,
i8
,
i8
}
%struct.XXLogicOp
=
type
{
i16
,
i8
,
i8
}
%struct.XXMaskMode
=
type
{
i32
,
[
3
x
i32
],
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
}
%struct.XXMaterial
=
type
{
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
float
,
float
,
float
,
float
,
[
8
x
%struct.XXLightProduct
],
%struct.GGC4
,
[
6
x
i32
],
[
2
x
i32
]
}
%struct.XXMinmax
=
type
{
%struct.XXMinmaxTable
*,
i16
,
i8
,
i8
}
%struct.XXMinmaxTable
=
type
{
%struct.GGC4
,
%struct.GGC4
}
%struct.XXMipmaplevel
=
type
{
[
4
x
i32
],
[
4
x
i32
],
[
4
x
float
],
[
4
x
i32
],
i32
,
i32
,
float
*,
i8
*,
i16
,
i16
,
i16
,
i16
,
[
2
x
float
]
}
%struct.XXMultisample
=
type
{
float
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
}
%struct.XXPipelineProgramData
=
type
{
i16
,
i8
,
i8
,
i32
,
%struct.PPStreamToken
*,
i64
,
%struct.GGC4
*,
i32
}
%struct.XXPipelineProgramLimits
=
type
{
i32
,
i16
,
i16
,
i32
,
i16
,
i16
,
i32
,
i32
}
%struct.XXPipelineProgramRec
=
type
{
%struct.XXPipelineProgramData
*,
%struct.PPStreamToken
*,
%struct.XXContextRec
*,
{
%struct._LLFunction
*,
\
2
,
\
2
,
[
20
x
i32
],
[
64
x
i32
],
i32
,
i32
,
i32
}*,
i32
,
i32
}
%struct.XXPipelineProgramState
=
type
{
i8
,
i8
,
i8
,
i8
,
%struct.GGC4
*
}
%struct.XXPixelFormat
=
type
{
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
}
%struct.XXPixelMap
=
type
{
i32
*,
float
*,
float
*,
float
*,
float
*,
float
*,
float
*,
float
*,
float
*,
i32
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
}
%struct.XXPixelMode
=
type
{
float
,
float
,
%struct.XXPixelStore
,
%struct.XXPixelTransfer
,
%struct.XXPixelMap
,
%struct.XXImagingSubset
,
i32
,
i32
}
%struct.XXPixelPack
=
type
{
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.XXPixelStore
=
type
{
%struct.XXPixelPack
,
%struct.XXPixelPack
}
%struct.XXPixelTransfer
=
type
{
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
i32
,
i32
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
}
%struct.XXPluginBufferData
=
type
{
i32
}
%struct.XXPluginFramebufferData
=
type
{
[
10
x
%struct.XXTextureRec
*],
i32
,
i32
}
%struct.XXPluginProgramData
=
type
{
[
3
x
%struct.XXPipelineProgramRec
*],
%struct.XXBufferRec
**,
i32
}
%struct.XXPluginState
=
type
{
[
16
x
[
5
x
%struct.XXTextureRec
*]],
[
3
x
%struct.XXTextureRec
*],
[
3
x
%struct.XXPipelineProgramRec
*],
%struct.XXProgramRec
*,
%struct.XXVArrayRec
*,
[
16
x
%struct.XXBufferRec
*],
%struct.XXFramebufferRec
*,
%struct.XXFramebufferRec
*
}
%struct.XXPluginVArrayData
=
type
{
[
32
x
%struct.XXBufferRec
*],
%struct.XXBufferRec
*,
{
i64
}
}
%struct.XXPointLineLimits
=
type
{
float
,
float
,
float
}
%struct.XXPointMode
=
type
{
float
,
float
,
float
,
float
,
%struct.XXPointLineLimits
,
float
,
i8
,
i8
,
i8
,
i8
,
i16
,
i16
,
i32
,
i16
,
i16
}
%struct.XXPolygonMode
=
type
{
[
128
x
i8
],
float
,
float
,
i16
,
i16
,
i16
,
i16
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
}
%struct.XXProgramData
=
type
{
i32
,
i32
,
i32
,
i32
,
%struct.PPStreamToken
*,
i32
*,
i32
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.XXProgramLimits
=
type
{
i32
,
i32
,
i32
}
%struct.XXProgramRec
=
type
{
%struct.XXProgramData
*,
%struct.XXPluginProgramData
*,
%struct.GGC4
**,
i32
}
%struct.XXQueryRec
=
type
{
i32
,
i32
,
%struct.XXQueryRec
*
}
%struct.XXRect
=
type
{
i32
,
i32
,
i32
,
i32
,
i32
,
i32
}
%struct.XXRegisterCombiners
=
type
{
i8
,
i8
,
i8
,
i8
,
i32
,
[
2
x
%struct.GGC4
],
[
8
x
%struct.XXRegisterCombinersPerStageState
],
%struct.XXRegisterCombinersFinalStageState
}
%struct.XXRegisterCombinersFinalStageState
=
type
{
i8
,
i8
,
i8
,
i8
,
[
7
x
%struct.XXRegisterCombinersPerVariableState
]
}
%struct.XXRegisterCombinersPerPortionState
=
type
{
[
4
x
%struct.XXRegisterCombinersPerVariableState
],
i8
,
i8
,
i8
,
i8
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
}
%struct.XXRegisterCombinersPerStageState
=
type
{
[
2
x
%struct.XXRegisterCombinersPerPortionState
],
[
2
x
%struct.GGC4
]
}
%struct.XXRegisterCombinersPerVariableState
=
type
{
i16
,
i16
,
i16
,
i16
}
%struct.XXRenderDispatch
=
type
{
void
(
%struct.XXContextRec
*,
i32
,
float
)*,
void
(
%struct.XXContextRec
*,
i32
)*,
i8
(
%struct.XXContextRec
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
*,
i8
zeroext
,
%struct.XXBufferRec
*)
zeroext
*,
i8
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
,
i32
,
i32
,
i8
*,
i8
zeroext
,
%struct.XXBufferRec
*)
zeroext
*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
,
i32
,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
,
float
,
float
,
i8
*,
i8
zeroext
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
*,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
**,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
**,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
%struct.XXV
**,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
i8
*,
i32
,
i32
,
i32
,
i32
,
i8
*)*,
i8
*
(
%struct.XXContextRec
*,
i32
,
i32
*)*,
void
(
%struct.XXContextRec
*,
i32
,
i32
,
i32
)*,
i8
*
(
%struct.XXContextRec
*,
i32
,
i32
,
i32
,
i32
,
i32
)*,
void
(
%struct.XXContextRec
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
*)*,
void
(
%struct.XXContextRec
*)*,
void
(
%struct.XXContextRec
*)*,
void
(
%struct.XXContextRec
*)*,
void
(
%struct.XXContextRec
*,
%struct.XXFenceRec
*)*,
void
(
%struct.XXContextRec
*,
i32
,
%struct.XXQueryRec
*)*,
void
(
%struct.XXContextRec
*,
%struct.XXQueryRec
*)*,
i8
(
%struct.XXContextRec
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
*,
%struct.GGC4
*,
%struct.XXCurrent16A
*)
zeroext
*,
i8
(
%struct.XXContextRec
*,
%struct.XXTextureRec
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
)
zeroext
*,
i8
(
%struct.XXContextRec
*,
%struct.XXTextureRec
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
*,
i8
zeroext
,
%struct.XXBufferRec
*)
zeroext
*,
i8
(
%struct.XXContextRec
*,
%struct.XXTextureRec
*,
i32
)
zeroext
*,
i8
(
%struct.XXContextRec
*,
%struct.XXBufferRec
*,
i32
,
i32
,
i8
*)
zeroext
*,
void
(
%struct.XXContextRec
*,
i32
)*,
void
(
%struct.XXContextRec
*)*,
void
(
%struct.XXContextRec
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
)*
}
%struct.XXRenderFeatures
=
type
{
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
}
%struct.XXScissorTest
=
type
{
%struct.XXFramebufferAttachment
,
i8
,
i8
,
i8
,
i8
}
%struct.XXSharedRec
=
type
{
%struct.pthread_mutex_t
,
i32
}
%struct.XXState
=
type
{
i16
,
i16
,
i16
,
i16
,
i32
,
i32
,
[
256
x
%struct.GGC4
],
[
128
x
%struct.GGC4
],
%struct.XXViewport
,
%struct.XXXf
,
%struct.XXLightModel
,
%struct.XXTextureTargets
,
%struct.XXAlphaTest
,
%struct.XXBlendMode
,
%struct.XXClearC
,
%struct.XXCBuffer
,
%struct.XXDepthTest
,
%struct.XXArrayRange
,
%struct.XXFogMode
,
%struct.XXHintMode
,
%struct.XXLineMode
,
%struct.XXLogicOp
,
%struct.XXMaskMode
,
%struct.XXPixelMode
,
%struct.XXPointMode
,
%struct.XXPolygonMode
,
%struct.XXScissorTest
,
i32
,
%struct.XXStencilTest
,
[
8
x
%struct.XXTextureMode
],
[
8
x
%struct.XXTextureMode
],
[
16
x
%struct.XXTextureImageMode
],
%struct.XXArrayRange
,
[
8
x
%struct.XXTextureCoordGen
],
%struct.XXClipPlane
,
%struct.XXMultisample
,
%struct.XXRegisterCombiners
,
%struct.XXArrayRange
,
%struct.XXArrayRange
,
[
3
x
%struct.XXPipelineProgramState
],
%struct.XXXfFeedback
,
i32
*,
%struct.XXFixedFunctionProgram
,
[
3
x
i32
]
}
%struct.XXStencilTest
=
type
{
[
3
x
{
i32
,
i32
,
i16
,
i16
,
i16
,
i16
}],
i32
,
[
4
x
i8
]
}
%struct.XXStippleData
=
type
{
i32
,
i16
,
i16
,
[
32
x
[
32
x
i8
]]
}
%struct.XXTextureCoordGen
=
type
{
{
i16
,
i16
,
%struct.GGC4
,
%struct.GGC4
},
{
i16
,
i16
,
%struct.GGC4
,
%struct.GGC4
},
{
i16
,
i16
,
%struct.GGC4
,
%struct.GGC4
},
{
i16
,
i16
,
%struct.GGC4
,
%struct.GGC4
},
i8
,
i8
,
i8
,
i8
}
%struct.XXTextureGeomState
=
type
{
i16
,
i16
,
i16
,
i16
,
i16
,
i8
,
i8
,
i8
,
i8
,
i16
,
i16
,
i16
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
[
6
x
i16
],
[
6
x
i16
]
}
%struct.XXTextureImageMode
=
type
{
float
}
%struct.XXTextureLevel
=
type
{
i32
,
i32
,
i16
,
i16
,
i16
,
i8
,
i8
,
i16
,
i16
,
i16
,
i16
,
i8
*
}
%struct.XXTextureLimits
=
type
{
float
,
float
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i8
,
i8
,
[
8
x
i32
],
i32
}
%struct.XXTextureMode
=
type
{
%struct.GGC4
,
i32
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
float
,
float
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
[
4
x
i16
],
i8
,
i8
,
i8
,
i8
,
[
3
x
float
],
[
4
x
float
],
float
,
float
}
%struct.XXTextureParamState
=
type
{
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
%struct.GGC4
,
float
,
float
,
float
,
float
,
i16
,
i16
,
i16
,
i16
,
float
,
i16
,
i8
,
i8
,
i32
,
i8
*
}
%struct.XXTextureRec
=
type
{
[
4
x
float
],
%struct.XXTextureState
*,
%struct.XXMipmaplevel
*,
%struct.XXMipmaplevel
*,
float
,
float
,
float
,
float
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
[
2
x
%struct.PPStreamToken
]
}
%struct.XXTextureState
=
type
{
i16
,
i8
,
i8
,
i16
,
i16
,
float
,
i32
,
%struct.GGSWRSurface
*,
%struct.XXTextureParamState
,
%struct.XXTextureGeomState
,
%struct.XXTextureLevel
,
[
6
x
[
15
x
%struct.XXTextureLevel
]]
}
%struct.XXTextureTargets
=
type
{
i64
,
i64
,
i64
,
i64
,
i64
,
i64
}
%struct.XXXf
=
type
{
[
24
x
[
16
x
float
]],
[
24
x
[
16
x
float
]],
[
16
x
float
],
float
,
float
,
float
,
float
,
float
,
i8
,
i8
,
i8
,
i8
,
i32
,
i32
,
i32
,
i16
,
i16
,
i8
,
i8
,
i8
,
i8
,
i32
}
%struct.XXXfFeedback
=
type
{
i8
,
i8
,
i8
,
i8
,
[
16
x
i32
],
[
16
x
i32
]
}
%struct.XXXfFeedbackLimits
=
type
{
i32
,
i32
,
i32
,
i32
,
i32
}
%struct.XXV
=
type
{
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.XXPointLineLimits
,
float
,
%struct.GGC4
,
float
,
float
,
float
,
i8
,
i8
,
i8
,
i8
,
i32
,
i32
,
i32
,
i32
,
[
4
x
float
],
[
2
x
%struct.XXMaterial
*],
i32
,
i32
,
[
8
x
%struct.GGC4
]
}
%struct.XXVArrayData
=
type
{
[
32
x
%struct.XXVArrayElement
],
{
i64
},
{
i64
},
i16
,
i16
,
i32
,
i8
*,
i8
,
i8
,
i8
,
i8
}
%struct.XXVArrayElement
=
type
{
i8
*,
i8
*,
i32
,
i16
,
i8
,
i8
}
%struct.XXVArrayRec
=
type
opaque
%struct.XXVArrayTypes
=
type
{
i16
,
i16
,
i16
,
i16
,
i16
,
i16
}
%struct.XXVDescriptor
=
type
{
i8
,
i8
,
i8
,
i8
,
[
0
x
i32
]
}
%struct.XXVProgramLimits
=
type
{
i16
,
i16
}
%struct.XXViewport
=
type
{
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
double
,
double
,
i32
,
i32
,
i32
,
i32
,
float
,
float
,
float
,
float
}
%struct.XXViewportConfig
=
type
{
%struct.GLGXfKey
,
%struct.GLGXfKey
,
%struct.GLGXfKey
}
%struct.GLEEnableHashObject
=
type
{
i32
,
void
(
%struct.__GGContextRec
*,
i32
,
i32
)*,
%struct.GLEEnableHashObject
*,
i8
*
}
%struct.GLEPContextData
=
type
{
%struct.XXContextRec
*,
%struct.XXConfig
,
%struct.XXPluginState
,
%struct.GLEPPlugin
*,
i32
}
%struct.GLEPPlugin
=
type
{
%struct.GLEPPlugin
*,
[
256
x
i8
],
i8
*,
i32
,
i32
,
%struct.XXDispatch
}
%struct.GLGCTable
=
type
{
i32
,
i32
,
i32
,
i8
*
}
%struct.GLGOperation
=
type
{
i8
*,
i8
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
float
,
float
,
%struct.GLGCTable
,
%struct.GLGCTable
,
%struct.GLGCTable
}
%struct.GLGProcessor
=
type
{
void
(
%struct.XXPixelMode
*,
%struct.GLGOperation
*,
%struct._GLGFunctionKey
*)*,
%struct._LLFunction
*,
%struct._GLGFunctionKey
*
}
%struct.GLGXfKey
=
type
{
i32
,
i32
}
%struct.GGAttrib
=
type
{
%struct.GGAttribPixelMode
}
%struct.GGAttribPixelMode
=
type
{
float
,
float
,
i32
,
%struct.GGPixelTransfer
,
%struct.GGPixelMap
}
%struct.GGClientAttrib
=
type
{
%struct.GGClientAttribVArray
}
%struct.GGClientAttribVArray
=
type
{
[
32
x
%struct.GLGCTable
],
i16
,
i16
,
i32
,
i8
*,
i32
,
i32
,
i32
,
[
32
x
i32
],
i32
,
i32
,
i32
,
i8
*,
i32
,
i32
,
i32
,
i32
}
%struct.GGC4
=
type
{
float
,
float
,
float
,
float
}
%struct.GGPixelFormat
=
type
{
%struct.GGPixelFormat
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i16
,
i16
,
i16
,
i16
,
i32
,
i8
,
i8
,
i8
,
i8
,
i32
}
%struct.GGPixelMap
=
type
{
[
256
x
i32
],
[
256
x
float
],
[
256
x
float
],
[
256
x
float
],
[
256
x
float
],
[
256
x
float
],
[
256
x
float
],
[
256
x
float
],
[
256
x
float
],
[
256
x
i32
],
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.GGPixelTransfer
=
type
{
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
i32
,
i32
}
%struct.GGRendererInfo
=
type
{
%struct.GGRendererInfo
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i16
,
i16
,
i16
,
i16
,
i16
,
i8
,
i8
,
i32
,
i32
,
i32
}
%struct.GGSWRSurface
=
type
{
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
*,
i8
*,
i8
*,
[
4
x
i8
*],
i32
}
%struct.GLSBuffer
=
type
{
i8
*
}
%struct.GLSDrawable
=
type
{
%struct.GLSWindowRec
*
}
%struct.GLSWindowRec
=
type
{
%struct.GLGXfKey
,
%struct.GLGXfKey
,
i32
,
i32
,
%struct.GLSDrawable
,
[
2
x
i8
*],
i8
*,
i8
*,
i8
*,
[
4
x
i8
*],
i32
,
i32
,
i32
,
i32
,
[
4
x
i32
],
i16
,
i16
,
i16
,
i8
,
i8
,
%struct.XXProgramLimits
,
i32
,
i32
,
i8
*,
i8
*
}
%struct.GLTCoord2
=
type
{
float
,
float
}
%struct.LLFPContext
=
type
{
float
,
i32
,
i32
,
i32
,
float
,
[
3
x
float
]
}
%struct.LLFragmentAttrib
=
type
{
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
[
8
x
<
4
x
float
>]
}
%struct.LLProgramData
=
type
{
%struct._LLFunction
*,
%struct.LLProgramData
*,
%struct.LLProgramData
*,
[
64
x
i32
],
i32
,
i32
}
%struct.LLSubmitKey
=
type
{
%struct.GLGXfKey
}
%struct.LLTextures
=
type
{
[
16
x
%struct.XXTextureRec
*]
}
%struct.LFSStream
=
type
{
%struct.LFSStreamChunkList
*,
{
%struct.LFSStreamChunkList
*,
%struct.LFSStreamChunkList
*
},
{
%struct.LFSStreamChunkList
*,
%struct.LFSStreamChunkList
*
},
%struct.LFSStreamChunkList
*
}
%struct.LFSStreamChunk
=
type
{
i8
,
i8
,
i8
,
i8
,
{
%struct.LFSStreamOperation
},
i8
*,
i8
*
}
%struct.LFSStreamChunkList
=
type
{
%struct.LFSStreamChunk
*,
%struct.LFSStreamChunk
*,
i32
}
%struct.LFSStreamOperation
=
type
{
i32
,
%struct.XXFramebufferAttachment
,
[
3
x
%struct.XXFramebufferAttachment
]
}
%struct.PPStreamToken
=
type
{
{
i16
,
i16
,
i32
}
}
%struct._GLGFunctionKey
=
type
{
%struct.LLSubmitKey
}
%struct._GLPHashMachine
=
type
opaque
%struct._GLPHashObject
=
type
opaque
%struct._LLConstants
=
type
{
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
[
256
x
float
],
[
528
x
i8
]
}
%struct._LLFunction
=
type
opaque
%struct.__GGContextRec
=
type
{
%struct.__GLconstants16A
,
%struct.__GLviewport16A
,
%struct.XXCurrent16A
,
%struct.__GLlightmodel16A
,
[
8
x
i32
],
[
32
x
i32
],
[
32
x
i32
],
[
32
x
i32
],
[
8
x
i32
],
[
8
x
i32
],
%struct.XXState
,
%struct.__GLglobals16A
*,
[
3
x
%struct.__GLindexoffsets
*],
[
16
x
float
]*,
%struct.__GLmatrixidentifiers
,
%struct.GLEEnableHashObject
*,
%struct.XXPluginBufferData
,
%struct.XXPluginBufferData
,
%struct.LLTextures
,
%struct.GLGProcessor
,
%struct.__GLVmachine
,
%struct.__GLVarray
,
%struct.__GLVarraymachine
,
%struct.__GLinterpolate
,
%struct.__GLprimitive
,
%struct.__GLviewport
,
i32
,
%struct.__GLhashobject
*,
%struct.__GLhashobject
*,
%struct.__GLhashobject
*,
%struct.__GLtransform_feedback
,
%struct.__GLhashobject
*,
%struct.__GLclipplane
,
%struct.__GLselect
,
%struct.__GLfeedback
,
%struct.XXArrayRange
,
%struct.XXLogicOp
,
%struct.__GLmatrixmachine
,
%struct.__GLattribmachine
,
%struct.__GLshared
*,
%struct.__GLtexturemachine
,
%struct.__GLlistmachine
,
%struct.__GLpipelineprogrammachine
,
%struct.__GLshadermachine
,
%struct.__GLmachineshared
,
%struct.__GLquerymachine
,
%struct.__GLcurrentindex
,
%struct.__GLcmdbufmachine
,
%struct.__GLclientState
,
%struct.__GLeval
,
%struct.__GLmapdata
*,
%struct.__GLcoefficients
*,
%struct.__GLdrawpixelsobject
,
%struct.__GLorphanlist
,
%struct.__GLorphanlist
*,
%struct.__GLhashobject
*,
%struct.__GLhashobject
*,
%struct.__GLhashobject
*,
i8
*,
i8
*,
%struct.XXRenderDispatch
*,
i8
*,
i8
*,
i16
,
i8
,
i8
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
[
1
x
i32
],
%struct.XXContextRec
*,
%struct.XXConfig
*,
%struct.XXRenderDispatch
,
%struct.XXViewportConfig
,
%struct.XXMinmaxTable
,
%struct.XXDispatch
,
i8
*,
i32
,
i32
,
%struct.__GGContextRec
*,
[
4096
x
i8
],
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
[
2
x
i32
],
[
0
x
%struct.GLEPContextData
]
}
%struct.__GLarrayelementDrawInfoListType
=
type
{
i32
,
[
32
x
i8
]
}
%struct.__GLattriblink
=
type
{
i32
,
%struct.GGAttrib
,
%struct.__GLattriblink
*
}
%struct.__GLattribmachine
=
type
{
[
16
x
%struct.__GLattriblink
*],
%struct.__GLattriblink
**,
[
16
x
%struct.__GLclientattriblink
*],
%struct.__GLclientattriblink
**,
i32
,
i32
}
%struct.__GLbufferobjectclient
=
type
{
%struct.XXBufferData
,
i8
,
i8
,
i8
,
i8
,
i32
,
i8
,
i8
,
i8
,
i8
,
%struct.__GLhashobject
*
}
%struct.__GLclientState
=
type
{
%struct.__GLVarrayobjectclient
*,
%struct.__GLVarrayobjectclient
*,
%struct.__GLbufferobjectclient
*,
%struct.__GLbufferobjectclient
*,
%struct.__GLbufferobjectclient
*,
%struct.__GLbufferobjectclient
*,
i16
,
i16
,
i32
,
%struct.XXPixelMode
,
%struct.__GLmachineshared
,
%struct.__GLmachineshared
,
%struct.__GLpagehashuint32
*
}
%struct.__GLclientattriblink
=
type
{
i32
,
%struct.GGClientAttrib
,
%struct.__GLclientattriblink
*
}
%struct.__GLclipplane
=
type
{
i32
,
[
6
x
i32
],
i8
,
i8
,
i8
,
i8
}
%struct.__GLcmdbufmachine
=
type
{
i32
,
i32
,
%struct.__GLcommandbuf
*,
%struct.__GLcommandbuf
*,
%struct.__GLcommandbuf
*
(
%struct.__GGContextRec
*,
i32
)*,
[
32
x
%struct.__GLcommandbuf
*],
i32
,
i8
*,
i8
*,
i8
*,
i8
*,
%struct._opaque_pthread_t
*,
%struct.pthread_mutex_t
,
%struct.pthread_mutex_t
,
%struct.pthread_mutex_t
,
%struct.pthread_mutex_t
,
%struct.pthread_cond_t
,
%struct.pthread_cond_t
,
%struct.pthread_cond_t
,
%struct.pthread_mutex_t
,
%struct.pthread_cond_t
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.__GLcoefficients
=
type
{
float
,
float
,
i32
,
i32
,
i32
,
i32
,
[
10
x
float
],
[
10
x
float
],
[
10
x
float
],
[
10
x
float
]
}
%struct.__GLcommandbuf
=
type
{
%struct.__GLcommandelem
*,
%struct.__GLcommandelem
*,
i32
,
[
0
x
i8
]
}
%struct.__GLcommandelem
=
type
{
i32
(
%struct.__GGContextRec
*,
i8
*)*,
i32
,
[
0
x
i8
]
}
%struct.__GLconstants16A
=
type
{
[
4
x
i32
],
[
4
x
i32
],
[
4
x
float
],
[
4
x
i32
],
[
4
x
i32
],
[
4
x
i32
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
[
4
x
float
],
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
<
4
x
float
>,
i8
*,
i8
*,
i8
*,
%struct._LLConstants
*
}
%struct.__GLcurrentindex
=
type
{
float
,
[
2
x
%struct.XXPointLineLimits
]
}
%struct.__GLdrawpixelsobject
=
type
{
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
%struct.__GLhashobject
**,
i8
*
}
%struct.__GLeval
=
type
{
%struct.__GLmapgrid1
,
%struct.__GLmapgrid2
,
i32
,
i32
,
%struct.__GLarrayelementDrawInfoListType
,
%struct.__GLarrayelementDrawInfoListType
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
}
%struct.__GLfeedback
=
type
{
float
*,
float
*,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.__GLfragmentprogram
=
type
{
%struct.LFSStream
*,
i32
,
i16
,
i16
,
i16
,
i16
}
%struct.__GLglobals16A
=
type
{
[
256
x
float
],
[
48
x
i8
]
}
%struct.__GLhashallocation
=
type
{
%struct.__GLhashallocation
*,
i32
,
i32
}
%struct.__GLhashcommon
=
type
{
%struct.__GLhashobject
*,
i8
*,
void
(
%struct.__GGContextRec
*,
%struct.__GLhashobject
*)*,
i32
,
i32
,
i32
}
%struct.__GLhashobject
=
type
{
%struct.__GLhashcommon
,
{
%struct.__GLprogram
}
}
%struct.__GLindexoffsets
=
type
{
[
1024
x
i16
],
[
256
x
i16
],
[
8
x
%struct.XXHintMode
],
[
8
x
[
2
x
{
i16
,
i16
,
i16
}]],
[
2
x
%struct.XXVArrayTypes
],
[
8
x
[
4
x
i16
]],
[
8
x
[
4
x
i16
]],
[
8
x
i16
],
[
6
x
i16
],
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
[
24
x
[
4
x
i16
]],
[
24
x
[
4
x
i16
]],
[
24
x
[
4
x
i16
]],
[
24
x
[
4
x
i16
]],
i16
}
%struct.__GLinterpolate
=
type
{
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
%struct.__GLV
*,
%struct.__GLV
*,
float
)*,
i8
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
%struct.__GLV
*,
%struct.__GLV
*,
i8
zeroext
)
zeroext
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
i32
,
i32
}
%struct.__GLlight
=
type
{
float
,
float
,
float
,
float
,
float
,
float
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
i8
,
[
11
x
float
],
float
}
%struct.__GLlightmodel16A
=
type
{
[
8
x
%struct.__GLlight
],
[
2
x
%struct.__GLmaterial
*],
%struct.__GLmaterial
*,
i32
,
i8
,
i8
,
i8
,
i8
,
i32
,
void
(
%struct.__GGContextRec
*,
%struct.GGC4
*)*,
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*)*,
[
2
x
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)*],
[
2
x
void
(
%struct.__GGContextRec
*,
%struct.__GLV
**,
i32
)*]
}
%struct.__GLlistmachine
=
type
{
%struct.__GLhashobject
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
,
%struct.__GLhashobject
*
}
%struct.__GLmachineshared
=
type
{
%struct.__GLhashobject
**,
%struct.__GLhashallocation
*,
i32
,
i32
}
%struct.__GLmap1color
=
type
{
i32
,
float
,
float
,
float
,
[
10
x
%struct.GGC4
]
}
%struct.__GLmap1index
=
type
{
i32
,
float
,
float
,
float
,
[
10
x
float
]
}
%struct.__GLmap1normal
=
type
{
i32
,
float
,
float
,
float
,
[
10
x
%struct.XXPointLineLimits
]
}
%struct.__GLmap1texture1
=
type
{
i32
,
float
,
float
,
float
,
[
10
x
%struct.XXTextureImageMode
]
}
%struct.__GLmap1texture2
=
type
{
i32
,
float
,
float
,
float
,
[
10
x
%struct.GLTCoord2
]
}
%struct.__GLmap1VattribN
=
type
{
%struct.__GLmap1color
}
%struct.__GLmap2color
=
type
{
i32
,
i32
,
float
,
float
,
float
,
float
,
float
,
float
,
[
100
x
%struct.GGC4
]
}
%struct.__GLmap2index
=
type
{
i32
,
i32
,
float
,
float
,
float
,
float
,
float
,
float
,
[
100
x
float
]
}
%struct.__GLmap2normal
=
type
{
i32
,
i32
,
float
,
float
,
float
,
float
,
float
,
float
,
[
100
x
%struct.XXPointLineLimits
]
}
%struct.__GLmap2texture1
=
type
{
i32
,
i32
,
float
,
float
,
float
,
float
,
float
,
float
,
[
100
x
%struct.XXTextureImageMode
]
}
%struct.__GLmap2texture2
=
type
{
i32
,
i32
,
float
,
float
,
float
,
float
,
float
,
float
,
[
100
x
%struct.GLTCoord2
]
}
%struct.__GLmap2VattribN
=
type
{
%struct.__GLmap2color
}
%struct.__GLmapdata
=
type
{
%struct.__GLmap1normal
,
%struct.__GLmap1color
,
%struct.__GLmap1normal
,
%struct.__GLmap1color
,
%struct.__GLmap1index
,
%struct.__GLmap1texture1
,
%struct.__GLmap1texture2
,
%struct.__GLmap1normal
,
%struct.__GLmap1color
,
%struct.__GLmap2normal
,
%struct.__GLmap2color
,
%struct.__GLmap2normal
,
%struct.__GLmap2color
,
%struct.__GLmap2index
,
%struct.__GLmap2texture1
,
%struct.__GLmap2texture2
,
%struct.__GLmap2normal
,
%struct.__GLmap2color
,
[
16
x
%struct.__GLmap1VattribN
],
[
16
x
%struct.__GLmap2VattribN
],
[
16
x
i8
],
[
16
x
i8
]
}
%struct.__GLmapgrid1
=
type
{
i32
,
float
,
float
,
float
}
%struct.__GLmapgrid2
=
type
{
i32
,
float
,
float
,
float
,
i32
,
float
,
float
,
float
}
%struct.__GLmaterial
=
type
{
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
float
,
float
,
float
,
float
,
[
8
x
%struct.XXLightProduct
],
%struct.GGC4
,
i32
,
i32
,
%struct.__GLsum
,
%struct.__GLmaterial
*,
%struct.__GLmaterial
*
}
%struct.__GLmatrixidentifiers
=
type
{
i32
,
i32
,
i32
,
i32
,
[
8
x
i32
]
}
%struct.__GLmatrixmachine
=
type
{
[
16
x
float
]*,
[
16
x
float
]*,
i32
*,
[
24
x
i32
],
i16
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)
zeroext
*,
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)*,
i16
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)
zeroext
*,
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
i32
,
i32
,
[
3
x
i32
],
[
3
x
i32
],
i32
,
i32
,
[
3
x
i32
],
[
3
x
i32
],
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.__GLmemoryobject
=
type
{
i8
*,
i32
,
i16
,
i8
,
i8
,
i32
,
[
0
x
i8
*]
}
%struct.__GLorphanlist
=
type
{
i32
,
i32
,
i32
,
i32
,
%struct.__GLorphannode
*,
%struct.__GLorphannode
}
%struct.__GLorphannode
=
type
{
%struct.__GLorphannode
*,
%struct.__GLorphannode
*,
%struct.__GLorphannode
*,
%struct.__GLorphannode
*,
%struct.__GLmemoryobject
}
%struct.__GLpagehashlistuint32
=
type
{
%struct.__GLpagehashnodeuint32
*,
%struct.__GLpagehashnodeuint32
*
}
%struct.__GLpagehashnodeuint32
=
type
{
%struct.__GLpagehashnodeuint32
*,
%struct.__GLpagehashnodeuint32
*,
i32
,
[
5
x
i32
],
[
0
x
i8
]
}
%struct.__GLpagehashuint32
=
type
{
i32
,
i32
,
i32
,
%struct.__GLpagehashlistuint32
**
}
%struct.__GLpipelineprogram
=
type
{
%struct.__GLpipelineprogramcommon
,
{
%struct.__GLfragmentprogram
}
}
%struct.__GLpipelineprogramcommon
=
type
{
[
8
x
%struct.XXPipelineProgramRec
*],
%struct.LLProgramData
*,
i8
*,
i32
,
i32
,
i32
,
[
32
x
i32
],
i8
,
i8
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
i16
,
%struct.__GLindexoffsets
,
%struct.XXPipelineProgramData
}
%struct.__GLpipelineprogrammachine
=
type
{
i8
*,
i16
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)
zeroext
*,
%struct._LLFunction
*,
%struct.PPStreamToken
*,
%struct.GGC4
*,
i16
(
%struct.__GGContextRec
*,
%struct.__GLV
*,
i32
)
zeroext
*,
%struct._LLFunction
*,
%struct.PPStreamToken
*,
%struct.GGC4
*,
[
3
x
%struct.__GLhashobject
*],
[
3
x
%struct.__GLhashobject
*],
[
3
x
%struct.__GLpipelineprogram
*],
[
3
x
%struct._GLPHashMachine
*],
[
3
x
%struct._GLPHashObject
*],
i32
,
i8
,
i8
,
i8
,
i8
,
i16
,
i16
,
[
4
x
i8
]
}
%struct.__GLprimitive
=
type
{
[
14
x
void
(
%struct.__GGContextRec
*)*],
void
(
%struct.__GGContextRec
*)*,
void
(
%struct.__GGContextRec
*)*,
void
(
%struct.__GGContextRec
*)*,
i16
,
i16
,
i32
,
i8
,
i8
,
i8
,
i8
,
i32
}
%struct.__GLprogram
=
type
{
[
8
x
%struct.XXProgramRec
*],
i8
*,
%struct.GGC4
*,
i8
*,
%struct.__GLhashobject
**,
[
3
x
%struct.__GLshadercompilelink
],
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
%struct.__GLhashobject
**,
i32
*,
%struct.GGC4
**,
i32
,
i32
,
%struct.XXProgramData
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
,
i32
,
i32
,
%struct.PPStreamToken
*,
[
0
x
%struct.XXPluginProgramData
]
}
%struct.__GLquerymachine
=
type
{
%struct.__GLmachineshared
,
%struct.__GLhashobject
*,
%struct.__GLhashobject
*,
%struct.__GLhashobject
*,
i32
,
i32
,
i32
}
%struct.__GLselect
=
type
{
i32
*,
i32
*,
[
128
x
i32
],
i32
*,
i32
*,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.__GLshadercompilelink
=
type
{
i32
,
i8
,
i8
,
i8
,
i8
,
i32
,
[
32
x
i32
],
[
16
x
i32
],
[
16
x
i16
],
%struct.PPStreamToken
*,
%struct.LLProgramData
*,
i32
*,
%struct.XXPipelineProgramData
,
%struct.__GLindexoffsets
}
%struct.__GLshadermachine
=
type
{
%struct.__GLhashobject
*,
float
**,
float
**,
i32
}
%struct.__GLshared
=
type
{
[
8
x
%struct.__GLmachineshared
],
i32
,
i32
,
i8
,
i8
,
i8
,
i8
,
%struct.pthread_mutex_t
,
[
8
x
%struct.XXSharedRec
*]
}
%struct.__GLsum
=
type
{
%struct.XXPointLineLimits
,
i8
,
i8
,
i8
,
i8
}
%struct.__GLtexturemachine
=
type
{
[
16
x
[
5
x
%struct.__GLhashobject
*]],
[
5
x
%struct.__GLhashobject
*],
[
5
x
%struct.__GLhashobject
*],
[
3
x
%struct.__GLhashobject
*],
[
3
x
%struct.__GLhashobject
*],
i64
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i32
,
i8
,
i8
,
i8
,
i8
}
%struct.__GLtransform_feedback
=
type
{
[
16
x
%struct.__GLhashobject
*],
i16
,
i16
}
%struct.__GLV
=
type
{
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.GGC4
,
%struct.XXPointLineLimits
,
float
,
%struct.GGC4
,
float
,
float
,
float
,
i8
,
i8
,
i8
,
i8
,
i32
,
i32
,
i32
,
i32
,
[
4
x
float
],
[
2
x
%struct.__GLmaterial
*],
i32
,
i32
,
[
8
x
%struct.GGC4
]
}
%struct.__GLVarray
=
type
{
i8
*,
i8
*,
%struct.__GLarrayelementDrawInfoListType
*,
i8
*,
%struct.__GLhashobject
*,
[
32
x
i8
*],
i8
*,
i32
,
i32
,
i32
,
i32
,
i32
,
i16
,
i16
,
i32
,
i32
}
%struct.__GLVarraymachine
=
type
{
%struct.__GLhashobject
*,
%struct.__GLhashobject
*
}
%struct.__GLVarrayobjectclient
=
type
{
%struct.__GLbufferobjectclient
*,
%struct.__GLbufferobjectclient
*,
[
32
x
%struct.__GLbufferobjectclient
*],
i64
,
i64
,
%struct.XXVArrayData
,
%struct.__GLhashobject
*
}
%struct.__GLVmachine
=
type
{
%struct.__GLV
*,
%struct.__GLV
*,
%struct.__GLV
*,
%struct.__GLV
*,
%struct.__GLV
*,
i8
*,
i8
*,
%struct.__GLV
*,
%struct.__GLV
**,
%struct.__GLV
**,
%struct.__GLV
**,
%struct.__GLV
**,
%struct.__GLV
**,
i32
,
i32
,
i32
,
i32
,
i32
,
i16
,
i16
,
i16
,
i16
,
void
(
%struct.__GGContextRec
*,
float
,
float
,
float
,
float
,
%struct.__GLV
*)*,
void
(
%struct.__GGContextRec
*,
float
,
float
,
float
,
float
,
%struct.__GLV
*)*,
void
(
%struct.__GGContextRec
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
i8
*,
i8
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
i8
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
i32
)*,
void
(
%struct.__GGContextRec
*,
i32
)*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
%struct._LLFunction
*,
i32
*,
i32
*,
i32
*,
i32
*,
i32
*,
i32
*,
i32
*,
i32
*,
i32
*,
[
32
x
i8
],
[
32
x
i8
],
%struct.XXVDescriptor
*,
%struct.XXVDescriptor
*
}
%struct.__GLviewport
=
type
{
float
,
float
,
float
,
float
,
float
}
%struct.__GLviewport16A
=
type
{
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
,
float
}
%struct.__darwin_pthread_handler_rec
=
type
{
void
(
i8
*)*,
i8
*,
%struct.__darwin_pthread_handler_rec
*
}
%struct._opaque_pthread_t
=
type
{
i32
,
%struct.__darwin_pthread_handler_rec
*,
[
596
x
i8
]
}
%struct.pthread_cond_t
=
type
{
i32
,
[
24
x
i8
]
}
%struct.pthread_mutex_t
=
type
{
i32
,
[
40
x
i8
]
}
define
i16
@f
(
%struct.__GGContextRec
*
%ctx
,
%struct.__GLV
*
%stack
,
i32
%num_vtx
)
{
define
i16
@f
(<
4
x
float
>*
%tmp116117.i1061.i
)
{
entry:
alloca
[
4
x
<
4
x
float
>]
; <[4 x <4 x float>]*>:0 [#uses=167]
alloca
[
4
x
<
4
x
float
>]
; <[4 x <4 x float>]*>:1 [#uses=170]
alloca
[
4
x
<
4
x
i32
>]
; <[4 x <4 x i32>]*>:2 [#uses=12]
%tmp3
=
getelementptr
%struct.__GGContextRec
*
%ctx
,
i32
0
,
i32
42
,
i32
3
; <%struct.PPStreamToken**> [#uses=1]
%tmp4
=
load
%struct.PPStreamToken
**
%tmp3
; <%struct.PPStreamToken*> [#uses=13]
%.sub6235.i
=
getelementptr
[
4
x
<
4
x
float
>]*
%0
,
i32
0
,
i32
0
; <<4 x float>*> [#uses=76]
%.sub.i
=
getelementptr
[
4
x
<
4
x
float
>]*
%1
,
i32
0
,
i32
0
; <<4 x float>*> [#uses=59]
%tmp116117.i1061.i
=
bitcast
%struct.PPStreamToken
*
%tmp4
to
<
4
x
float
>*
; <<4 x float>*> [#uses=1]
%tmp124.i1062.i
=
getelementptr
<
4
x
float
>*
%tmp116117.i1061.i
,
i32
63
; <<4 x float>*> [#uses=1]
%tmp125.i1063.i
=
load
<
4
x
float
>*
%tmp124.i1062.i
; <<4 x float>> [#uses=5]
%tmp828.i1077.i
=
shufflevector
<
4
x
float
>
%tmp125.i1063.i
,
<
4
x
float
>
undef
,
<
4
x
i32
>
<
i32
1
,
i32
1
,
i32
1
,
i32
1
>
; <<4 x float>> [#uses=4]
...
...
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