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Commit f64d93df authored by Mikhail Glushenkov's avatar Mikhail Glushenkov
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Trailing whitespace.

llvm-svn: 117058
parent b550b665
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//===- Win32/Signals.cpp - Win32 Signals Implementation ---------*- C++ -*-===// //===- Win32/Signals.cpp - Win32 Signals Implementation ---------*- C++ -*-===//
// //
// The LLVM Compiler Infrastructure // The LLVM Compiler Infrastructure
// //
// This file is distributed under the University of Illinois Open Source // This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details. // License. See LICENSE.TXT for details.
// //
//===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===//
// //
// This file provides the Win32 specific implementation of the Signals class. // This file provides the Win32 specific implementation of the Signals class.
...@@ -54,7 +54,7 @@ static CRITICAL_SECTION CriticalSection; ...@@ -54,7 +54,7 @@ static CRITICAL_SECTION CriticalSection;
namespace llvm { namespace llvm {
//===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===//
//=== WARNING: Implementation here must contain only Win32 specific code //=== WARNING: Implementation here must contain only Win32 specific code
//=== and must not be UNIX code //=== and must not be UNIX code
//===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===//
...@@ -208,11 +208,11 @@ void llvm::sys::RunInterruptHandlers() { ...@@ -208,11 +208,11 @@ void llvm::sys::RunInterruptHandlers() {
static LONG WINAPI LLVMUnhandledExceptionFilter(LPEXCEPTION_POINTERS ep) { static LONG WINAPI LLVMUnhandledExceptionFilter(LPEXCEPTION_POINTERS ep) {
try { try {
Cleanup(); Cleanup();
#ifdef _WIN64 #ifdef _WIN64
// TODO: provide a x64 friendly version of the following // TODO: provide a x64 friendly version of the following
#else #else
// Initialize the STACKFRAME structure. // Initialize the STACKFRAME structure.
STACKFRAME StackFrame; STACKFRAME StackFrame;
memset(&StackFrame, 0, sizeof(StackFrame)); memset(&StackFrame, 0, sizeof(StackFrame));
......
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